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An Intelligent Multi-Agent Recommender System for Human Capacity Building
Marivate, Vukosi N., Ssali, George, Marwala, Tshilidzi
This paper presents a Multi-Agent approach to the problem of recommending training courses to engineering professionals. The recommendation system is built as a proof of concept and limited to the electrical and mechanical engineering disciplines. Through user modelling and data collection from a survey, collaborative filtering recommendation is implemented using intelligent agents. The agents work together in recommending meaningful training courses and updating the course information. The system uses a users profile and keywords from courses to rank courses. A ranking accuracy for courses of 90% is achieved while flexibility is achieved using an agent that retrieves information autonomously using data mining techniques from websites. This manner of recommendation is scalable and adaptable. Further improvements can be made using clustering and recording user feedback.
Development of Hybrid Intelligent Systems and their Applications from Engineering Systems to Complex Systems
In this study, we introduce general frame of MAny Connected Intelligent Particles Systems (MACIPS). Connections and interconnections between particles get a complex behavior of such merely simple system (system in system).Contribution of natural computing, under information granulation theory, are the main topic of this spacious skeleton. Upon this clue, we organize different algorithms involved a few prominent intelligent computing and approximate reasoning methods such as self organizing feature map (SOM)[9], Neuro- Fuzzy Inference System[10], Rough Set Theory (RST)[11], collaborative clustering, Genetic Algorithm and Ant Colony System. Upon this, we have employed our algorithms on the several engineering systems, especially emerged systems in Civil and Mineral processing. In other process, we investigated how our algorithms can be taken as a linkage of government-society interaction, where government catches various fashions of behavior: solid (absolute) or flexible. So, transition of such society, by changing of connectivity parameters (noise) from order to disorder is inferred. Add to this, one may find an indirect mapping among finical systems and eventual market fluctuations with MACIPS. In the following sections, we will mention the main topics of the suggested proposal, briefly Details of the proposed algorithms can be found in the references.
Perfect Derived Propagators
Schulte, Christian, Tack, Guido
When implementing a propagator for a constraint, one must decide about variants: When implementing min, should one also implement max? Should one implement linear equations both with and without coefficients? Constraint variants are ubiquitous: implementing them requires considerable (if not prohibitive) effort and decreases maintainability, but will deliver better performance. This paper shows how to use variable views, previously introduced for an implementation architecture, to derive perfect propagator variants. A model for views and derived propagators is introduced. Derived propagators are proved to be indeed perfect in that they inherit essential properties such as correctness and domain and bounds consistency. Techniques for systematically deriving propagators such as transformation, generalization, specialization, and channeling are developed for several variable domains. We evaluate the massive impact of derived propagators. Without derived propagators, Gecode would require 140 000 rather than 40 000 lines of code for propagators.
Decomposition During Search for Propagation-Based Constraint Solvers
Mann, Martin, Tack, Guido, Will, Sebastian
We describe decomposition during search (DDS), an integration of And/Or tree search into propagation-based constraint solvers. The presented search algorithm dynamically decomposes sub-problems of a constraint satisfaction problem into independent partial problems, avoiding redundant work. The paper discusses how DDS interacts with key features that make propagation-based solvers successful: constraint propagation, especially for global constraints, and dynamic search heuristics. We have implemented DDS for the Gecode constraint programming library.
The end of Sleeping Beauty's nightmare
The way a rational agent changes her belief in certain propositions/hypotheses in the light of new evidence lies at the heart of Bayesian inference. The basic natural assumption, as summarized in van Fraassen's Reflection Principle ([1984]), would be that in the absence of new evidence the belief should not change. Yet, there are examples that are claimed to violate this assumption. The apparent paradox presented by such examples, if not settled, would demonstrate the inconsistency and/or incompleteness of the Bayesian approach and without eliminating this inconsistency, the approach cannot be regarded as scientific. The Sleeping Beauty Problem is just such an example. The existing attempts to solve the problem fall into three categories. The first two share the view that new evidence is absent, but differ about the conclusion of whether Sleeping Beauty should change her belief or not, and why. The third category is characterized by the view that, after all, new evidence (although hidden from the initial view) is involved. My solution is radically different and does not fall in either of these categories. I deflate the paradox by arguing that the two different degrees of belief presented in the Sleeping Beauty Problem are in fact beliefs in two different propositions, i.e. there is no need to explain the (un)change of belief.
The Role of Artificial Intelligence Technologies in Crisis Response
Khalil, Khaled M., Abdel-Aziz, M., Nazmy, Taymour T., Salem, Abdel-Badeeh M.
