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Contraction Properties of VLSI Cooperative Competitive Neural Networks of Spiking Neurons
Neftci, Emre, Chicca, Elisabetta, Indiveri, Giacomo, Slotine, Jean-jeacques, Douglas, Rodney J.
A nonlinear dynamic system is called contracting if initial conditions are forgotten exponentially fast, so that all trajectories converge to a single trajectory. We use contraction theory to derive an upper bound for the strength of recurrent connections that guarantees contraction for complex neural networks. Specifically, we apply this theory to a special class of recurrent networks, often called Cooperative Competitive Networks (CCNs), which are an abstract representation of the cooperative-competitive connectivity observed in cortex. This specific type of network is believed to play a major role in shaping cortical responses and selecting the relevant signal among distractors and noise. In this paper, we analyze contraction of combined CCNs of linear threshold units and verify the results of our analysis in a hybrid analog/digital VLSI CCN comprising spiking neurons and dynamic synapses.
Hierarchical Penalization
Szafranski, Marie, Grandvalet, Yves, Morizet-mahoudeaux, Pierre
Hierarchical penalization is a generic framework for incorporating prior information in the fitting of statistical models, when the explicative variables are organized in a hierarchical structure. The penalizer is a convex functional that performs soft selection at the group level, and shrinks variables within each group. This favors solutions with few leading terms in the final combination. The framework, originally derived for taking prior knowledge into account, is shown to be useful in linear regression, when several parameters are used to model the influence of one feature, or in kernel regression, for learning multiple kernels. Keywords - Optimization: constrained and convex optimization.
Hierarchical Apprenticeship Learning with Application to Quadruped Locomotion
Kolter, J. Z., Abbeel, Pieter, Ng, Andrew Y.
We consider apprenticeship learning--learning from expert demonstrations--in the setting of large, complex domains. Past work in apprenticeship learning requires that the expert demonstrate complete trajectories through the domain. However, in many problems even an expert has difficulty controlling the system, which makes this approach infeasible. For example, consider the task of teaching a quadruped robot to navigate over extreme terrain; demonstrating an optimal policy (i.e., an optimal set of foot locations over the entire terrain) is a highly nontrivial task, even for an expert. In this paper we propose a method for hierarchical apprenticeship learning, which allows the algorithm to accept isolated advice at different hierarchical levels of the control task. This type of advice is often feasible for experts to give, even if the expert is unable to demonstrate complete trajectories. This allows us to extend the apprenticeship learning paradigm to much larger, more challenging domains. In particular, in this paper we apply the hierarchical apprenticeship learning algorithm to the task of quadruped locomotion over extreme terrain, and achieve, to the best of our knowledge, results superior to any previously published work.
The Value of Labeled and Unlabeled Examples when the Model is Imperfect
Sinha, Kaushik, Belkin, Mikhail
Semi-supervised learning, i.e. learning from both labeled and unlabeled data has received significant attention in the machine learning literature in recent years. Still our understanding of the theoretical foundations of the usefulness of unlabeled data remains somewhat limited. The simplest and the best understood situation is when the data is described by an identifiable mixture model, and where each class comes from a pure component. This natural setup and its implications ware analyzed in [11, 5]. One important result was that in certain regimes, labeled data becomes exponentially more valuable than unlabeled data. However, in most realistic situations, one would not expect that the data comes from a parametric mixture distribution with identifiable components.
Semi-Supervised Multitask Learning
Liu, Qiuhua, Liao, Xuejun, Carin, Lawrence
A semi-supervised multitask learning (MTL) framework is presented, in which M parameterized semi-supervised classifiers, each associated with one of M partially labeled data manifolds, are learned jointly under the constraint of a softsharing prior imposed over the parameters of the classifiers. The unlabeled data are utilized by basing classifier learning on neighborhoods, induced by a Markov random walk over a graph representation of each manifold. Experimental results on real data sets demonstrate that semi-supervised MTL yields significant improvements in generalization performance over either semi-supervised single-task learning (STL) or supervised MTL.
The Infinite Markov Model
Mochihashi, Daichi, Sumita, Eiichiro
We present a nonparametric Bayesian method of estimating variable order Markov processes up to a theoretically infinite order. By extending a stick-breaking prior, which is usually defined on a unit interval, "vertically" to the trees of infinite depth associated with a hierarchical Chinese restaurant process, our model directly infers the hidden orders of Markov dependencies from which each symbol originated. Experiments on character and word sequences in natural language showed that the model has a comparative performance with an exponentially large full-order model, while computationally much efficient in both time and space. We expect that this basic model will also extend to the variable order hierarchical clustering of general data.
Invariant Common Spatial Patterns: Alleviating Nonstationarities in Brain-Computer Interfacing
Blankertz, Benjamin, Kawanabe, Motoaki, Tomioka, Ryota, Hohlefeld, Friederike, Mรผller, Klaus-Robert, Nikulin, Vadim V.
Brain-Computer Interfaces can suffer from a large variance of the subject conditions within and across sessions. For example vigilance fluctuations in the individual, variable task involvement, workload etc. alter the characteristics of EEG signals and thus challenge a stable BCI operation. In the present work we aim to define features based on a variant of the common spatial patterns (CSP) algorithm that are constructed invariant with respect to such nonstationarities. We enforce invariance properties by adding terms to the denominator of a Rayleigh coefficient representation of CSP such as disturbance covariance matrices from fluctuations in visual processing. In this manner physiological prior knowledge can be used to shape the classification engine for BCI. As a proof of concept we present a BCI classifier that is robust to changes in the level of parietal ฮฑ -activity. In other words, the EEG decoding still works when there are lapses in vigilance.
Markov Chain Monte Carlo with People
Sanborn, Adam, Griffiths, Thomas L.
Many formal models of cognition implicitly use subjective probability distributions to capture the assumptions of human learners. Most applications of these models determine these distributions indirectly. We propose a method for directly determining the assumptions of human learners by sampling from subjective probability distributions. Using a correspondence between a model of human choice and Markov chain Monte Carlo (MCMC), we describe a method for sampling from the distributions over objects that people associate with different categories. In our task, subjects choose whether to accept or reject a proposed change to an object. The task is constructed so that these decisions follow an MCMC acceptance rule, defining a Markov chain for which the stationary distribution is the category distribution. We test this procedure for both artificial categories acquired in the laboratory, and natural categories acquired from experience.
A probabilistic model for generating realistic lip movements from speech
Englebienne, Gwenn, Cootes, Tim, Rattray, Magnus
The present work aims to model the correspondence between facial motion and speech. The face and sound are modelled separately, with phonemes being the link between both. We propose a sequential model and evaluate its suitability for the generation of the facial animation from a sequence of phonemes, which we obtain from speech. We evaluate the results both by computing the error between generated sequences and real video, as well as with a rigorous double-blind test with human subjects. Experiments show that our model compares favourably to other existing methods and that the sequences generated are comparable to real video sequences.