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Outlier Detection by Logic Programming

arXiv.org Artificial Intelligence

The development of effective knowledge discovery techniques has become in the recent few years a very active research area due to the important impact it has in several relevant application areas. One interesting task thereof is that of singling out anomalous individuals from a given population, e.g., to detect rare events in time-series analysis settings, or to identify objects whose behavior is deviant w.r.t. a codified standard set of "social" rules. Such exceptional individuals are usually referred to as outliers in the literature. Recently, outlier detection has also emerged as a relevant KR&R problem. In this paper, we formally state the concept of outliers by generalizing in several respects an approach recently proposed in the context of default logic, for instance, by having outliers not being restricted to single individuals but, rather, in the more general case, to correspond to entire (sub)theories. We do that within the context of logic programming and, mainly through examples, we discuss its potential practical impact in applications. The formalization we propose is a novel one and helps in shedding some light on the real nature of outliers. Moreover, as a major contribution of this work, we illustrate the exploitation of minimality criteria in outlier detection. The computational complexity of outlier detection problems arising in this novel setting is thoroughly investigated and accounted for in the paper as well. Finally, we also propose a rewriting algorithm that transforms any outlier detection problem into an equivalent inference problem under the stable model semantics, thereby making outlier computation effective and realizable on top of any stable model solver.


Statistical Machine Translation by Generalized Parsing

arXiv.org Artificial Intelligence

Designers of statistical machine translation (SMT) systems have begun to employ tree-structured translation models. Systems involving tree-structured translation models tend to be complex. This article aims to reduce the conceptual complexity of such systems, in order to make them easier to design, implement, debug, use, study, understand, explain, modify, and improve. In service of this goal, the article extends the theory of semiring parsing to arrive at a novel abstract parsing algorithm with five functional parameters: a logic, a grammar, a semiring, a search strategy, and a termination condition. The article then shows that all the common algorithms that revolve around tree-structured translation models, including hierarchical alignment, inference for parameter estimation, translation, and structured evaluation, can be derived by generalizing two of these parameters -- the grammar and the logic. The article culminates with a recipe for using such generalized parsers to train, apply, and evaluate an SMT system that is driven by tree-structured translation models.


A Logic for Reasoning about Evidence

arXiv.org Artificial Intelligence

We introduce a logic for reasoning about evidence that essentially views evidence as a function from prior beliefs (before making an observation) to posterior beliefs (after making the observation). We provide a sound and complete axiomatization for the logic, and consider the complexity of the decision problem. Although the reasoning in the logic is mainly propositional, we allow variables representing numbers and quantification over them. This expressive power seems necessary to capture important properties of evidence.


Deductive Algorithmic Knowledge

arXiv.org Artificial Intelligence

It is well known that the standard model of knowledge based on possible worlds is subject to the problem of logical omniscience, that is, the agents know all the logical consequences of the ir knowledge [Fagin, Halpern, Moses, and V ardi 1995, Chapter 9]. Thu s, possible-world definitions of knowledge make it difficult to reason about the knowledge tha t agents need to explicitly compute in order to make decisions and perform actions, or to capture si tuations where agents want to reason about the knowledge that other agents need to explicitly com pute in order to perform actions. This observation leads to a distinction between two forms of knowledge, implicit knowledge and explicit knowledge (or resource-bounded knowledge), a distinction long recog nized [Rosenschein 1985]. The classical AI approach known as the interpreted symbolic structures approach, where knowledge is based on information stored in data structures of the agent, can be seen as an instance of explicit knowledge. In contrast, the situated automata approach, which interprets knowledge based on information carried by the state of the machine, can be seen as an instance of implicit knowledge. Levesque [1984] makes a similar distinction bet ween implicit belief and explicit belief. While the possible-worlds approach is taken as the standard model for implicit knowledge, there is no standard model for explicit knowledge.


