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Fundamental Limitations of Spectral Clustering

Neural Information Processing Systems

Spectral clustering methods are common graph-based approaches to clustering of data. Spectral clustering algorithms typically start from local information encoded in a weighted graph on the data and cluster according to the global eigenvectors of the corresponding (normalized) similarity matrix. One contribution of this paper is to present fundamental limitations of this general local to global approach. We show that based only on local information, the normalized cut functional is not a suitable measure for the quality of clustering. Further, even with a suitable similarity measure, we show that the first few eigenvectors of such adjacency matrices cannot successfully cluster datasets that contain structures at different scales of size and density. Based on these findings, a second contribution of this paper is a novel diffusion based measure to evaluate the coherence of individual clusters. Our measure can be used in conjunction with any bottom-up graph-based clustering method, it is scale-free and can determine coherent clusters at all scales. We present both synthetic examples and real image segmentation problems where various spectral clustering algorithms fail. In contrast, using this coherence measure finds the expected clusters at all scales.


Learning to Rank with Nonsmooth Cost Functions

Neural Information Processing Systems

The quality measures used in information retrieval are particularly difficult to optimize directly, since they depend on the model scores only through the sorted order of the documents returned for a given query. Thus, the derivatives of the cost with respect to the model parameters are either zero, or are undefined. In this paper, we propose a class of simple, flexible algorithms, called LambdaRank, which avoids these difficulties by working with implicit cost functions. We describe LambdaRank using neural network models, although the idea applies to any differentiable function class. We give necessary and sufficient conditions for the resulting implicit cost function to be convex, and we show that the general method has a simple mechanical interpretation. We demonstrate significantly improved accuracy, over a state-of-the-art ranking algorithm, on several datasets. We also show that LambdaRank provides a method for significantly speeding up the training phase of that ranking algorithm. Although this paper is directed towards ranking, the proposed method can be extended to any non-smooth and multivariate cost functions.


Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games

Neural Information Processing Systems

In real-world planning problems, we must reason not only about our own goals, but about the goals of other agents with which we may interact. Often these agents' goals are neither completely aligned with our own nor directly opposed to them. Instead there are opportunities for cooperation: by joining forces, the agents can all achieve higher utility than they could separately. But, in order to cooperate, the agents must negotiate a mutually acceptable plan from among the many possible ones, and each agent must trust that the others will follow their parts of the deal. Research in multi-agent planning has often avoided the problem of making sure that all agents have an incentive to follow a proposed joint plan. On the other hand, while game theoretic algorithms handle incentives correctly, they often don't scale to large planning problems. In this paper we attempt to bridge the gap between these two lines of research: we present an efficient game-theoretic approximate planning algorithm, along with a negotiation protocol which encourages agents to compute and agree on joint plans that are fair and optimal in a sense defined below. We demonstrate our algorithm and protocol on two simple robotic planning problems.


Computation of Similarity Measures for Sequential Data using Generalized Suffix Trees

Neural Information Processing Systems

We propose a generic algorithm for computation of similarity measures for sequential data. The algorithm uses generalized suffix trees for efficient calculation of various kernel, distance and non-metric similarity functions. Its worst-case run-time is linear in the length of sequences and independent of the underlying embedding language, which can cover words, k-grams or all contained subsequences. Experiments with network intrusion detection, DNA analysis and text processing applications demonstrate the utility of distances and similarity coefficients for sequences as alternatives to classical kernel functions.


An Oracle Inequality for Clipped Regularized Risk Minimizers

Neural Information Processing Systems

We establish a general oracle inequality for clipped approximate minimizers of regularized empirical risks and apply this inequality to support vector machine (SVM) type algorithms. We then show that for SVMs using Gaussian RBF kernels for classification this oracle inequality leads to learning rates that are faster than the ones established in [9]. Finally, we use our oracle inequality to show that a simple parameter selection approach based on a validation set can yield the same fast learning rates without knowing the noise exponents which were required to be known a-priori in [9].


