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Learning Horizontal Connections in a Sparse Coding Model of Natural Images

Neural Information Processing Systems

It has been shown that adapting a dictionary of basis functions to the statistics of natural images so as to maximize sparsity in the coefficients results in a set of dictionary elements whose spatial properties resemble those of V1 (primary visual cortex) receptive fields. However, the resulting sparse coefficients still exhibit pronounced statistical dependencies, thus violating the independence assumption of the sparse coding model. Here, we propose a model that attempts to capture the dependencies among the basis function coefficients by including a pairwise coupling term in the prior over the coefficient activity states. When adapted to the statistics of natural images, the coupling terms learn a combination of facilitatory and inhibitory interactions among neighboring basis functions. These learned interactions may offer an explanation for the function of horizontal connections in V1, and we discuss the implications of our findings for physiological experiments.


Evaluating Search Engines by Modeling the Relationship Between Relevance and Clicks

Neural Information Processing Systems

We propose a model that leverages the millions of clicks received by web search engines, to predict document relevance. This allows the comparison of ranking functions when clicks are available but complete relevance judgments are not. After an initial training phase using a set of relevance judgments paired with click data, we show that our model can predict the relevance score of documents that have not been judged. These predictions can be used to evaluate the performance of a search engine, using our novel formalization of the confidence of the standard evaluation metric discounted cumulative gain (DCG), so comparisons can be made across time and datasets. This contrasts with previous methods which can provide only pair-wise relevance judgements between results shown for the same query. When no relevance judgments are available, we can identify the better of two ranked lists up to 82% of the time, and with only two relevance judgments for each query, we can identify the better ranking up to 94% of the time. While our experiments are on sponsored search results, which is the financial backbone of web search, our method is general enough to be applicable to algorithmic web search results as well. Furthermore, we give an algorithm to guide the selection of additional documents to judge to improve confidence.


Local Algorithms for Approximate Inference in Minor-Excluded Graphs

Neural Information Processing Systems

We present a new local approximation algorithm for computing MAP and logpartition functionfor arbitrary exponential family distribution represented by a finite-valued pairwise Markov random field (MRF), say G. Our algorithm is based on decomposing G into appropriately chosen small components; computing estimates locally in each of these components and then producing a good global solution. We prove that the algorithm can provide approximate solution within arbitrary accuracy when G excludes some finite sized graph as its minor and G has bounded degree: all Planar graphs with bounded degree are examples of such graphs. The running time of the algorithm is ฮ˜(n) (n is the number of nodes in G), with constant dependent on accuracy, degree of graph and size of the graph that is excluded as a minor (constant for Planar graphs). Our algorithm for minor-excluded graphs uses the decomposition scheme of Klein, Plotkin and Rao (1993). In general, our algorithm works with any decomposition schemeand provides quantifiable approximation guarantee that depends on the decomposition scheme.


Fitted Q-iteration in continuous action-space MDPs

Neural Information Processing Systems

We consider continuous state, continuous action batch reinforcement learning where the goal is to learn a good policy from a sufficiently rich trajectory generated by another policy. We study a variant of fitted Q-iteration, where the greedy action selection is replaced by searching for a policy in a restricted set of candidate policies by maximizing the average action values. We provide a rigorous theoretical analysis of this algorithm, proving what we believe is the first finite-time bounds for value-function based algorithms for continuous state- and action-space problems.


A Game-Theoretic Approach to Apprenticeship Learning

Neural Information Processing Systems

We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel and Ng [1] who considered a framework in which the true reward function is assumed to be a linear combination of a set of known and observable features.We give a new algorithm that, like theirs, is guaranteed to learn a policy that is nearly as good as the expert's, given enough examples. However, unlike their algorithm, we show that ours may produce a policy that is substantially better than the expert's. Moreover, our algorithm is computationally faster, is easier toimplement, and can be applied even in the absence of an expert. The method is based on a game-theoretic view of the problem, which leads naturally to a direct application of the multiplicative-weights algorithm of Freund and Schapire [2] for playing repeated matrix games. In addition to our formal presentation and analysis of the new algorithm, we sketch how the method can be applied when the transition functionitself is unknown, and we provide an experimental demonstration of the algorithm on a toy video-game environment.



Managing Power Consumption and Performance of Computing Systems Using Reinforcement Learning

Neural Information Processing Systems

Businesses want to save power without sacrificing performance.This paper presents a reinforcement learning approach to simultaneous online management of both performance and power consumption. We apply RL in a realistic laboratory testbed using a Blade cluster and dynamically varyingHTTP workload running on a commercial web applications middleware platform.We embed a CPU frequency controller in the Blade servers' firmware, and we train policies for this controller using a multi-criteria reward signal depending on both application performance and CPU power consumption. Our testbed scenario posed a number of challenges to successful use of RL, including multipledisparate reward functions, limited decision sampling rates, and pathologies arising when using multiple sensor readings as state variables. We describe innovative practical solutions to these challenges, and demonstrate clear performance improvements over both hand-designed policies as well as obvious "cookbook" RL implementations.


Competition Adds Complexity

Neural Information Processing Systems

It is known that determinining whether a DEC-POMDP, namely, a cooperative partially observable stochastic game (POSG), has a cooperative strategy with positive expected reward is complete for NEXP. It was not known until now how cooperation affected that complexity. We show that, for competitive POSGs, the complexity of determining whether one team has a positive-expected-reward strategy is complete for the class NEXP with an oracle for NP.


Feature Selection Methods for Improving Protein Structure Prediction with Rosetta

Neural Information Processing Systems

Rosetta is one of the leading algorithms for protein structure prediction today. It is a Monte Carlo energy minimization method requiring many random restarts to find structures with low energy. In this paper we present a resampling technique for structure prediction of small alpha/beta proteins using Rosetta. From an initial roundof Rosetta sampling, we learn properties of the energy landscape that guide a subsequent round of sampling toward lower-energy structures. Rather than attempt to fit the full energy landscape, we use feature selection methods--both L1-regularized linear regression and decision trees--to identify structural features that give rise to low energy. We then enrich these structural features in the second sampling round. Results are presented across a benchmark set of nine small alpha/beta proteinsdemonstrating that our methods seldom impair, and frequently improve, Rosetta's performance.


Discriminative Keyword Selection Using Support Vector Machines

Neural Information Processing Systems

Many tasks in speech processing involve classification of long term characteristics of a speech segment such as language, speaker, dialect, or topic. A natural technique fordetermining these characteristics is to first convert the input speech into a sequence of tokens such as words, phones, etc. From these tokens, we can then look for distinctive sequences, keywords, that characterize the speech. In many applications, a set of distinctive keywords may not be known a priori. In this case, an automatic method of building up keywords from short context units such as phones is desirable. We propose a method for the construction of keywords based upon Support Vector Machines. We cast the problem of keyword selection as a feature selection problem for n-grams of phones. We propose an alternating filter-wrappermethod that builds successively longer keywords. Application of this method to language recognition and topic recognition tasks shows that the technique produces interesting and significant qualitative and quantitative results.