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Convex Learning with Invariances

Neural Information Processing Systems

Incorporating invariances into a learning algorithm is a common problem in machine learning. We provide a convex formulation which can deal with arbitrary loss functions and arbitrary losses. In addition, it is a drop-in replacement for most optimization algorithms for kernels, including solvers of the SVMStruct family. The advantage of our setting is that it relies on column generation instead of modifying the underlying optimization problem directly.


Near-Maximum Entropy Models for Binary Neural Representations of Natural Images

Neural Information Processing Systems

Maximum entropy analysis of binary variables provides an elegant way for studying the role of pairwise correlations in neural populations. Unfortunately, these approaches suffer from their poor scalability to high dimensions. In sensory coding, however, high-dimensional data is ubiquitous. Here, we introduce a new approach using a near-maximum entropy model, that makes this type of analysis feasible for very high-dimensional data--the model parameters can be derived in closed form and sampling is easy. Therefore, our NearMaxEnt approach can serve as a tool for testing predictions from a pairwise maximum entropy model not only for low-dimensional marginals, but also for high dimensional measurements of more than thousand units. We demonstrate its usefulness by studying natural images with dichotomized pixel intensities. Our results indicate that the statistics of such higher-dimensional measurements exhibit additional structure that are not predicted by pairwise correlations, despite the fact that pairwise correlations explain the lower-dimensional marginal statistics surprisingly well up to the limit of dimensionality where estimation of the full joint distribution is feasible.


A Game-Theoretic Approach to Apprenticeship Learning

Neural Information Processing Systems

We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel and Ng [1] who considered a framework in which the true reward function is assumed to be a linear combination of a set of known and observable features. We give a new algorithm that, like theirs, is guaranteed to learn a policy that is nearly as good as the expert's, given enough examples. However, unlike their algorithm, we show that ours may produce a policy that is substantially better than the expert's. Moreover, our algorithm is computationally faster, is easier to implement, and can be applied even in the absence of an expert. The method is based on a game-theoretic view of the problem, which leads naturally to a direct application of the multiplicative-weights algorithm of Freund and Schapire [2] for playing repeated matrix games. In addition to our formal presentation and analysis of the new algorithm, we sketch how the method can be applied when the transition function itself is unknown, and we provide an experimental demonstration of the algorithm on a toy video-game environment.


New Outer Bounds on the Marginal Polytope

Neural Information Processing Systems

We give a new class of outer bounds on the marginal polytope, and propose a cutting-plane algorithm for efficiently optimizing over these constraints. When combined with a concave upper bound on the entropy, this gives a new variational inference algorithm for probabilistic inference in discrete Markov Random Fields (MRFs). Valid constraints on the marginal polytope are derived through a series of projections onto the cut polytope. As a result, we obtain tighter upper bounds on the log-partition function. We also show empirically that the approximations of the marginals are significantly more accurate when using the tighter outer bounds. Finally, we demonstrate the advantage of the new constraints for finding the MAP assignment in protein structure prediction.


On the Geometry of Discrete Exponential Families with Application to Exponential Random Graph Models

arXiv.org Machine Learning

There has been an explosion of interest in statistical models for analyzing network data, and considerable interest in the class of exponential random graph (ERG) models, especially in connection with difficulties in computing maximum likelihood estimates. The issues associated with these difficulties relate to the broader structure of discrete exponential families. This paper re-examines the issues in two parts. First we consider the closure of $k$-dimensional exponential families of distribution with discrete base measure and polyhedral convex support $\mathrm{P}$. We show that the normal fan of $\mathrm{P}$ is a geometric object that plays a fundamental role in deriving the statistical and geometric properties of the corresponding extended exponential families. We discuss its relevance to maximum likelihood estimation, both from a theoretical and computational standpoint. Second, we apply our results to the analysis of ERG models. In particular, by means of a detailed example, we provide some characterization of the properties of ERG models, and, in particular, of certain behaviors of ERG models known as degeneracy.


