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Target assignment for robotic networks: asymptotic performance under limited communication
Smith, Stephen L., Bullo, Francesco
We are given an equal number of mobile robotic agents, and distinct target locations. Each agent has simple integrator dynamics, a limited communication range, and knowledge of the position of every target. We address the problem of designing a distributed algorithm that allows the group of agents to divide the targets among themselves and, simultaneously, leads each agent to reach its unique target. We do not require connectivity of the communication graph at any time. We introduce a novel assignment-based algorithm with the following features: initial assignments and robot motions follow a greedy rule, and distributed refinements of the assignment exploit an implicit circular ordering of the targets. We prove correctness of the algorithm, and give worst-case asymptotic bounds on the time to complete the assignment as the environment grows with the number of agents. We show that among a certain class of distributed algorithms, our algorithm is asymptotically optimal. The analysis utilizes results on the Euclidean traveling salesperson problem.
Space-contained conflict revision, for geographic information
Doukari, Omar, Jeansoulin, Robert
Using qualitative reasoning with geographic information, contrarily, for instance, with robotics, looks not only fastidious (i.e.: encoding knowledge Propositional Logics PL), but appears to be computational complex, and not tractable at all, most of the time. However, knowledge fusion or revision, is a common operation performed when users merge several different data sets in a unique decision making process, without much support. Introducing logics would be a great improvement, and we propose in this paper, means for deciding -a priori- if one application can benefit from a complete revision, under only the assumption of a conjecture that we name the "containment conjecture", which limits the size of the minimal conflicts to revise. We demonstrate that this conjecture brings us the interesting computational property of performing a not-provable but global, revision, made of many local revisions, at a tractable size. We illustrate this approach on an application.
On Approximating Optimal Weighted Lobbying, and Frequency of Correctness versus Average-Case Polynomial Time
Erdelyi, Gabor, Hemaspaandra, Lane A., Rothe, Joerg, Spakowski, Holger
We investigate issues related to two hard problems related to voting, the optimal weighted lobbying problem and the winner problem for Dodgson elections. Regarding the former, Christian et al. [CFRS06] showed that optimal lobbying is intractable in the sense of parameterized complexity. We provide an efficient greedy algorithm that achieves a logarithmic approximation ratio for this problem and even for a more general variant--optimal weighted lobbying. We prove that essentially no better approximation ratio than ours can be proven for this greedy algorithm. The problem of determining Dodgson winners is known to be complete for parallel access to NP [HHR97]. Homan and Hemaspaandra [HH06] proposed an efficient greedy heuristic for finding Dodgson winners with a guaranteed frequency of success, and their heuristic is a ``frequently self-knowingly correct algorithm.'' We prove that every distributional problem solvable in polynomial time on the average with respect to the uniform distribution has a frequently self-knowingly correct polynomial-time algorithm. Furthermore, we study some features of probability weight of correctness with respect to Procaccia and Rosenschein's junta distributions [PR07].
Copula Component Analysis
A framework named Copula Component Analysis (CCA) for blind source separation is proposed as a generalization of Independent Component Analysis (ICA). It differs from ICA which assumes independence of sources that the underlying components may be dependent with certain structure which is represented by Copula. By incorporating dependency structure, much accurate estimation can be made in principle in the case that the assumption of independence is invalidated. A two phrase inference method is introduced for CCA which is based on the notion of multidimensional ICA.
An Analysis of Arithmetic Constraints on Integer Intervals
Apt, Krzysztof R., Zoeteweij, Peter
Arithmetic constraints on integer intervals are supported in many constraint programming systems. We study here a number of approaches to implement constraint propagation for these constraints. To describe them we introduce integer interval arithmetic. Each approach is explained using appropriate proof rules that reduce the variable domains. We compare these approaches using a set of benchmarks. For the most promising approach we provide results that characterize the effect of constraint propagation. This is a full version of our earlier paper, cs.PL/0403016.
Spines of Random Constraint Satisfaction Problems: Definition and Connection with Computational Complexity
Istrate, Gabriel, Boettcher, Stefan, Percus, Allon G.
