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AAAI News

AI Magazine

AAAI-10 will also include several special tracks, including the Nectar and Senior Member tracks, as well as specific research areas. Call for Papers for the main technical track and other tracks are available at www.aaai.org/aaai10.


Converging on the Divergent: The History (and Future) of the International Joint Workshops in Computational Creativity

AI Magazine

The difference between comedians and their audience is a matter not of kind, but of degree, a difference that is reflected in the vocational emphasis they place on humor. Researchers in the field of computational creativity find themselves in a similar situation. As a subdiscipline of artificial intelligence, computational creativity explores theories and practices that give rise to a phenomenon, creativity, that all intelligent systems, human or machine, can legitimately lay claim to. Who is to say that a given AI system is not creative, insofar as it solves nontrivial problems or generates useful outputs that are not hard wired into its programming? As with comedians' being funny, the difference between studying computational creativity and studying artificial intelligence is one of emphasis rather than one of kind: the field of computational creativity, as typified by a long-running series of workshops at AIrelated conferences, places a vocational emphasis on creativity and attempts to draw together the commonalities of what


Essay in the Style of Douglas Hofstadter

AI Magazine

It was written not by a human being, but by my computer program EWI (an acronym for "experiments in writing intelligence"). EWI was fed the texts of two of Hofstadter's books--namely, Gรถdel, Escher, Bach (winner of the Pulitzer Prize for General Nonfiction in 1980) and Metamagical Themas--and then, following its code, EWI carefully analyzed these two books for their uniquely Hofstadterian stylistic elements and features, after which it recombined these stylistic elements in new fashions. EWI thereby came up with some 25 new and highly diverse "Hofstadter articles," one of which is given below, and the article is followed by a brief commentary about EWI and its output by Hofstadter himself. Actually, I should state up front that the wonderful sparkling dialogues of GEB, which are a substantial part of that book, were not used by EWI in generating any of the articles, because EWI is unfortunately not yet able to work with inputs that belong to different genres, such as chapters and dialogues. To combine stylistic aspects of two or more different genres of writing represents a very thorny challenge indeed. Endowing EWI with that extra level of flexibility is one of my next major goals.


Deus Ex Machina โ€” A Higher Creative Species in the Game of Chess

AI Magazine

Computers and human beings play chess differently. The basic paradigm that computer programs employ is known as "search and evaluate." Their static evaluation is arguably more primitive than the perceptual one of humans. Yet the intelligence emerging from them is phenomenal. A human spectator would not be able to tell the difference between a brilliant computer game and one played by Kasparov. Chess played by today's machines looks extraordinary, full of imagination and creativity. Such elements may be the reason why computers are superior to humans in the sport of kings, at least for the moment. This paper article about how roles have changed: Humans play chess like machines and machines play chess the way humans used to play.


How to Complete an Interactive Configuration Process?

arXiv.org Artificial Intelligence

When configuring customizable software, it is useful to provide interactive tool-support that ensures that the configuration does not breach given constraints. But, when is a configuration complete and how can the tool help the user to complete it? We formalize this problem and relate it to concepts from non-monotonic reasoning well researched in Artificial Intelligence. The results are interesting for both practitioners and theoreticians. Practitioners will find a technique facilitating an interactive configuration process and experiments supporting feasibility of the approach. Theoreticians will find links between well-known formal concepts and a concrete practical application.


Learning Class-Level Bayes Nets for Relational Data

arXiv.org Artificial Intelligence

Many databases store data in relational format, with different types of entities and information about links between the entities. The field of statistical-relational learning (SRL) has developed a number of new statistical models for such data. In this paper we focus on learning class-level or first-order dependencies, which model the general database statistics over attributes of linked objects and links (e.g., the percentage of A grades given in computer science classes). Class-level statistical relationships are important in themselves, and they support applications like policy making, strategic planning, and query optimization. Most current SRL methods find class-level dependencies, but their main task is to support instance-level predictions about the attributes or links of specific entities. We focus only on class-level prediction, and describe algorithms for learning class-level models that are orders of magnitude faster for this task. Our algorithms learn Bayes nets with relational structure, leveraging the efficiency of single-table nonrelational Bayes net learners. An evaluation of our methods on three data sets shows that they are computationally feasible for realistic table sizes, and that the learned structures represent the statistical information in the databases well. After learning compiles the database statistics into a Bayes net, querying these statistics via Bayes net inference is faster than with SQL queries, and does not depend on the size of the database.


