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Sequential Hypothesis Testing under Stochastic Deadlines

Neural Information Processing Systems

Most models of decision-making in neuroscience assume an infinite horizon, which yields an optimal solution that integrates evidence up to a fixed decision threshold; however, under most experimental as well as naturalistic behavioral settings, the decision has to be made before some finite deadline, which is often experienced as a stochastic quantity, either due to variable external constraints or internal timing uncertainty. In this work, we formulate this problem as sequential hypothesis testing under a stochastic horizon. We use dynamic programming tools to show that, for a large class of deadline distributions, the Bayes-optimal solution requires integrating evidence up to a threshold that declines monotonically over time. We use numerical simulations to illustrate the optimal policy in the special cases of a fixed deadline and one that is drawn from a gamma distribution.


A Bayesian Framework for Cross-Situational Word-Learning

Neural Information Processing Systems

For infants, early word learning is a chicken-and-egg problem. One way to learn a word is to observe that it cooccurs with a particular referent across different situations. Another way is to use the social context of an utterance to infer the intended referent of a word. Here we present a Bayesian model of cross-situational word learning, and an extension of this model that also learns which social cues are relevant to determining reference. We test our model on a small corpus of mother-infant interaction and find it performs better than competing models. Finally, we show that our model accounts for experimental phenomena including mutual exclusivity, fast-mapping, and generalization from social cues.


Anytime Induction of Cost-sensitive Trees

Neural Information Processing Systems

Machine learning techniques are increasingly being used to produce a wide-range of classifiers for complex real-world applications that involve nonuniform testing costs and misclassification costs. As the complexity of these applications grows, the management of resources during the learning and classification processes becomes a challenging task. In this work we introduce ACT (Anytime Cost-sensitive Trees), a novel framework for operating in such environments. ACT is an anytime algorithm that allows trading computation time for lower classification costs. It builds a tree top-down and exploits additional time resources to obtain better estimations for the utility of the different candidate splits.


Catching Up Faster in Bayesian Model Selection and Model Averaging

Neural Information Processing Systems

Bayesian model averaging, model selection and their approximations such as BIC are generally statistically consistent, but sometimes achieve slower rates of convergence than other methods such as AIC and leave-one-out cross-validation. On the other hand, these other methods can be inconsistent. We identify the catchup phenomenon as a novel explanation for the slow convergence of Bayesian methods. Based on this analysis we define the switch-distribution, a modification of the Bayesian model averaging distribution. We prove that in many situations model selection and prediction based on the switch-distribution is both consistent and achieves optimal convergence rates, thereby resolving the AIC-BIC dilemma. The method is practical; we give an efficient algorithm.


A probabilistic model for generating realistic lip movements from speech

Neural Information Processing Systems

The present work aims to model the correspondence between facial motion and speech. The face and sound are modelled separately, with phonemes being the link between both. We propose a sequential model and evaluate its suitability for the generation of the facial animation from a sequence of phonemes, which we obtain from speech. We evaluate the results both by computing the error between generated sequences and real video, as well as with a rigorous double-blind test with human subjects. Experiments show that our model compares favourably to other existing methods and that the sequences generated are comparable to real video sequences.


The rat as particle filter

Neural Information Processing Systems

Although theorists have interpreted classical conditioning as a laboratory model of Bayesian belief updating, a recent reanalysis showed that the key features that theoretical models capture about learning are artifacts of averaging over subjects. Rather than learning smoothly to asymptote (reflecting, according to Bayesian models, the gradual tradeoff from prior to posterior as data accumulate), subjects learn suddenly and their predictions fluctuate perpetually. We suggest that abrupt and unstable learning can be modeled by assuming subjects are conducting inference using sequential Monte Carlo sampling with a small number of samples -- one, in our simulations. Ensemble behavior resembles exact Bayesian models since, as in particle filters, it averages over many samples. Further, the model is capable of exhibiting sophisticated behaviors like retrospective revaluation at the ensemble level, even given minimally sophisticated individuals that do not track uncertainty in their beliefs over trials.


Measuring Neural Synchrony by Message Passing

Neural Information Processing Systems

A novel approach to measure the interdependence of two time series is proposed, referred to as "stochastic event synchrony" (SES); it quantifies the alignment of two point processes by means of the following parameters: time delay, variance of the timing jitter, fraction of "spurious" events, and average similarity of events. SES may be applied to generic one-dimensional and multidimensional point processes, however, the paper mainly focusses on point processes in time-frequency domain. The average event similarity is in that case described by two parameters: the average frequency offset between events in the time-frequency plane, and the variance of the frequency offset ("frequency jitter"); SES then consists of five parameters in total. Those parameters quantify the synchrony of oscillatory events, and hence, they provide an alternative to existing synchrony measures that quantify amplitude or phase synchrony. The pairwise alignment of point processes is cast as a statistical inference problem, which is solved by applying the maxproduct algorithm on a graphical model. The SES parameters are determined from the resulting pairwise alignment by maximum a posteriori (MAP) estimation. The proposed interdependence measure is applied to the problem of detecting anomalies in EEG synchrony of Mild Cognitive Impairment (MCI) patients; the results indicate that SES significantly improves the sensitivity of EEG in detecting MCI.


A general agnostic active learning algorithm

Neural Information Processing Systems

We present an agnostic active learning algorithm for any hypothesis class of bounded VC dimension under arbitrary data distributions. Most previous work on active learning either makes strong distributional assumptions, or else is computationally prohibitive. Our algorithm extends the simple scheme of Cohn, Atlas, and Ladner [1] to the agnostic setting, using reductions to supervised learning that harness generalization bounds in a simple but subtle manner. We provide a fallback guarantee that bounds the algorithm's label complexity by the agnostic PAC sample complexity.


The Price of Bandit Information for Online Optimization

Neural Information Processing Systems

We present sharp rates of convergence (with respect to additive regret) for both the full information setting (where the cost function is revealed at the end of each round) and the bandit setting (where only the scalar cost incurred is revealed). In particular, this paper is concerned with the price of bandit information, by which we mean the ratio of the best achievable regret in the bandit setting to that in the full-information setting.


TrueSkill Through Time: Revisiting the History of Chess

Neural Information Processing Systems

We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participating player, say, every year is represented by a latent skill variable which is affected by the relevant game outcomes that year, and coupled with the skill variables of the previous and subsequent year. Inference in the resulting factor graph is carried out by approximate message passing (EP) along the time series of skills. As before the system tracks the uncertainty about player skills, explicitly models draws, can deal with any number of competing entities and can infer individual skills from team results. We extend the system to estimate player-specific draw margins. Based on these models we present an analysis of the skill curves of important players in the history of chess over the past 150 years. Results include plots of players' lifetime skill development as well as the ability to compare the skills of different players across time. Our results indicate that a) the overall playing strength has increased over the past 150 years, and b) that modelling a player's ability to force a draw provides significantly better predictive power.