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Random Sampling of States in Dynamic Programming

Neural Information Processing Systems

We combine two threads of research on approximate dynamic programming: random sampling of states and using local trajectory optimizers to globally optimize a policy and associated value function. This combination allows us to replace a dense multidimensional grid with a much sparser adaptive sampling of states. Our focus is on finding steady state policies for the deterministic time invariant discrete time control problems with continuous states and actions often found in robotics. In this paper we show that we can now solve problems we couldn't solve previously with regular grid-based approaches.


Learning the 2-D Topology of Images

Neural Information Processing Systems

We study the following question: is the two-dimensional structure of images a very strong prior or is it something that can be learned with a few examples of natural images? If someone gave us a learning task involving images for which the two-dimensional topology of pixels was not known, could we discover it automatically and exploit it? For example suppose that the pixels had been permuted in a fixed but unknown way, could we recover the relative two-dimensional location of pixels on images? The surprising result presented here is that not only the answer is yes but that about as few as a thousand images are enough to approximately recover the relative locations of about a thousand pixels. This is achieved using a manifold learning algorithm applied to pixels associated with a measure of distributional similarity between pixel intensities. We compare different topology-extraction approaches and show how having the two-dimensional topology can be exploited.


What makes some POMDP problems easy to approximate?

Neural Information Processing Systems

Point-based algorithms have been surprisingly successful in computing approximately optimalsolutions for partially observable Markov decision processes (POMDPs) in high dimensional belief spaces. In this work, we seek to understand the belief-space properties that allow some POMDP problems to be approximated efficiently and thus help to explain the point-based algorithms' success often observed inthe experiments. We show that an approximately optimal POMDP solution can be computed in time polynomial in the covering number of a reachable belief space, which is the subset of the belief space reachable from a given belief point. We also show that under the weaker condition of having a small covering number for an optimal reachable space, which is the subset of the belief space reachable under an optimal policy, computing an approximately optimal solution is NPhard. However, given a suitable set of points that "cover" an optimal reachable spacewell, an approximate solution can be computed in polynomial time. The covering number highlights several interesting properties that reduce the complexity ofPOMDP planning in practice, e.g., fully observed state variables, beliefs with sparse support, smooth beliefs, and circulant state-transition matrices.


Managing Power Consumption and Performance of Computing Systems Using Reinforcement Learning

Neural Information Processing Systems

Businesses want to save power without sacrificing performance. This paper presents a reinforcement learning approach to simultaneous online management of both performance and power consumption. We apply RL in a realistic laboratory testbed using a Blade cluster and dynamically varying HTTP workload running on a commercial web applications middleware platform. We embed a CPU frequency controller in the Blade servers' firmware, and we train policies for this controller using a multi-criteria reward signal depending on both application performance and CPU power consumption. Our testbed scenario posed a number of challenges to successful use of RL, including multiple disparate reward functions, limited decision sampling rates, and pathologies arising when using multiple sensor readings as state variables. We describe innovative practical solutions to these challenges, and demonstrate clear performance improvements over both hand-designed policies as well as obvious "cookbook" RL implementations.


Kernel Measures of Conditional Dependence

Neural Information Processing Systems

We propose a new measure of conditional dependence of random variables, based on normalized cross-covariance operators on reproducing kernel Hilbert spaces. Unlike previous kernel dependence measures, the proposed criterion does not depend on the choice of kernel in the limit of infinite data, for a wide class of kernels. At the same time, it has a straightforward empirical estimate with good convergence behaviour. We discuss the theoretical properties of the measure, and demonstrate its application in experiments.


Incremental Natural Actor-Critic Algorithms

Neural Information Processing Systems

We present four new reinforcement learning algorithms based on actor-critic and natural-gradient ideas, and provide their convergence proofs. Actor-critic reinforcement learning methods are online approximations to policy iteration in which the value-function parameters are estimated using temporal difference learning and the policy parameters are updated by stochastic gradient descent. Methods based on policy gradients in this way are of special interest because of their compatibility with function approximation methods, which are needed to handle large or infinite state spaces. The use of temporal difference learning in this way is of interest because in many applications it dramatically reduces the variance of the gradient estimates. The use of the natural gradient is of interest because it can produce better conditioned parameterizations and has been shown to further reduce variance in some cases. Our results extend prior two-timescale convergence results for actor-critic methods by Konda and Tsitsiklis by using temporal difference learning in the actor and by incorporating natural gradients, and they extend prior empirical studies of natural actor-critic methods by Peters, Vijayakumar and Schaal by providing the first convergence proofs and the first fully incremental algorithms.


Congruence between model and human attention reveals unique signatures of critical visual events

Neural Information Processing Systems

Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such as visual search for a target among distractors). However, to date there exists no computational framework which can reliably mimic human gaze behavior in more complex environments and tasks, such as driving a vehicle through traffic. Here, we develop a hybrid computational/behavioral framework, combining simple models for bottom-up salience and top-down relevance, and looking for changes in the predictive power of these components at different critical event times during 4.7 hours (500,000 video frames) of observers playing car racing and flight combat video games. This approach is motivated by our observation that the predictive strengths of the salience and relevance models exhibit reliable temporal signatures during critical event windows in the task sequence--for example, when the game player directly engages an enemy plane in a flight combat game, the predictive strength of the salience model increases significantly, while that of the relevance model decreases significantly. Our new framework combines these temporal signatures to implement several event detectors. Critically, we find that an event detector based on fused behavioral and stimulus information (in the form of the model's predictive strength) is much stronger than detectors based on behavioral information alone (eye position) or image information alone (model prediction maps). This approach to event detection, based on eye tracking combined with computational models applied to the visual input, may have useful applications as a less-invasive alternative to other event detection approaches based on neural signatures derived from EEG or fMRI recordings.


Hippocampal Contributions to Control: The Third Way

Neural Information Processing Systems

Recent experimental studies have focused on the specialization of different neural structures for different types of instrumental behavior. Recent theoretical work has provided normative accounts for why there should be more than one control system, and how the output of different controllers can be integrated. Two particlar controllers have been identified, one associated with a forward model and the prefrontal cortex and a second associated with computationally simpler, habitual, actor-critic methods and part of the striatum. We argue here for the normative appropriateness of an additional, but so far marginalized control system, associated with episodic memory, and involving the hippocampus and medial temporal cortices. We analyze in depth a class of simple environments to show that episodic control should be useful in a range of cases characterized by complexity and inferential noise, and most particularly at the very early stages of learning, long before habitization has set in. We interpret data on the transfer of control from the hippocampus to the striatum in the light of this hypothesis.



Infinite State Bayes-Nets for Structured Domains

Neural Information Processing Systems

A general modeling framework is proposed that unifies nonparametric-Bayesian models, topic-models and Bayesian networks. This class of infinite state Bayes nets (ISBN) can be viewed as directed networks of'hierarchical Dirichlet processes' (HDPs) where the domain of the variables can be structured (e.g.