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Experiment Study of Entropy Convergence of Ant Colony Optimization
Pang, Chao-Yang, Wang, Chong-Bao, Hu, Ben-Qiong
Ant colony optimization (ACO) has been applied to the field of combinatorial optimization widely. But the study of convergence theory of ACO is rare under general condition. In this paper, the authors try to find the evidence to prove that entropy is related to the convergence of ACO, especially to the estimation of the minimum iteration number of convergence. Entropy is a new view point possibly to studying the ACO convergence under general condition. Key Words: Ant Colony Optimization, Convergence of ACO, Entropy
Sum of Us: Strategyproof Selection from the Selectors
Alon, Noga, Fischer, Felix, Procaccia, Ariel D., Tennenholtz, Moshe
We consider directed graphs over a set of n agents, where an edge (i,j) is taken to mean that agent i supports or trusts agent j. Given such a graph and an integer k\leq n, we wish to select a subset of k agents that maximizes the sum of indegrees, i.e., a subset of k most popular or most trusted agents. At the same time we assume that each individual agent is only interested in being selected, and may misreport its outgoing edges to this end. This problem formulation captures realistic scenarios where agents choose among themselves, which can be found in the context of Internet search, social networks like Twitter, or reputation systems like Epinions. Our goal is to design mechanisms without payments that map each graph to a k-subset of agents to be selected and satisfy the following two constraints: strategyproofness, i.e., agents cannot benefit from misreporting their outgoing edges, and approximate optimality, i.e., the sum of indegrees of the selected subset of agents is always close to optimal. Our first main result is a surprising impossibility: for k \in {1,...,n-1}, no deterministic strategyproof mechanism can provide a finite approximation ratio. Our second main result is a randomized strategyproof mechanism with an approximation ratio that is bounded from above by four for any value of k, and approaches one as k grows.
Prime Implicates and Prime Implicants: From Propositional to Modal Logic
Prime implicates and prime implicants have proven relevant to a number of areas of artificial intelligence, most notably abductive reasoning and knowledge compilation. The purpose of this paper is to examine how these notions might be appropriately extended from propositional logic to the modal logic K. We begin the paper by considering a number of potential definitions of clauses and terms for K. The different definitions are evaluated with respect to a set of syntactic, semantic, and complexity-theoretic properties characteristic of the propositional definition. We then compare the definitions with respect to the properties of the notions of prime implicates and prime implicants that they induce. While there is no definition that perfectly generalizes the propositional notions, we show that there does exist one definition which satisfies many of the desirable properties of the propositional case. In the second half of the paper, we consider the computational properties of the selected definition. To this end, we provide sound and complete algorithms for generating and recognizing prime implicates, and we show the prime implicate recognition task to be PSPACE-complete. We also prove upper and lower bounds on the size and number of prime implicates. While the paper focuses on the logic K, all of our results hold equally well for multi-modal K and for concept expressions in the description logic ALC.
Computational Creativity: Coming of Age
Colton, Simon (Imperial College) | Mantaras, Ramon Lopez de (Artificial Intelligence Research Institute (IIIA), Spanish National Research Council (CSIC)) | Stock, Oliviero (IRST)
Such creative software can be used for autonomous creative tasks, such as inventing mathematical theories, writing poems, painting pictures, and composing music. However, computational creativity studies also enable us to understand human creativity and to produce programs for creative people to use, where the software acts as a creative collaborator rather than a mere tool. Historically, it's been difficult for society to come to terms with machines that purport to be intelligent and even more difficult to admit that they might be creative. For instance, in 1934, some professors at the University of Manchester in the United Kingdom built meccano models that were able to solve some mathematical equations. Groundbreaking for its time, this project was written up in a piece in Meccano Magazine. The article was titled "Are Thinking Machines Possible" and was very upbeat, but surprisingly ends by stating that "Truly creative thinking of course will always remain beyond the power of any machine." Surely, though, this attitude has changed in light of the amazing advances in hardware and software technology that followed those meccano models?
Computational Approaches to Storytelling and Creativity
Gervas, Pablo (Universidad Complutense de Madrid)
This paper deals with computational approaches to storytelling, or the production of stories by computers, with a particular attention on the way human creativity is modelled or emulated, also in computational terms. Features relevant to creativity and to stories are analysed, and existing systems are reviewed under the light of that analysis.The extent to which they implement the key features proposed in recent models of computational creativity is discussed. Limitations, avenues of future research and expected trends are outlined.
Computer Models of Creativity
Boden, Margaret A. (University of Sussex)
Creativity isnโt magical. Itโs an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. All three can be modeled by AIโin some cases, with impressive results. AI techniques underlie various types of computer art. Whether computers could โreallyโ be creative isnโt a scientific question but a philosophical one, to which thereโs no clear answer. But we do have the beginnings of a scientific understanding of creativity.
