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An Application of Proof-Theory in Answer Set Programming

arXiv.org Artificial Intelligence

We apply proof-theoretic techniques in answer Set Programming. The main results include: 1. A characterization of continuity properties of Gelfond-Lifschitz operator for logic program. 2. A propositional characterization of stable models of logic programs (without referring to loop formulas.


A betting interpretation for probabilities and Dempster-Shafer degrees of belief

arXiv.org Artificial Intelligence

There are at least two ways to interpret numerical degrees of belief in terms of betting: (1) you can offer to bet at the odds defined by the degrees of belief, or (2) you can judge that a strategy for taking advantage of such betting offers will not multiply the capital it risks by a large factor. Both interpretations can be applied to ordinary additive probabilities and used to justify updating by conditioning. Only the second can be applied to Dempster-Shafer degrees of belief and used to justify Dempster's rule of combination.


Client-server multi-task learning from distributed datasets

arXiv.org Artificial Intelligence

A client-server architecture to simultaneously solve multiple learning tasks from distributed datasets is described. In such architecture, each client is associated with an individual learning task and the associated dataset of examples. The goal of the architecture is to perform information fusion from multiple datasets while preserving privacy of individual data. The role of the server is to collect data in real-time from the clients and codify the information in a common database. The information coded in this database can be used by all the clients to solve their individual learning task, so that each client can exploit the informative content of all the datasets without actually having access to private data of others. The proposed algorithmic framework, based on regularization theory and kernel methods, uses a suitable class of mixed effect kernels. The new method is illustrated through a simulated music recommendation system.


Incorporating characteristics of human creativity into an evolutionary art algorithm

arXiv.org Artificial Intelligence

A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically.


Decisional Processes with Boolean Neural Network: the Emergence of Mental Schemes

arXiv.org Artificial Intelligence

Human decisional processes result from the employment of selected quantities of relevant information, generally synthesized from environmental incoming data and stored memories. Their main goal is the production of an appropriate and adaptive response to a cognitive or behavioral task. Different strategies of response production can be adopted, among which haphazard trials, formation of mental schemes and heuristics. In this paper, we propose a model of Boolean neural network that incorporates these strategies by recurring to global optimization strategies during the learning session. The model characterizes as well the passage from an unstructured/chaotic attractor neural network typical of data-driven processes to a faster one, forward-only and representative of schema-driven processes. Moreover, a simplified version of the Iowa Gambling Task (IGT) is introduced in order to test the model. Our results match with experimental data and point out some relevant knowledge coming from psychological domain.


Document Clustering with K-tree

arXiv.org Artificial Intelligence

This paper describes the approach taken to the XML Mining track at INEX 2008 by a group at the Queensland University of Technology. We introduce the K-tree clustering algorithm in an Information Retrieval context by adapting it for document clustering. Many large scale problems exist in document clustering. K-tree scales well with large inputs due to its low complexity. It offers promising results both in terms of efficiency and quality. Document classification was completed using Support Vector Machines.


K-tree: Large Scale Document Clustering

arXiv.org Artificial Intelligence

We introduce K-tree in an information retrieval context. It is an efficient approximation of the k-means clustering algorithm. Unlike k-means it forms a hierarchy of clusters. It has been extended to address issues with sparse representations. We compare performance and quality to CLUTO using document collections. The K-tree has a low time complexity that is suitable for large document collections. This tree structure allows for efficient disk based implementations where space requirements exceed that of main memory.


Abstract Answer Set Solvers with Learning

arXiv.org Artificial Intelligence

Nieuwenhuis, Oliveras, and Tinelli (2006) showed how to describe enhancements of the Davis-Putnam-Logemann-Loveland algorithm using transition systems, instead of pseudocode. We design a similar framework for several algorithms that generate answer sets for logic programs: Smodels, Smodels-cc, Asp-Sat with Learning (Cmodels), and a newly designed and implemented algorithm Sup. This approach to describing answer set solvers makes it easier to prove their correctness, to compare them, and to design new systems.


Learning Gaussian Tree Models: Analysis of Error Exponents and Extremal Structures

arXiv.org Machine Learning

The problem of learning tree-structured Gaussian graphical models from independent and identically distributed (i.i.d.) samples is considered. The influence of the tree structure and the parameters of the Gaussian distribution on the learning rate as the number of samples increases is discussed. Specifically, the error exponent corresponding to the event that the estimated tree structure differs from the actual unknown tree structure of the distribution is analyzed. Finding the error exponent reduces to a least-squares problem in the very noisy learning regime. In this regime, it is shown that the extremal tree structure that minimizes the error exponent is the star for any fixed set of correlation coefficients on the edges of the tree. If the magnitudes of all the correlation coefficients are less than 0.63, it is also shown that the tree structure that maximizes the error exponent is the Markov chain. In other words, the star and the chain graphs represent the hardest and the easiest structures to learn in the class of tree-structured Gaussian graphical models. This result can also be intuitively explained by correlation decay: pairs of nodes which are far apart, in terms of graph distance, are unlikely to be mistaken as edges by the maximum-likelihood estimator in the asymptotic regime.


Bayesian orthogonal component analysis for sparse representation

arXiv.org Machine Learning

This paper addresses the problem of identifying a lower dimensional space where observed data can be sparsely represented. This under-complete dictionary learning task can be formulated as a blind separation problem of sparse sources linearly mixed with an unknown orthogonal mixing matrix. This issue is formulated in a Bayesian framework. First, the unknown sparse sources are modeled as Bernoulli-Gaussian processes. To promote sparsity, a weighted mixture of an atom at zero and a Gaussian distribution is proposed as prior distribution for the unobserved sources. A non-informative prior distribution defined on an appropriate Stiefel manifold is elected for the mixing matrix. The Bayesian inference on the unknown parameters is conducted using a Markov chain Monte Carlo (MCMC) method. A partially collapsed Gibbs sampler is designed to generate samples asymptotically distributed according to the joint posterior distribution of the unknown model parameters and hyperparameters. These samples are then used to approximate the joint maximum a posteriori estimator of the sources and mixing matrix. Simulations conducted on synthetic data are reported to illustrate the performance of the method for recovering sparse representations. An application to sparse coding on under-complete dictionary is finally investigated.