Crisis events, like the 9.11 attack, Hurricane Katrina and the tsunami devastation, have dramatic impact on human society, economy and environment. The crisis response term is defined as the immediate protection of property and life during the crises events to reduce deaths and injuries. Crisis response requires urgent action and the coordinated application of resources, facilities, and efforts. It includes actions taken before the actual crisis event (e.g., hurricane warning is received), in response to the immediate impact of a crisis, and as sustained effort during the course of the crisis. Depending upon the magnitude and complexity of the crisis, response may be a large-scale and multiorganizational operation involving many layers of authorities, commercial entities, volunteer organizations, media organizations, and the public.
Belief Propagation and Beyond for Particle Tracking
Chertkov, Michael, Kroc, Lukas, Vergassola, Massimo
We describe a novel approach to statistical learning from particles tracked while moving in a random environment. The problem consists in inferring properties of the environment from recorded snapshots. We consider here the case of a fluid seeded with identical passive particles that diffuse and are advected by a flow. Our approach rests on efficient algorithms to estimate the weighted number of possible matchings among particles in two consecutive snapshots, the partition function of the underlying graphical model. The partition function is then maximized over the model parameters, namely diffusivity and velocity gradient. A Belief Propagation (BP) scheme is the backbone of our algorithm, providing accurate results for the flow parameters we want to learn. The BP estimate is additionally improved by incorporating Loop Series (LS) contributions. For the weighted matching problem, LS is compactly expressed as a Cauchy integral, accurately estimated by a saddle point approximation. Numerical experiments show that the quality of our improved BP algorithm is comparable to the one of a fully polynomial randomized approximation scheme, based on the Markov Chain Monte Carlo (MCMC) method, while the BP-based scheme is substantially faster than the MCMC scheme.
Essentials of Game Theory: A Concise Multidisciplinary Introduction
Leyton-Brown, Kevin, Shoham, Yoav
This is a concise and accessible introduction to the field of game theory. The audience for game theory has drastically expanded and now is used in diverse disciplines such as political science, biology, psychology, economics, linguistics, sociology, and computer science. The book covers the main classes of games, their representations, and the main concepts used to analyze them. ISBN 9781598295931, 88 pages.
On the Qualitative Comparison of Decisions Having Positive and Negative Features
Dubois, D., Fargier, H., Bonnefon, J.
Making a decision is often a matter of listing and comparing positive and negative arguments. In such cases, the evaluation scale for decisions should be considered bipolar, that is, negative and positive values should be explicitly distinguished. That is what is done, for example, in Cumulative Prospect Theory. However, contraryto the latter framework that presupposes genuine numerical assessments, human agents often decide on the basis of an ordinal ranking of the pros and the cons, and by focusing on the most salient arguments. In other terms, the decision process is qualitative as well as bipolar. In this article, based on a bipolar extension of possibility theory, we define and axiomatically characterize several decision rules tailored for the joint handling of positive and negative arguments in an ordinal setting. The simplest rules can be viewed as extensions of the maximin and maximax criteria to the bipolar case, and consequently suffer from poor decisive power. More decisive rules that refine the former are also proposed. These refinements agree both with principles of efficiency and with the spirit of order-of-magnitude reasoning, that prevails in qualitative decision theory. The most refined decision rule uses leximin rankings of the pros and the cons, and the ideas of counting arguments of equal strength and cancelling pros by cons. It is shown to come down to a special case of Cumulative Prospect Theory, and to subsume the ``Take the Best'' heuristic studied by cognitive psychologists.
Spectrum of Variable-Random Trees
Liu, F. T., Ting, K. M., Yu, Y., Zhou, Z. H.
In this paper, we show that a continuous spectrum of randomisation exists, in which most existing tree randomisations are only operating around the two ends of the spectrum. That leaves a huge part of the spectrum largely unexplored. We propose a base learner VR-Tree which generates trees with variable-randomness. VR-Trees are able to span from the conventional deterministic trees to the complete-random trees using a probabilistic parameter. Using VR-Trees as the base models, we explore the entire spectrum of randomised ensembles, together with Bagging and Random Subspace. We discover that the two halves of the spectrum have their distinct characteristics; and the understanding of which allows us to propose a new approach in building better decision tree ensembles. We name this approach Coalescence, which coalesces a number of points in the random-half of the spectrum. Coalescence acts as a committee of ``experts'' to cater for unforeseeable conditions presented in training data. Coalescence is found to perform better than any single operating point in the spectrum, without the need to tune to a specific level of randomness. In our empirical study, Coalescence ranks top among the benchmarking ensemble methods including Random Forests, Random Subspace and C5 Boosting; and only Coalescence is significantly better than Bagging and Max-Diverse Ensemble among all the methods in the comparison. Although Coalescence is not significantly better than Random Forests, we have identified conditions under which one will perform better than the other.