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Random Features for Large-Scale Kernel Machines

Neural Information Processing Systems

To accelerate the training of kernel machines, we propose to map the input data to a randomized low-dimensional feature space and then apply existing fast linear methods. The features are designed so that the inner products of the transformed data are approximately equal to those in the feature space of a user specified shiftinvariant kernel.We explore two sets of random features, provide convergence bounds on their ability to approximate various radial basis kernels, and show that in large-scale classification and regression tasks linear machine learning algorithms appliedto these features outperform state-of-the-art large-scale kernel machines.


A Bayesian Model of Conditioned Perception

Neural Information Processing Systems

We propose an extended probabilistic model for human perception. We argue that in many circumstances, human observers simultaneously evaluate sensory evidence under different hypotheses regarding the underlying physical process that might have generated the sensory information. Within this context, inference can be optimal if the observer weighs each hypothesis according to the correct belief in that hypothesis. But if the observer commits to a particular hypothesis, the belief in that hypothesis is converted into subjective certainty, and subsequent perceptual behavior is suboptimal, conditioned only on the chosen hypothesis. We demonstrate that this framework can explain psychophysical data of a recently reported decision-estimation experiment. The model well accounts for the data, predicting the same estimation bias as a consequence of the preceding decision step. The power of the framework is that it has no free parameters except the degree of the observer's uncertainty about its internal sensory representation. All other parameters are defined by the particular experiment which allows us to make quantitative predictions of human perception to two modifications of the original experiment.


A learning framework for nearest neighbor search

Neural Information Processing Systems

Can we leverage learning techniques to build a fast nearest-neighbor (NN) retrieval data structure? We present a general learning framework for the NN problem in which sample queries are used to learn the parameters of a data structure that minimize the retrieval time and/or the miss rate. We explore the potential of this novel framework through two popular NN data structures: KD-trees and the rectilinear structures employed by locality sensitive hashing. We derive a generalization theory for these data structure classes and present simple learning algorithms for both. Experimental results reveal that learning often improves on the already strong performance of these data structures.




Learning Visual Attributes

Neural Information Processing Systems

We present a probabilistic generative model of visual attributes, together with an efficient learning algorithm. Attributes are visual qualities of objects, such as'red', 'striped', or'spotted'. The model sees attributes as patterns of image segments, repeatedly sharing some characteristic properties. These can be any combination of appearance, shape, or the layout of segments within the pattern. Moreover, attributes with general appearance are taken into account, such as the pattern of alternation of any two colors which is characteristic for stripes. To enable learning from unsegmented training images, the model is learnt discriminatively, by optimizing a likelihood ratio. As demonstrated in the experimental evaluation, our model can learn in a weakly supervised setting and encompasses a broad range of attributes. We show that attributes can be learnt starting from a text query to Google image search, and can then be used to recognize the attribute and determine its spatial extent in novel real-world images.


Statistical Analysis of Semi-Supervised Regression

Neural Information Processing Systems

Semi-supervised methods use unlabeled data in addition to labeled data to construct predictors.While existing semi-supervised methods have shown some promising empirical performance, their development has been based largely based on heuristics. In this paper we study semi-supervised learning from the viewpoint of minimax theory. Our first result shows that some common methods based on regularization using graph Laplacians do not lead to faster minimax rates of convergence. Thus,the estimators that use the unlabeled data do not have smaller risk than the estimators that use only labeled data. We then develop several new approaches that provably lead to improved performance. The statistical tools of minimax analysis are thus used to offer some new perspective on the problem of semi-supervised learning.


Multi-task Gaussian Process Prediction

Neural Information Processing Systems

In this paper we investigate multi-task learning in the context of Gaussian Processes (GP).We propose a model that learns a shared covariance function on input-dependent features and a "free-form" covariance matrix over tasks. This allows forgood flexibility when modelling inter-task dependencies while avoiding the need for large amounts of data for training. We show that under the assumption ofnoise-free observations and a block design, predictions for a given task only depend on its target values and therefore a cancellation of inter-task transfer occurs.We evaluate the benefits of our model on two practical applications: a compiler performance prediction problem and an exam score prediction task. Additionally, we make use of GP approximations and properties of our model in order to provide scalability to large data sets.


Experience-Guided Search: A Theory of Attentional Control

Neural Information Processing Systems

People perform a remarkable range of tasks that require search of the visual environment fora target item among distractors. The Guided Search model (Wolfe, 1994, 2007), or GS, is perhaps the best developed psychological account of human visualsearch. To prioritize search, GS assigns saliency to locations in the visual field. Saliency is a linear combination of activations from retinotopic maps representing primitive visual features. GS includes heuristics for setting the gain coefficient associated with each map.