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Training Conditional Random Fields for Maximum Labelwise Accuracy
Gross, Samuel S., Russakovsky, Olga, Do, Chuong B., Batzoglou, Serafim
We consider the problem of training a conditional random field (CRF) to maximize per-label predictive accuracy on a training set, an approach motivated by the principle of empirical risk minimization. We give a gradient-based procedure for minimizing an arbitrarily accurate approximation of the empirical risk under a Hamming loss function. In experiments with both simulated and real data, our optimization procedure gives significantly better testing performance than several current approaches for CRF training, especially in situations of high label noise.
Bayesian Detection of Infrequent Differences in Sets of Time Series with Shared Structure
Listgarten, Jennifer, Neal, Radford M., Roweis, Sam T., Puckrin, Rachel, Cutler, Sean
We present a hierarchical Bayesian model for sets of related, but different, classes of time series data. Our model performs alignment simultaneously across all classes, while detecting and characterizing class-specific differences. During inference the model produces, for each class, a distribution over a canonical representation of the class. These class-specific canonical representations are automatically aligned to one another -- preserving common substructures, and highlighting differences.
An Approach to Bounded Rationality
Ben-sasson, Eli, Kalai, Ehud, Kalai, Adam
A central question in game theory and artificial intelligence is how a rational agent should behave in a complex environment, given that it cannot perform unbounded computations. We study strategic aspects of this question by formulating a simple model of a game with additional costs (computational or otherwise) for each strategy. First we connect this to zero-sum games, proving a counterintuitive generalization of the classic min-max theorem to zero-sum games with the addition of strategy costs. We then show that potential games with strategy costs remain potential games. Both zero-sum and potential games with strategy costs maintain a very appealing property: simple learning dynamics converge to equilibrium.
Multiple timescales and uncertainty in motor adaptation
Kรถrding, Konrad P., Tenenbaum, Joshua B., Shadmehr, Reza
For example, muscle response can change because of fatigue, a condition where the disturbance has a fast timescale or because of disease where the disturbance is much slower. Here we hypothesize that the nervous system adapts in a way that reflects the temporal properties of such potential disturbances. According to a Bayesian formulation of this idea, movement error results in a credit assignment problem: what timescale is responsible for this disturbance? The adaptation schedule influences the behavior of the optimal learner, changing estimates at different timescales as well as the uncertainty. A system that adapts in this way predicts many properties observed in saccadic gain adaptation. It well predicts the timecourses of motor adaptation in cases of partial sensory deprivation and reversals of the adaptation direction.
Convergence of Laplacian Eigenmaps
Belkin, Mikhail, Niyogi, Partha
Geometrically based methods for various tasks of machine learning have attracted considerable attention over the last few years. In this paper we show convergence of eigenvectors of the point cloud Laplacian to the eigenfunctions of the Laplace-Beltrami operator on the underlying manifold, thus establishing the first convergence results for a spectral dimensionality reduction algorithm in the manifold setting.
Logarithmic Online Regret Bounds for Undiscounted Reinforcement Learning
We present a learning algorithm for undiscounted reinforcement learning. Our interest lies in bounds for the algorithm's online performance after some finite number of steps. In the spirit of similar methods already successfully applied for the exploration-exploitation tradeoff in multi-armed bandit problems, we use upper confidence bounds to show that our UCRL algorithm achieves logarithmic online regret in the number of steps taken with respect to an optimal policy.
Information Bottleneck Optimization and Independent Component Extraction with Spiking Neurons
Klampfl, Stefan, Maass, Wolfgang, Legenstein, Robert A.
The extraction of statistically independent components from high-dimensional multi-sensory input streams is assumed to be an essential component of sensory processing in the brain. Such independent component analysis (or blind source separation) could provide a less redundant representation of information about the external world. Another powerful processing strategy is to extract preferentially those components from high-dimensional input streams that are related to other information sources, such as internal predictions or proprioceptive feedback. This strategy allows the optimization of internal representation according to the information bottleneck method. However, concrete learning rules that implement these general unsupervised learning principles for spiking neurons are still missing. We show how both information bottleneck optimization and the extraction of independent components can in principle be implemented with stochastically spiking neurons with refractoriness. The new learning rule that achieves this is derived from abstract information optimization principles.
Bayesian Policy Gradient Algorithms
Ghavamzadeh, Mohammad, Engel, Yaakov
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate this gradient. Since Monte Carlo methods tend to have high variance, a large number of samples is required, resulting in slow convergence. In this paper, we propose a Bayesian framework that models the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient as well as a measure of the uncertainty in the gradient estimates are provided at little extra cost.