We study the connection between the order of phase transitions in combinatorial problems and the complexity of decision algorithms for such problems. We rigorously show that, for a class of random constraint satisfaction problems, a limited connection between the two phenomena indeed exists. Specifically, we extend the definition of the spine order parameter of Bollobas et al. to random constraint satisfaction problems, rigorously showing that for such problems a discontinuity of the spine is associated with a $2^{Ω(n)}$ resolution complexity (and thus a $2^{Ω(n)}$ complexity of DPLL algorithms) on random instances. The two phenomena have a common underlying cause: the emergence of ``large'' (linear size) minimally unsatisfiable subformulas of a random formula at the satisfiability phase transition. We present several further results that add weight to the intuition that random constraint satisfaction problems with a sharp threshold and a continuous spine are ``qualitatively similar to random 2-SAT''. Finally, we argue that it is the spine rather than the backbone parameter whose continuity has implications for the decision complexity of combinatorial problems, and we provide experimental evidence that the two parameters can behave in a different manner.
A Multi-stage Probabilistic Algorithm for Dynamic Path-Planning
Barriga, Nicolas A., Araya-López, Mauricio
Probabilistic sampling methods have become very popular to solve single-shot path planning problems. Rapidly-exploring Random Trees (RRTs) in particular have been shown to be efficient in solving high dimensional problems. Even though several RRT variants have been proposed for dynamic replanning, these methods only perform well in environments with infrequent changes. This paper addresses the dynamic path planning problem by combining simple techniques in a multi-stage probabilistic algorithm. This algorithm uses RRTs for initial planning and informed local search for navigation. We show that this combination of simple techniques provides better responses to highly dynamic environments than the RRT extensions.
Combining a Probabilistic Sampling Technique and Simple Heuristics to solve the Dynamic Path Planning Problem
Barriga, Nicolas A., Araya-López, Mauricio, Solar, Mauricio
Probabilistic sampling methods have become very popular to solve single-shot path planning problems. Rapidly-exploring Random Trees (RRTs) in particular have been shown to be very efficient in solving high dimensional problems. Even though several RRT variants have been proposed to tackle the dynamic replanning problem, these methods only perform well in environments with infrequent changes. This paper addresses the dynamic path planning problem by combining simple techniques in a multi-stage probabilistic algorithm. This algorithm uses RRTs as an initial solution, informed local search to fix unfeasible paths and a simple greedy optimizer. The algorithm is capable of recognizing when the local search is stuck, and subsequently restart the RRT. We show that this combination of simple techniques provides better responses to a highly dynamic environment than the dynamic RRT variants.
Single-Agent On-line Path Planning in Continuous, Unpredictable and Highly Dynamic Environments
This document is a thesis on the subject of single-agent on-line path planning in continuous,unpredictable and highly dynamic environments. The problem is finding and traversing a collision-free path for a holonomic robot, without kinodynamic restrictions, moving in an environment with several unpredictably moving obstacles or adversaries. The availability of perfect information of the environment at all times is assumed. Several static and dynamic variants of the Rapidly Exploring Random Trees (RRT) algorithm are explored, as well as an evolutionary algorithm for planning in dynamic environments called the Evolutionary Planner/Navigator. A combination of both kinds of algorithms is proposed to overcome shortcomings in both, and then a combination of a RRT variant for initial planning and informed local search for navigation, plus a simple greedy heuristic for optimization. We show that this combination of simple techniques provides better responses to highly dynamic environments than the RRT extensions.
Approximate Strong Equilibrium in Job Scheduling Games
A Nash Equilibrium (NE) is a strategy profile resilient to unilateral deviations, and is predominantly used in the analysis of multiagent systems. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet, as we show in this paper, in some cases, NE does exhibit stability against coalitional deviations, in that the benefits from a joint deviation are bounded. In this sense, NE approximates strong equilibrium. Coalition formation is a key issue in multiagent systems. We provide a framework for quantifying the stability and the performance of various assignment policies and solution concepts in the face of coalitional deviations. Within this framework we evaluate a given configuration according to three measures: (i) IR_min: the maximal number alpha, such that there exists a coalition in which the minimal improvement ratio among the coalition members is alpha, (ii) IR_max: the maximal number alpha, such that there exists a coalition in which the maximal improvement ratio among the coalition members is alpha, and (iii) DR_max: the maximal possible damage ratio of an agent outside the coalition. We analyze these measures in job scheduling games on identical machines. In particular, we provide upper and lower bounds for the above three measures for both NE and the well-known assignment rule Longest Processing Time (LPT). Our results indicate that LPT performs better than a general NE. However, LPT is not the best possible approximation. In particular, we present a polynomial time approximation scheme (PTAS) for the makespan minimization problem which provides a schedule with IR_min of 1+epsilon for any given epsilon. With respect to computational complexity, we show that given an NE on m >= 3 identical machines or m >= 2 unrelated machines, it is NP-hard to determine whether a given coalition can deviate such that every member decreases its cost.