A Fuzzy Petri Nets Model for Computing With Words

arXiv.org Artificial Intelligence

Motivated by Zadeh's paradigm of computing with words rather than numbers, several formal models of computing with words have recently been proposed. These models are based on automata and thus are not well-suited for concurrent computing. In this paper, we incorporate the well-known model of concurrent computing, Petri nets, together with fuzzy set theory and thereby establish a concurrency model of computing with words--fuzzy Petri nets for computing with words (FPNCWs). The new feature of such fuzzy Petri nets is that the labels of transitions are some special words modeled by fuzzy sets. By employing the methodology of fuzzy reasoning, we give a faithful extension of an FPNCW which makes it possible for computing with more words. The language expressiveness of the two formal models of computing with words, fuzzy automata for computing with words and FPNCWs, is compared as well. A few small examples are provided to illustrate the theoretical development.


Algorithms for Image Analysis and Combination of Pattern Classifiers with Application to Medical Diagnosis

arXiv.org Artificial Intelligence

Medical Informatics and the application of modern signal processing in the assistance of the diagnostic process in medical imaging is one of the more recent and active research areas today. This thesis addresses a variety of issues related to the general problem of medical image analysis, specifically in mammography, and presents a series of algorithms and design approaches for all the intermediate levels of a modern system for computer-aided diagnosis (CAD). The diagnostic problem is analyzed with a systematic approach, first defining the imaging characteristics and features that are relevant to probable pathology in mammo-grams. Next, these features are quantified and fused into new, integrated radio-logical systems that exhibit embedded digital signal processing, in order to improve the final result and minimize the radiological dose for the patient. In a higher level, special algorithms are designed for detecting and encoding these clinically interest-ing imaging features, in order to be used as input to advanced pattern classifiers and machine learning models. Finally, these approaches are extended in multi-classifier models under the scope of Game Theory and optimum collective deci-sion, in order to produce efficient solutions for combining classifiers with minimum computational costs for advanced diagnostic systems. The material covered in this thesis is related to a total of 18 published papers, 6 in scientific journals and 12 in international conferences.


An Idiotypic Immune Network as a Short Term Learning Architecture for Mobile Robots

arXiv.org Artificial Intelligence

A combined Short-Term Learning (STL) and Long-Term Learning (LTL) approach to solving mobile robot navigation problems is presented and tested in both real and simulated environments. The LTL consists of rapid simulations that use a Genetic Algorithm to derive diverse sets of behaviours. These sets are then transferred to an idiotypic Artificial Immune System (AIS), which forms the STL phase, and the system is said to be seeded. The combined LTL-STL approach is compared with using STL only, and with using a handdesigned controller. In addition, the STL phase is tested when the idiotypic mechanism is turned off. The results provide substantial evidence that the best option is the seeded idiotypic system, i.e. the architecture that merges LTL with an idiotypic AIS for the STL. They also show that structurally different environments can be used for the two phases without compromising transferability


An Immune Inspired Approach to Anomaly Detection

arXiv.org Artificial Intelligence

The immune system provides a rich metaphor for computer security: anomaly detection that works in nature should work for machines. However, early artificial immune system approaches for computer security had only limited success. Arguably, this was due to these artificial systems being based on too simplistic a view of the immune system. We present here a second generation artificial immune system for process anomaly detection. It improves on earlier systems by having different artificial cell types that process information. Following detailed information about how to build such second generation systems, we find that communication between cells types is key to performance. Through realistic testing and validation we show that second generation artificial immune systems are capable of anomaly detection beyond generic system policies. The paper concludes with a discussion and outline of the next steps in this exciting area of computer security.