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Multi-dynamic Bayesian Networks

Neural Information Processing Systems

We present a generalization of dynamic Bayesian networks to concisely describe complex probability distributions such as in problems with multiple interacting variable-length streams of random variables. Our framework incorporates recent graphical model constructs to account for existence uncertainty, value-specific independence, aggregation relationships, and local and global constraints, while still retaining a Bayesian network interpretation and efficient inference and learning techniques.We introduce one such general technique, which is an extension of Value Elimination, a backtracking search inference algorithm. Multi-dynamic Bayesian networks are motivated by our work on Statistical Machine Translation (MT).We present results on MT word alignment in support of our claim that MDBNs are a promising framework for the rapid prototyping of new MT systems.



PG-means: learning the number of clusters in data

Neural Information Processing Systems

We present a novel algorithm called PG-means which is able to learn the number of clusters in a classical Gaussian mixture model. Our method is robust and efficient; ituses statistical hypothesis tests on one-dimensional projections of the data and model to determine if the examples are well represented by the model. In so doing, we are applying a statistical test for the entire model at once, not just on a per-cluster basis. We show that our method works well in difficult cases such as non-Gaussian data, overlapping clusters, eccentric clusters, high dimension, and many true clusters. Further, our new method provides a much more stable estimate of the number of clusters than existing methods.


Optimal Single-Class Classification Strategies

Neural Information Processing Systems

We consider single-class classification (SCC) as a two-person game between the learner and an adversary. In this game the target distribution is completely known to the learner and the learner's goal is to construct a classifier capable of guaranteeing agiven tolerance for the false-positive error while minimizing the false negative error. We identify both "hard" and "soft" optimal classification strategies for different types of games and demonstrate that soft classification can provide a significant advantage. Our optimal strategies and bounds provide worst-case lower bounds for standard, finite-sample SCC and also motivate new approaches to solving SCC.


Using Combinatorial Optimization within Max-Product Belief Propagation

Neural Information Processing Systems

In general, the problem of computing a maximum a posteriori (MAP) assignment in a Markov random eld (MRF) is computationally intractable. However, in certain subclasses of MRF, an optimal or close-to-optimal assignment can be found very ef ciently using combinatorial optimization algorithms: certain MRFs with mutual exclusion constraints can be solved using bipartite matching, and MRFs with regular potentials can be solved using minimum cut methods. However, these solutions do not apply to the many MRFs that contain such tractable components as sub-networks, but also other non-complying potentials.



A Theory of Retinal Population Coding

Neural Information Processing Systems

Efficient coding models predict that the optimal code for natural images is a population oforiented Gabor receptive fields. These results match response properties of neurons in primary visual cortex, but not those in the retina. Does the retina use an optimal code, and if so, what is it optimized for? Previous theories of retinal coding have assumed that the goal is to encode the maximal amount of information about the sensory signal. However, the image sampled by retinal photoreceptors is degraded both by the optics of the eye and by the photoreceptor noise. Therefore, de-blurring and de-noising of the retinal signal should be important aspectsof retinal coding.


Kernels on Structured Objects Through Nested Histograms

Neural Information Processing Systems

We propose a family of kernels for structured objects which is based on the bag-ofcomponents paradigm.However, rather than decomposing each complex object into the single histogram of its components, we use for each object a family of nested histograms, where each histogram in this hierarchy describes the object seen from an increasingly granular perspective. We use this hierarchy of histograms todefine elementary kernels which can detect coarse and fine similarities between the objects. We compute through an efficient averaging trick a mixture of such specific kernels, to propose a final kernel value which weights efficiently local and global matches. We propose experimental results on an image retrieval experiment which show that this mixture is an effective template procedure to be used with kernels on histograms.


Learning from Multiple Sources

Neural Information Processing Systems

We consider the problem of learning accurate models from multiple sources of "nearby" data. Given distinct samples from multiple data sources and estimates of the dissimilarities between these sources, we provide a general theory of which samples should be used to learn models for each source. This theory is applicable in a broad decision-theoretic learning framework, and yields results for classification andregression generally, and for density estimation within the exponential family. A key component of our approach is the development of approximate triangle inequalities for expected loss, which may be of independent interest.