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Constructing Topological Maps using Markov Random Fields and Loop-Closure Detection

Neural Information Processing Systems

We present a system which constructs a topological map of an environment given a sequence of images. This system includes a novel image similarity score which uses dynamic programming to match images using both the appearance and relative positionsof local features simultaneously. Additionally, an MRF is constructed tomodel the probability of loop-closures. A locally optimal labeling is found using Loopy-BP. Finally we outline a method to generate a topological map from loop closure data. Results, presented on four urban sequences and one indoor sequence, outperform the state of the art.


Inter-domain Gaussian Processes for Sparse Inference using Inducing Features

Neural Information Processing Systems

We present a general inference framework for inter-domain Gaussian Processes (GPs), focusing on its usefulness to build sparse GP models. The state-of-the-art sparse GP model introduced by Snelson and Ghahramani in [1] relies on finding a small, representative pseudo data set of m elements (from the same domain as the n available data elements) which is able to explain existing data well, and then uses it to perform inference. This reduces inference and model selection computation time from O(n^3) to O(m^2n), where m << n. Inter-domain GPs can be used to find a (possibly more compact) representative set of features lying in a different domain, at the same computational cost. Being able to specify a different domain for the representative features allows to incorporate prior knowledge about relevant characteristics of data and detaches the functional form of the covariance and basis functions. We will show how previously existing models fit into this framework and will use it to develop two new sparse GP models. Tests on large, representative regression data sets suggest that significant improvement can be achieved, while retaining computational efficiency.


Partially Observed Maximum Entropy Discrimination Markov Networks

Neural Information Processing Systems

Learning graphical models with hidden variables can offer semantic insights to complex data and lead to salient structured predictors without relying on expensive, sometime unattainable fully annotated training data. While likelihood-based methods have been extensively explored, to our knowledge, learning structured prediction models with latent variables based on the max-margin principle remains largely an open problem. In this paper, we present a partially observed Maximum Entropy Discrimination Markov Network (PoMEN) model that attempts to combine the advantages of Bayesian and margin based paradigms for learning Markov networks from partially labeled data. PoMEN leads to an averaging prediction rule that resembles a Bayes predictor that is more robust to overfitting, but is also built on the desirable discriminative laws resemble those of the M$^3$N. We develop an EM-style algorithm utilizing existing convex optimization algorithms for M$^3$N as a subroutine. We demonstrate competent performance of PoMEN over existing methods on a real-world web data extraction task.


Learning from Neighboring Strokes: Combining Appearance and Context for Multi-Domain Sketch Recognition

Neural Information Processing Systems

We propose a new sketch recognition framework that combines a rich representation of low level visual appearance with a graphical model for capturing high level relationships between symbols. This joint model of appearance and context allows our framework to be less sensitive to noise and drawing variations, improving accuracy and robustness. The result is a recognizer that is better able to handle the wide range of drawing styles found in messy freehand sketches. We evaluate our work on two real-world domains, molecular diagrams and electrical circuit diagrams, and show that our combined approach significantly improves recognition performance.


Bootstrapping from Game Tree Search

Neural Information Processing Systems

In this paper we introduce a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search. Our algorithm differs from previous approaches to learning from search, such as Samuels checkers player and the TD-Leaf algorithm, in two key ways. First, we update all nodes in the search tree, rather than a single node. Second, we use the outcome of a deep search, instead of the outcome of a subsequent search, as the training signal for the evaluation function. We implemented our algorithm in a chess program Meep, using a linear heuristic function. After initialising its weight vector to small random values, Meep was able to learn high quality weights from self-play alone. When tested online against human opponents, Meep played at a master level, the best performance of any chess program with a heuristic learned entirely from self-play.


Unsupervised Learning of Visual Sense Models for Polysemous Words

Neural Information Processing Systems

Polysemy is a problem for methods that exploit image search engines to build object category models. Existing unsupervised approaches do not take word sense into consideration. We propose a new method that uses a dictionary to learn models of visual word sense from a large collection of unlabeled web data. The use of LDA to discover a latent sense space makes the model robust despite the very limited nature of dictionary definitions. The definitions are used to learn a distribution in the latent space that best represents a sense. The algorithm then uses the text surrounding image links to retrieve images with high probability of a particular dictionary sense. An object classifier is trained on the resulting sense-specific images. We evaluate our method on a dataset obtained by searching the web for polysemous words. Category classification experiments show that our dictionary-based approach outperforms baseline methods.


Skill Characterization Based on Betweenness

Neural Information Processing Systems

We present a characterization of a useful class of skills based on a graphical representation ofan agent's interaction with its environment. Our characterization uses betweenness, a measure of centrality on graphs. It captures and generalizes (at least intuitively) the bottleneck concept, which has inspired many of the existing skill-discovery algorithms. Our characterization may be used directly to form a set of skills suitable for a given task. More importantly, it serves as a useful guide for developing incremental skill-discovery algorithms that do not rely on knowing or representing the interaction graph in its entirety.


On the Design of Loss Functions for Classification: theory, robustness to outliers, and SavageBoost

Neural Information Processing Systems

The machine learning problem of classifier design is studied from the perspective of probability elicitation, in statistics. This shows that the standard approach of proceeding from the specification of a loss, to the minimization of conditional risk is overly restrictive. It is shown that a better alternative is to start from the specification of a functional form for the minimum conditional risk, and derive the loss function. This has various consequences of practical interest, such as showing that 1) the widely adopted practice of relying on convex loss functions is unnecessary, and 2) many new losses can be derived for classification problems. These points are illustrated by the derivation of a new loss which is not convex, but does not compromise the computational tractability of classifier design, and is robust to the contamination of data with outliers. A new boosting algorithm, SavageBoost, is derived for the minimization of this loss. Experimental results show that it is indeed less sensitive to outliers than conventional methods, such as Ada, Real, or LogitBoost, and converges in fewer iterations.


Near-minimax recursive density estimation on the binary hypercube

Neural Information Processing Systems

This paper describes a recursive estimation procedure for multivariate binary densities using orthogonal expansions. For $d$ covariates, there are $2^d$ basis coefficients to estimate, which renders conventional approaches computationally prohibitive when $d$ is large. However, for a wide class of densities that satisfy a certain sparsity condition, our estimator runs in probabilistic polynomial time and adapts to the unknown sparsity of the underlying density in two key ways: (1) it attains near-minimax mean-squared error, and (2) the computational complexity is lower for sparser densities. Our method also allows for flexible control of the trade-off between mean-squared error and computational complexity.


Human Active Learning

Neural Information Processing Systems

We investigate a topic at the interface of machine learning and cognitive science. Human active learning, where learners can actively query the world for information, is contrasted with passive learning from random examples. Furthermore, we compare human active learning performance with predictions from statistical learning theory. We conduct a series of human category learning experiments inspired by a machine learning task for which active and passive learning error bounds are well understood, and dramatically distinct. Our results indicate that humans are capable of actively selecting informative queries, and in doing so learn better and faster than if they are given random training data, as predicted by learning theory. However, the improvement over passive learning is not as dramatic as that achieved by machine active learning algorithms. To the best of our knowledge, this is the first quantitative study comparing human category learning in active versus passive settings.