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Temporal Difference Updating without a Learning Rate

Neural Information Processing Systems

We derive an equation for temporal difference learning from statistical principles. Specifically, we start with the variational principle and then bootstrap to produce an updating rule for discounted state value estimates. The resulting equation is similar to the standard equation for temporal difference learning with eligibility traces, so called TD(λ), however it lacks the parameter α that specifies the learning rate. In the place of this free parameter there is now an equation for the learning rate that is specific to each state transition. We experimentally test this new learning rule against TD(λ) and find that it offers superior performance in various settings. Finally, we make some preliminary investigations into how to extend our new temporal difference algorithm to reinforcement learning. To do this we combine our update equation with both Watkins' Q(λ) and Sarsa(λ) and find that it again offers superior performance without a learning rate parameter.


Simulated Annealing: Rigorous finite-time guarantees for optimization on continuous domains

Neural Information Processing Systems

Simulated annealing is a popular method for approaching the solution of a global optimization problem. Existing results on its performance apply to discrete combinatorial optimization where the optimization variables can assume only a finite set of possible values. We introduce a new general formulation of simulated annealing which allows one to guarantee finite-time performance in the optimization of functions of continuous variables. The results hold universally for any optimization problem on a bounded domain and establish a connection between simulated annealing and up-to-date theory of convergence of Markov chain Monte Carlo methods on continuous domains. This work is inspired by the concept of finite-time learning with known accuracy and confidence developed in statistical learning theory.


Bayes-Adaptive POMDPs

Neural Information Processing Systems

Bayesian Reinforcement Learning has generated substantial interest recently, as it provides an elegant solution to the exploration-exploitation tradeoff in reinforcement learning.


Invariant Common Spatial Patterns: Alleviating Nonstationarities in Brain-Computer Interfacing

Neural Information Processing Systems

Brain-Computer Interfaces can suffer from a large variance of the subject conditions within and across sessions. For example vigilance fluctuations in the individual, variable task involvement, workload etc. alter the characteristics of EEG signals and thus challenge a stable BCI operation. In the present work we aim to define features based on a variant of the common spatial patterns (CSP) algorithm that are constructed invariant with respect to such nonstationarities. We enforce invariance properties by adding terms to the denominator of a Rayleigh coefficient representation of CSP such as disturbance covariance matrices from fluctuations in visual processing. In this manner physiological prior knowledge can be used to shape the classification engine for BCI. As a proof of concept we present a BCI classifier that is robust to changes in the level of parietal α -activity. In other words, the EEG decoding still works when there are lapses in vigilance.


A Constraint Generation Approach to Learning Stable Linear Dynamical Systems

Neural Information Processing Systems

Stability is a desirable characteristic for linear dynamical systems, but it is often ignored by algorithms that learn these systems from data. We propose a novel method for learning stable linear dynamical systems: we formulate an approximation of the problem as a convex program, start with a solution to a relaxed version of the program, and incrementally add constraints to improve stability. Rather than continuing to generate constraints until we reach a feasible solution, we test stability at each step; because the convex program is only an approximation of the desired problem, this early stopping rule can yield a higher-quality solution. We apply our algorithm to the task of learning dynamic textures from image sequences as well as to modeling biosurveillance drug-sales data. The constraint generation approach leads to noticeable improvement in the quality of simulated sequences. We compare our method to those of Lacy and Bernstein [1, 2], with positive results in terms of accuracy, quality of simulated sequences, and efficiency.


Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods

Neural Information Processing Systems

Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithms to continuous state problems, the same techniques can be hardly extended to continuous action spaces, where, besides the computation of a good approximation of the value function, a fast method for the identification of the highest-valued action is needed. In this paper, we propose a novel actor-critic approach in which the policy of the actor is estimated through sequential Monte Carlo methods. The importance sampling step is performed on the basis of the values learned by the critic, while the resampling step modifies the actor's policy. The proposed approach has been empirically compared to other learning algorithms into several domains; in this paper, we report results obtained in a control problem consisting of steering a boat across a river.


Markov Chain Monte Carlo with People

Neural Information Processing Systems

Many formal models of cognition implicitly use subjective probability distributions to capture the assumptions of human learners. Most applications of these models determine these distributions indirectly. We propose a method for directly determining the assumptions of human learners by sampling from subjective probability distributions. Using a correspondence between a model of human choice and Markov chain Monte Carlo (MCMC), we describe a method for sampling from the distributions over objects that people associate with different categories. In our task, subjects choose whether to accept or reject a proposed change to an object. The task is constructed so that these decisions follow an MCMC acceptance rule, defining a Markov chain for which the stationary distribution is the category distribution. We test this procedure for both artificial categories acquired in the laboratory, and natural categories acquired from experience.


Transfer Learning using Kolmogorov Complexity: Basic Theory and Empirical Evaluations

Neural Information Processing Systems

In transfer learning we aim to solve new problems using fewer examples using information gained from solving related problems. Transfer learning has been successful in practice, and extensive PAC analysis of these methods has been developed. However it is not yet clear how to define relatedness between tasks. This is considered as a major problem as it is conceptually troubling and it makes it unclear how much information to transfer and when and how to transfer it. In this paper we propose to measure the amount of information one task contains about another using conditional Kolmogorov complexity between the tasks. We show how existing theory neatly solves the problem of measuring relatedness and transferring the'right' amount of information in sequential transfer learning in a Bayesian setting. The theory also suggests that, in a very formal and precise sense, no other reasonable transfer method can do much better than our Kolmogorov Complexity theoretic transfer method, and that sequential transfer is always justified. We also develop a practical approximation to the method and use it to transfer information between 8 arbitrarily chosen databases from the UCI ML repository.


Hippocampal Contributions to Control: The Third Way

Neural Information Processing Systems

Recent experimental studies have focused on the specialization of different neural structures for different types of instrumental behavior. Recent theoretical work has provided normative accounts for why there should be more than one control system, and how the output of different controllers can be integrated. Two particlar controllers have been identified, one associated with a forward model and the prefrontal cortex and a second associated with computationally simpler, habitual, actor-critic methods and part of the striatum. We argue here for the normative appropriateness of an additional, but so far marginalized control system, associated with episodic memory, and involving the hippocampus and medial temporal cortices. We analyze in depth a class of simple environments to show that episodic control should be useful in a range of cases characterized by complexity and inferential noise, and most particularly at the very early stages of learning, long before habitization has set in. We interpret data on the transfer of control from the hippocampus to the striatum in the light of this hypothesis.


Ensemble Clustering using Semidefinite Programming

Neural Information Processing Systems

We consider the ensemble clustering problem where the task is to'aggregate' multiple clustering solutions into a single consolidated clustering that maximizes the shared information among given clustering solutions. We obtain several new results for this problem. First, we note that the notion of agreement under such circumstances can be better captured using an agreement measure based on a 2D string encoding rather than voting strategy based methods proposed in literature. Using this generalization, we first derive a nonlinear optimization model to maximize the new agreement measure. We then show that our optimization problem can be transformed into a strict 0-1 Semidefinite Program (SDP) via novel convexification techniques which can subsequently be relaxed to a polynomial time solvable SDP. Our experiments indicate improvements not only in terms of the proposed agreement measure but also the existing agreement measures based on voting strategies. We discuss evaluations on clustering and image segmentation databases.