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Modeling Conversational Dynamics as a Mixed-Memory Markov Process

Neural Information Processing Systems

There is a long history of work in the social sciences aimed at understanding the interactions between individuals and the influences they have on each others' behavior. However, existing studies of social network interactions have either been restricted to online communities, where unambiguous measurements about how people interact can be obtained, or have been forced to rely on questionnaires or diaries to get data on face-to-face interactions. Survey-based methods are error prone and impractical to scale up. Studies show that self-reports correspond poorly to communication behavior as recorded by independent observers [3]. In contrast, we have used wearable sensors and recent advances in speech processing techniques to automatically gather information about conversations: when they occurred, who was involved, and who was speaking when.


Hierarchical Eigensolver for Transition Matrices in Spectral Methods

Neural Information Processing Systems

We show how to build hierarchical, reduced-rank representation for large stochastic matrices and use this representation to design an efficient algorithm for computing the largest eigenvalues, and the corresponding eigenvectors. In particular, the eigen problem is first solved at the coarsest level of the representation. The approximate eigen solution is then interpolated over successive levels of the hierarchy. A small number of power iterations are employed at each stage to correct the eigen solution. The typical speedups obtained by a Matlab implementation of our fast eigensolver over a standard sparse matrix eigensolver [13] are at least a factor of ten for large image sizes. The hierarchical representation has proven to be effective in a min-cut based segmentation algorithm that we proposed recently [8].


Using Machine Learning to Break Visual Human Interaction Proofs (HIPs)

Neural Information Processing Systems

Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of gaining insight into their current limitations. We studied various Human Interactive Proofs (HIPs) on the market, because they are systems designed to tell computers and humans apart by posing challenges presumably too hard for computers. We found that most HIPs are pure recognition tasks which can easily be broken using machine learning.


A Machine Learning Approach to Conjoint Analysis

Neural Information Processing Systems

Choice-based conjoint analysis builds models of consumer preferences over products with answers gathered in questionnaires. Our main goal is to bring tools from the machine learning community to solve this problem more efficiently. Thus, we propose two algorithms to quickly and accurately estimate consumer preferences.


Sub-Microwatt Analog VLSI Support Vector Machine for Pattern Classification and Sequence Estimation

Neural Information Processing Systems

An analog system-on-chip for kernel-based pattern classification and sequence estimation is presented. State transition probabilities conditioned on input data are generated by an integrated support vector machine. Dot product based kernels and support vector coefficients are implemented in analog programmable floating gate translinear circuits, and probabilities are propagated and normalized using sub-threshold current-mode circuits. A 14-input, 24-state, and 720-support vector forward decoding kernel machine is integrated on a 3mm 3mm chip in 0.5ยตm CMOS technology. Experiments with the processor trained for speaker verification and phoneme sequence estimation demonstrate real-time recognition accuracy at par with floating-point software, at sub-microwatt power.


Worst-Case Analysis of Selective Sampling for Linear-Threshold Algorithms

Neural Information Processing Systems

We provide a worst-case analysis of selective sampling algorithms for learning linear threshold functions. The algorithms considered in this paper are Perceptron-like algorithms, i.e., algorithms which can be efficiently run in any reproducing kernel Hilbert space. Our algorithms exploit a simple margin-based randomized rule to decide whether to query the current label. We obtain selective sampling algorithms achieving on average the same bounds as those proven for their deterministic counterparts, but using much fewer labels. We complement our theoretical findings with an empirical comparison on two text categorization tasks. The outcome of these experiments is largely predicted by our theoretical results: Our selective sampling algorithms tend to perform as good as the algorithms receiving the true label after each classification, while observing in practice substantially fewer labels.


Incremental Algorithms for Hierarchical Classification

Neural Information Processing Systems

We study the problem of hierarchical classification when labels corresponding to partial and/or multiple paths in the underlying taxonomy are allowed. We introduce a new hierarchical loss function, the H-loss, implementing the simple intuition that additional mistakes in the subtree of a mistaken class should not be charged for. Based on a probabilistic data model introduced in earlier work, we derive the Bayes-optimal classifier for the H-loss. We then empirically compare two incremental approximations of the Bayes-optimal classifier with a flat SVM classifier and with classifiers obtained by using hierarchical versions of the Perceptron and SVM algorithms. The experiments show that our simplest incremental approximation of the Bayes-optimal classifier performs, after just one training epoch, nearly as well as the hierarchical SVM classifier (which performs best). For the same incremental algorithm we also derive an H-loss bound showing, when data are generated by our probabilistic data model, exponentially fast convergence to the H-loss of the hierarchical classifier based on the true model parameters.


Proximity Graphs for Clustering and Manifold Learning

Neural Information Processing Systems

Many machine learning algorithms for clustering or dimensionality reduction take as input a cloud of points in Euclidean space, and construct a graph with the input data points as vertices. This graph is then partitioned (clustering) or used to redefine metric information (dimensionality reduction). There has been much recent work on new methods for graph-based clustering and dimensionality reduction, but not much on constructing the graph itself. Graphs typically used include the fullyconnected graph, a local fixed-grid graph (for image segmentation) or a nearest-neighbor graph. We suggest that the graph should adapt locally to the structure of the data. This can be achieved by a graph ensemble that combines multiple minimum spanning trees, each fit to a perturbed version of the data set. We show that such a graph ensemble usually produces a better representation of the data manifold than standard methods; and that it provides robustness to a subsequent clustering or dimensionality reduction algorithm based on the graph.


Dependent Gaussian Processes

Neural Information Processing Systems

Gaussian processes are usually parameterised in terms of their covariance functions. However, this makes it difficult to deal with multiple outputs, because ensuring that the covariance matrix is positive definite is problematic. An alternative formulation is to treat Gaussian processes as white noise sources convolved with smoothing kernels, and to parameterise the kernel instead. Using this, we extend Gaussian processes to handle multiple, coupled outputs.


Convergence and No-Regret in Multiagent Learning

Neural Information Processing Systems

Learning in a multiagent system is a challenging problem due to two key factors. First, if other agents are simultaneously learning then the environment is no longer stationary, thus undermining convergence guarantees. Second, learning is often susceptible to deception, where the other agents may be able to exploit a learner's particular dynamics. In the worst case, this could result in poorer performance than if the agent was not learning at all. These challenges are identifiable in the two most common evaluation criteria for multiagent learning algorithms: convergence and regret.