A New Clustering Algorithm Based Upon Flocking On Complex Network

arXiv.org Artificial Intelligence

We have proposed a model based upon flocking on a complex network, and then developed two clustering algorithms on the basis of it. In the algorithms, firstly a \textit{k}-nearest neighbor (knn) graph as a weighted and directed graph is produced among all data points in a dataset each of which is regarded as an agent who can move in space, and then a time-varying complex network is created by adding long-range links for each data point. Furthermore, each data point is not only acted by its \textit{k} nearest neighbors but also \textit{r} long-range neighbors through fields established in space by them together, so it will take a step along the direction of the vector sum of all fields. It is more important that these long-range links provides some hidden information for each data point when it moves and at the same time accelerate its speed converging to a center. As they move in space according to the proposed model, data points that belong to the same class are located at a same position gradually, whereas those that belong to different classes are away from one another. Consequently, the experimental results have demonstrated that data points in datasets are clustered reasonably and efficiently, and the rates of convergence of clustering algorithms are fast enough. Moreover, the comparison with other algorithms also provides an indication of the effectiveness of the proposed approach.


Identifying Relevant Eigenimages - a Random Matrix Approach

arXiv.org Machine Learning

Dimensional reduction of high dimensional data can be achieved by keeping only the relevant eigenmodes after principal component analysis. However, differentiating relevant eigenmodes from the random noise eigenmodes is problematic. A new method based on the random matrix theory and a statistical goodness-of-fit test is proposed in this paper. It is validated by numerical simulations and applied to real-time magnetic resonance cardiac cine images.


Feature Dynamic Bayesian Networks

arXiv.org Artificial Intelligence

Feature Markov Decision Processes (PhiMDPs) are well-suited for learning agents in general environments. Nevertheless, unstructured (Phi)MDPs are limited to relatively simple environments. Structured MDPs like Dynamic Bayesian Networks (DBNs) are used for large-scale real-world problems. In this article I extend PhiMDP to PhiDBN. The primary contribution is to derive a cost criterion that allows to automatically extract the most relevant features from the environment, leading to the "best" DBN representation. I discuss all building blocks required for a complete general learning algorithm.


Emergence of Spontaneous Order Through Neighborhood Formation in Peer-to-Peer Recommender Systems

arXiv.org Artificial Intelligence

The advent of the Semantic Web necessitates paradigm shifts away from centralized client/server architectures towards decentralization and peer-to-peer computation, making the existence of central authorities superfluous and even impossible. At the same time, recommender systems are gaining considerable impact in e-commerce, providing people with recommendations that are personalized and tailored to their very needs. These recommender systems have traditionally been deployed with stark centralized scenarios in mind, operating in closed communities detached from their host network's outer perimeter. We aim at marrying these two worlds, i.e., decentralized peer-to-peer computing and recommender systems, in one agent-based framework. Our architecture features an epidemic-style protocol maintaining neighborhoods of like-minded peers in a robust, selforganizing fashion. In order to demonstrate our architecture's ability to retain scalability, robustness and to allow for convergence towards high-quality recommendations, we conduct offline experiments on top of the popular MovieLens dataset.


The Latent Relation Mapping Engine: Algorithm and Experiments

arXiv.org Artificial Intelligence

Many AI researchers and cognitive scientists have argued that analogy is the core of cognition. The most influential work on computational modeling of analogy-making is Structure Mapping Theory (SMT) and its implementation in the Structure Mapping Engine (SME). A limitation of SME is the requirement for complex hand-coded representations. We introduce the Latent Relation Mapping Engine (LRME), which combines ideas from SME and Latent Relational Analysis (LRA) in order to remove the requirement for hand-coded representations. LRME builds analogical mappings between lists of words, using a large corpus of raw text to automatically discover the semantic relations among the words. We evaluate LRME on a set of twenty analogical mapping problems, ten based on scientific analogies and ten based on common metaphors. LRME achieves human-level performance on the twenty problems. We compare LRME with a variety of alternative approaches and find that they are not able to reach the same level of performance.