Splitting an operator: Algebraic modularity results for logics with fixpoint semantics

arXiv.org Artificial Intelligence

It is well known that, under certain conditions, it is possible to split logic programs under stable model semantics, i.e. to divide such a program into a number of different "levels", such that the models of the entire program can be constructed by incrementally constructing models for each level. Similar results exist for other non-monotonic formalisms, such as auto-epistemic logic and default logic. In this work, we present a general, algebraicsplitting theory for logics with a fixpoint semantics. Together with the framework of approximation theory, a general fixpoint theory for arbitrary operators, this gives us a uniform and powerful way of deriving splitting results for each logic with a fixpoint semantics. We demonstrate the usefulness of these results, by generalizing existing results for logic programming, auto-epistemic logic and default logic.


Curve Tracking Control for Legged Locomotion in Horizontal Plane

arXiv.org Artificial Intelligence

Abstract-- We derive a hybrid feedback control law for the lateral leg spring (LLS) model so that the center of mass of a legged runner follows a curved path in horizontal plane. The control law enables the runner to change the placement and th e elasticity of its legs to move in a desired direction. Stable motion along a curved path is achieved using curvature, bearing and relative distance between the runner and the curve as feedba ck. Constraints on leg parameters determine the class of curves that can be followed. We also derive an optimal control law that stabilizes the orientation of the runner's body relative to the velocity of the runner's center of mass.


Attribute Value Weighting in K-Modes Clustering

arXiv.org Artificial Intelligence

Categorical data clustering is an important research problem in pattern recognition and data mining. The k -modes algorithm [1] extends the k -means paradigm to cluster categorical data by using (1) a simple matching dissimilarity measure for categorical objects, (2) modes instead of means for clusters, and (3) a frequency-based method to update modes in the k -means fashion to minimize the cost function of clustering. The k -modes algorithm is widely used in real world applications due to its efficiency in dealing with large categorical database. In standard k -modes algorithm, a simple matching similarity measure is used, in which the distance is either 0 or 1. Such simple matching dissimilarity measure doesn't consider the implicit similarity relationship embedded in categorical values, which will result in a weaker intra-cluster similarity by allocating less similar objects to the cluster. To illustrate this fact, let's consider the following example shown in Fig.1. Example 1: In this artificial example, the dataset is described with 3 categorical attributes A1, A2,and A3, and there are two clusters with their modes. Assuming that we have to allocate a data object Y = [a, p, w] to either cluster 1 or cluster 2. According to the k -modes algorithm, we can assign Y to either cluster 1 or cluster 2 since these two clusters have the same mode. However, from the viewpoint of intra-cluster simila rity, it is more desirable to allocate Y to cluster 1.


Cooperative Optimization for Energy Minimization: A Case Study of Stereo Matching

arXiv.org Artificial Intelligence

Often times, individuals working together as a team can solve hard problems beyond the capability of any individual in the team. Cooperative optimization is a newly proposed general method for attacking hard optimization problems inspired by cooperation principles in team playing. It has an established theoretical foundation and has demonstrated outstanding performances in solving real-world optimization problems. With some general settings, a cooperative optimization algorithm has a unique equilibrium and converges to it with an exponential rate regardless initial conditions and insensitive to perturbations. It also possesses a number of global optimality conditions for identifying global optima so that it can terminate its search process efficiently. This paper offers a general description of cooperative optimization, addresses a number of design issues, and presents a case study to demonstrate its power.


Imagination as Holographic Processor for Text Animation

arXiv.org Artificial Intelligence

Imagination is the critical point in developing of realistic artificial intelligence (AI) systems. One way to approach imagination would be simulation of its properties a nd operations. We developed two models "Brain Network Hierarchy of Languages", "Semantical Holographic Calculus" and simulation system ScriptWriter that e mulate the process of imagination through an automatic ani mation of English texts.


Time and the Prisoner's Dilemma

arXiv.org Artificial Intelligence

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational ability is sufficient to enable cooperative behavior. In addition, a variant of the repeated Prisoner's Dilemma game is suggested, in which players have the choice of opting out. This modification enriches the game and suggests dominance of cooperative strategies. Competitive analysis is suggested as a tool for investigating sub-optimal (but computationally tractable) strategies and game theoretic models in general. Using competitive analysis, it is shown that for bounded players, a sub-optimal strategy might be the optimal choice, given resource limitations.