On the Relation Between Low Density Separation, Spectral Clustering and Graph Cuts

Neural Information Processing Systems

One of the intuitions underlying many graph-based methods for clustering and semi-supervised learning, is that class or cluster boundaries pass through areas of low probability density. In this paper we provide some formal analysis of that notion for a probability distribution. We introduce a notion of weighted boundary volume, which measures the length of the class/cluster boundary weighted by the density of the underlying probability distribution. We show that sizes of the cuts of certain commonly used data adjacency graphs converge to this continuous weighted volume of the boundary.


Hidden Markov Dirichlet Process: Modeling Genetic Recombination in Open Ancestral Space

Neural Information Processing Systems

We present a new statistical framework called hidden Markov Dirichlet process (HMDP) to jointly model the genetic recombinations among possibly infinite number of founders and the coalescence-with-mutation events in the resulting genealogies. The HMDP posits that a haplotype of genetic markers is generated by a sequence of recombination events that select an ancestor for each locus from an unbounded set of founders according to a 1st-order Markov transition process. Conjoining this process with a mutation model, our method accommodates both between-lineage recombination and within-lineage sequence variations, and leads to a compact and natural interpretation of the population structure and inheritance process underlying haplotype data. We have developed an efficient sampling algorithm for HMDP based on a two-level nested Pólya urn scheme. On both simulated and real SNP haplotype data, our method performs competitively or significantly better than extant methods in uncovering the recombination hotspots along chromosomal loci; and in addition it also infers the ancestral genetic patterns and offers a highly accurate map of ancestral compositions of modern populations.


Learning to be Bayesian without Supervision

Neural Information Processing Systems

Bayesian methods are widely used throughout engineering for estimating quantities from corrupted measurements. Those that minimize the mean squared error (known as Bayes least squares, or BLS) are particularly widespread. These estimators are usually derived assuming explicit knowledge of the observation process (expressed as the conditional density of the observation given the quantity to be estimated), and the prior density over that quantity. Despite its appeal, this approach is often criticized for the reliance on knowledge of the prior distribution, since the true prior is usually not known, and in many cases one does not have data drawn from this distribution with which to approximate it. In this case, it must be learned from the same observed measurements that are available in the estimation problem.


Theory and Dynamics of Perceptual Bistability

Neural Information Processing Systems

Perceptual Bistability refers to the phenomenon of spontaneously switching between two or more interpretations of an image under continuous viewing. Although switching behavior is increasingly well characterized, the origins remain elusive. We propose that perceptual switching naturally arises from the brain's search for best interpretations while performing Bayesian inference. In particular, we propose that the brain explores a posterior distribution over image interpretations at a rapid time scale via a sampling-like process and updates its interpretation when a sampled interpretation is better than the discounted value of its current interpretation. We formalize the theory, explicitly derive switching rate distributions and discuss qualitative properties of the theory including the effect of changes in the posterior distribution on switching rates. Finally, predictions of the theory are shown to be consistent with measured changes in human switching dynamics to Necker cube stimuli induced by context.


Online Clustering of Moving Hyperplanes

Neural Information Processing Systems

We propose a recursive algorithm for clustering trajectories lying in multiple moving hyperplanes. Starting from a given or random initial condition, we use normalized gradient descent to update the coefficients of a time varying polynomial whose degree is the number of hyperplanes and whose derivatives at a trajectory give an estimate of the vector normal to the hyperplane containing that trajectory. As time proceeds, the estimates of the hyperplane normals are shown to track their true values in a stable fashion. The segmentation of the trajectories is then obtained by clustering their associated normal vectors. The final result is a simple recursive algorithm for segmenting a variable number of moving hyperplanes. We test our algorithm on the segmentation of dynamic scenes containing rigid motions and dynamic textures, e.g., a bird floating on water. Our method not only segments the bird motion from the surrounding water motion, but also determines patterns of motion in the scene (e.g., periodic motion) directly from the temporal evolution of the estimated polynomial coefficients. Our experiments also show that our method can deal with appearing and disappearing motions in the scene.