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Multiple-Instance Active Learning

Neural Information Processing Systems

In a multiple instance (MI) learning problem, instances are naturally organized into bags and it is the bags, instead of individual instances, that are labeled for training. MI learners assume that every instance in a bag labeled negative is actually negative, whereas at least one instance in a bag labeled positive is actually positive. We present a framework for active learning in the multiple-instance setting. In particular, we consider the case in which an MI learner is allowed to selectively query unlabeled instances in positive bags. This approach is well motivated in domains in which it is inexpensive to acquire bag labels and possible, but expensive, to acquire instance labels. We describe a method for learning from labels at mixed levels of granularity, and introduce two active query selection strategies motivated by the MI setting. Our experiments show that learning from instance labels can significantly improve performance of a basic MI learning algorithm in two multiple-instance domains: content-based image recognition and text classification.



Topmoumoute Online Natural Gradient Algorithm

Neural Information Processing Systems

Guided by the goal of obtaining an optimization algorithm that is both fast and yielding good generalization, we study the descent direction maximizing the decrease in generalization error or the probability of not increasing generalization error. The surprising result is that from both the Bayesian and frequentist perspectives this can yield the natural gradient direction. Although that direction can be very expensive to compute we develop an efficient, general, online approximation to the natural gradient descent which is suited to large scale problems. We report experimental results showing much faster convergence in computation time and in number of iterations with TONGA (Topmoumoute Online natural Gradient Algorithm) than with stochastic gradient descent, even on very large datasets.


HM-BiTAM: Bilingual Topic Exploration, Word Alignment, and Translation

Neural Information Processing Systems

We present a novel paradigm for statistical machine translation (SMT), based on joint modeling of word alignment and the topical aspects underlying bilingual document pairs via a hidden Markov Bilingual Topic AdMixture (HM-BiTAM). In this new paradigm, parallel sentence-pairs from a parallel document-pair are coupled via a certain semantic-flow, to ensure coherence of topical context in the alignment of matching words between languages, during likelihood-based training of topic-dependent translational lexicons, as well as topic representations in each language. The resulting trained HM-BiTAM can not only display topic patterns like other methods such as LDA, but now for bilingual corpora; it also offers a principled way of inferring optimal translation in a context-dependent way. Our method integrates the conventional IBM Models based on HMM --- a key component for most of the state-of-the-art SMT systems, with the recently proposed BiTAM model, and we report an extensive empirical analysis (in many way complementary to the description-oriented of our method in three aspects: word alignment, bilingual topic representation, and translation.



Using Deep Belief Nets to Learn Covariance Kernels for Gaussian Processes

Neural Information Processing Systems

We show how to use unlabeled data and a deep belief net (DBN) to learn a good covariance kernel for a Gaussian process. We first learn a deep generative model of the unlabeled data using the fast, greedy algorithm introduced by Hinton et.al. If the data is high-dimensional and highly-structured, a Gaussian kernel applied to the top layer of features in the DBN works much better than a similar kernel applied to the raw input. Performance at both regression and classification can then be further improved by using backpropagation through the DBN to discriminatively fine-tune the covariance kernel.


Expectation Maximization and Posterior Constraints

Neural Information Processing Systems

The expectation maximization (EM) algorithm is a widely used maximum likelihood estimationprocedure for statistical models when the values of some of the variables in the model are not observed. Very often, however, our aim is primarily tofind a model that assigns values to the latent variables that have intended meaning for our data and maximizing expected likelihood only sometimes accomplishes this.Unfortunately, it is typically difficult to add even simple a-priori information about latent variables in graphical models without making the models overly complex or intractable. In this paper, we present an efficient, principled way to inject rich constraints on the posteriors of latent variables into the EM algorithm. Our method can be used to learn tractable graphical models that satisfy additional,otherwise intractable constraints. Focusing on clustering and the alignment problem for statistical machine translation, we show that simple, intuitive posteriorconstraints can greatly improve the performance over standard baselines and be competitive with more complex, intractable models.



Semi-Supervised Multitask Learning

Neural Information Processing Systems

A semi-supervised multitask learning (MTL) framework is presented, in which M parameterized semi-supervised classifiers, each associated with one of M partially labeleddata manifolds, are learned jointly under the constraint of a softsharing priorimposed over the parameters of the classifiers. The unlabeled data are utilized by basing classifier learning on neighborhoods, induced by a Markov random walk over a graph representation of each manifold. Experimental results on real data sets demonstrate that semi-supervised MTL yields significant improvements ingeneralization performance over either semi-supervised single-task learning (STL) or supervised MTL.


TrueSkill Through Time: Revisiting the History of Chess

Neural Information Processing Systems

We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participating player, say, every year is represented by a latent skill variable which is affected by the relevant game outcomes that year, and coupled with the skill variables of the previous and subsequent year. Inference in the resulting factor graph is carried out by approximate message passing (EP) along the time series of skills. As before the system tracks the uncertainty about player skills, explicitly models draws, can deal with any number of competing entities and can infer individual skills from team results. We extend the system to estimate player-specific draw margins. Basedon these models we present an analysis of the skill curves of important players in the history of chess over the past 150 years. Results include plots of players' lifetime skill development as well as the ability to compare the skills of different players across time. Our results indicate that a) the overall playing strength has increased over the past 150 years, and b) that modelling a player's ability to force a draw provides significantly better predictive power.