Reports of the AAAI 2009 Spring Symposia
Bao, Jie (Rensselaer Polytechnic Institute) | Bojars, Uldis (National University of Ireland) | Choudhury, Ranzeem (Dartmouth College) | Ding, Li (Rensselaer Polytechnic Institute) | Greaves, Mark (Vulcan Inc.) | Kapoor, Ashish (Microsoft Research) | Louchart, Sandy (Heriot-Watt University) | Mehta, Manish (Georgia Institute of Technology) | Nebel, Bernhard (Albert-Ludwigs University Freiburg) | Nirenburg, Sergei (University of Maryland Baltimore County) | Oates, Tim (University of Maryland Baltimore County) | Roberts, David L. (Georgia Institute of Technology) | Sanfilippo, Antonio (Pacific Northwest National Laboratory) | Stojanovic, Nenad (University of Karlsruhe) | Stubbs, Kristen (iRobot Corportion) | Thomaz, Andrea L. (Georgia Institute of Technology) | Tsui, Katherine (University of Massachusetts Lowell) | Woelfl, Stefan (Albert-Ludwigs University Freiburg)
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, was pleased to present the 2009 Spring Symposium Series, held Monday through Wednesday, March 23โ25, 2009 at Stanford University. The titles of the nine symposia were Agents that Learn from Human Teachers, Benchmarking of Qualitative Spatial and Temporal Reasoning Systems, Experimental Design for Real-World Systems, Human Behavior Modeling, Intelligent Event Processing, Intelligent Narrative Technologies II, Learning by Reading and Learning to Read, Social Semantic Web: Where Web 2.0 Meets Web 3.0, and Technosocial Predictive Analytics. The goal of the Agents that Learn from Human Teachers was to investigate how we can enable software and robotics agents to learn from real-time interaction with an everyday human partner. The aim of the Benchmarking of Qualitative Spatial and Temporal Reasoning Systems symposium was to initiate the development of a problem repository in the field of qualitative spatial and temporal reasoning and identify a graded set of challenges for future midterm and long-term research. The Experimental Design symposium discussed the challenges of evaluating AI systems. The Human Behavior Modeling symposium explored reasoning methods for understanding various aspects of human behavior, especially in the context of designing intelligent systems that interact with humans. The Intelligent Event Processing symposium discussed the need for more AI-based approaches in event processing and defined a kind of research agenda for the field, coined as intelligent complex event processing (iCEP). The Intelligent Narrative Technologies II AAAI symposium discussed innovations, progress, and novel techniques in the research domain. The Learning by Reading and Learning to Read symposium explored two aspects of making natural language texts semantically accessible to, and processable by, machines. The Social Semantic Web symposium focused on the real-world grand challenges in this area. Finally, the Technosocial Predictive Analytics symposium explored new methods for anticipatory analytical thinking that provide decision advantage through the integration of human and physical models.
Can Computers Create Humor?
Ritchie, Graeme (University of Aberdeen)
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human behaviour, only recently has there been research into computational modelling of humor. One obstacle to progress is the lack of a precise and detailed theory of how humor operates. Nevertheless, since the early 1990s, there have been a number of small programs that create simple verbal humor, and more recently there have been studies of the automatic classification of the humorous status of texts. In addition, there are a number of advocates of the practical uses of computational humor: in user-interfaces, in education, and in advertising. Computer-generated humor is still quite basic, but it could be viewed as a form of exploratory creativity. For computational humor to improve, some hard problems in AI will have to be addressed.
YQX Plays Chopin
Widmer, Gerhard (Johannes Kepler University Linz) | Flossmann, Sebastian (Johannes Kepler University Linz) | Grachten, Maarten (Johannes Kepler University Linz)
The article is about AI research in the context of a complex artistic behavior: expressive music performance. A computer program is presented that learns to play piano with 'expression' and that even won an international computer piano performance contest. A superficial analysis of an expressive performance generated by the system seems to suggest creative musical abilities. After a critical discussion of the processes underlying this behavior, we abandon the question of whether the system is really creative, and turn to the true motivation that drives this research: to use AI methods to investigate and better understand music performance as a human creative behavior. A number of recent and current results from our research are briefly presented that indicate that machines can give us interesting insights into such a complex creative behavior, even if they may not be creative themselves.
AAAI Conferences Calendar
ICAART 2010 will be held January 22-24, 2010, in Valencia, Spain. International Conference on Intelligent This page includes forthcoming AAAI sponsored conferences, conferences presented User Interfaces. IUI 2010 will be by AAAI Affiliates, and conferences held in cooperation with AAAI. AI held February 7-10, 2010, in Hong Magazine also maintains a calendar listing that also includes nonaffiliated Kong. ICEIS 2010 will be held June 8-12, The International RuleML Symposium Stanford, California.