Goto

Collaborating Authors

 Country


Classical Planning in MDP Heuristics: with a Little Help from Generalization

AAAI Conferences

Computing a good policy in stochastic uncertain environments with unknown dynamics and reward model parameters is a challenging task. In a number of domains, ranging from space robotics to epilepsy management, it may be possible to have an initial training period when suboptimal performance is permitted. For such problems it is important to be able to identify when this training period is complete, and the computed policy can be used with high confidence in its future performance. A simple principled criteria for identifying when training has completed is when the error bounds on the value estimates of the current policy are sufficiently small that the optimal policy is fixed, with high probability. We present an upper bound on the amount of training data required to identify the optimal policy as a function of the unknown separation gap between the optimal and the next-best policy values. We illustrate with several small problems that by estimating this gap in an online manner, the number of training samples to provably reach optimality can be significantly lower than predicted offline using a Probably Approximately Correct framework that requires an input epsilon parameter.


Robotic Agents for Disaster Response Robotics

AAAI Conferences

Disaster Response Robotics is a challenging domain, where distributed. New challenges hence come up in terms the need for intelligent robotic agents (as opposed to just of autonomy, cooperation and collective behaviors. In the robots) is motivated both by technical considerations and in first part of the talk, I briefly overview the state of the art a practical application perspective. In emergency scenarios in the field of disaster response robotics, in order to support time is critical. Hence, there is a great demand for tools the above sketched analysis. In the second part of that improve the effectiveness of operations. Although there the talk, I present some of the research we developed at are specific actions that can be accomplished by a robot, Sapienza Univ. of Rome, also in collaboration with the Italian such as for example bomb disposal, a key goal of disaster Firemen Department. Specifically, I describe some results response robots is to acquire knowledge about the scenario.


The More, the Merrier: Combining Heuristic Estimators for Satisficing Planning

AAAI Conferences

We empirically examine several ways of exploiting the information of multiple heuristics in a satisficing best-first search algorithm, comparing their performance in terms of coverage, plan quality, speed, and search guidance. Our results indicate that using multiple heuristics for satisficing search is indeed useful. Among the combination methods we consider, the best results are obtained by the alternation method of the "Fast Diagonally Downward" planner.


Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement

AAAI Conferences

Compared to optimal planners, satisficing planners can solve much harder problems but may produce overly costly and long plans. Plan quality for satisficing planners has become increasingly important. The most recent planning competition IPC-2008 used the cost of the best known plan divided by the cost of the generated plan as an evaluation metric. This paper proposes and evaluates two simple but effective methods for plan improvement: Action Elimination improves an existing plan by repeatedly removing sets of irrelevant actions. Plan Neighborhood Graph Search finds a new, shorter plan by creating a plan neighborhood graph PNG(π) of a given plan π, and then extracts a shortest path from PNG(π). Both methods are implemented in the Aras postprocessor and are empirically shown to improve the result of several planners, including the top four planners from IPC-2008, under competition conditions.


G-Value Plateaus: A Challenge for Planning

AAAI Conferences

While the string of successes found in using heuristic, best-first search methods have provided positive reinforcement for continuing work along these lines, fundamental problems arise when handling objectives whose value does not change with search operations. An extreme case of this occurs when handling the objective of generating a temporal plan with short makespan. Typically used heuristic search methods assume strictly positive edge costs for their guarantees on completeness and optimality, while the usual ``fattening'' and ``advance time'' steps of heuristic search for temporal planning have the potential of resulting in ``g-value plateaus''. In this paper we point out some underlying difficulties with using modern heuristic search methods when operating over g-value plateaus and discuss how the presence of these problems contributes to the poor performance of heuristic search planners. To further illustrate this, we show empirical results on recent benchmarks using a planner made with makespan optimization in mind.


When Policies Can Be Trusted: Analyzing a Criteria to Identify Optimal Policies in MDPs with Unknown Model Parameters

AAAI Conferences

Computing a good policy in stochastic uncertain environments with unknown dynamics and reward model parameters is a challenging task. In a number of domains, ranging from space robotics to epilepsy management, it may be possible to have an initial training period when suboptimal performance is permitted. For such problems it is important to be able to identify when this training period is complete, and the computed policy can be used with high confidence in its future performance. A simple principled criteria for identifying when training has completed is when the error bounds on the value estimates of the current policy are sufficiently small that the optimal policy is fixed, with high probability. We present an upper bound on the amount of training data required to identify the optimal policy as a function of the unknown separation gap between the optimal and the next-best policy values. We illustrate with several small problems that by estimating this gap in an online manner, the number of training samples to provably reach optimality can be significantly lower than predicted offline using a Probably Approximately Correct framework that requires an input epsilon parameter.


Coming Up With Good Excuses: What to do When no Plan Can be Found

AAAI Conferences

When using a planner-based agent architecture, many things can go wrong. First and foremost, an agent might fail to execute one of the planned actions for some reasons. Even more annoying, however, is a situation where the agent is incompetent, i.e., unable to come up with a plan. This might be due to the fact that there are principal reasons that prohibit a successful plan or simply because the task's description is incomplete or incorrect. In either case, an explanation for such a failure would be very helpful. We will address this problem and provide a formalization of coming up with excuses for not being able to find a plan. Based on that, we will present an algorithm that is able to find excuses and demonstrate that such excuses can be found in practical settings in reasonable time.


Perfect Hashing for State Space Exploration on the GPU

AAAI Conferences

This paper exploits parallel computing power of graphics cards to accelerate state space search. We illustrate that modern graphics processing units (GPUs) have the potential to speed up breadth-first search significantly. For a bitvector representation of the search frontier, GPU algorithms with one and two bits per state are presented. Efficient perfect hash functions and their inverse are explored in order to achieve enhanced compression. We report maximal speed-ups of up to a factor of 27 wrt. single core CPU computation.


Planning for Concurrent Action Executions Under Action Duration Uncertainty Using Dynamically Generated Bayesian Networks

AAAI Conferences

An interesting class of planning domains, including planning for daily activities of Mars rovers, involves achievement of goals with time constraints and concurrent actions with probabilistic durations. Current probabilistic approaches, which rely on a discrete time model, introduce a blow up in the search state-space when the two factors of action concurrency and action duration uncertainty are combined. Simulation-based and sampling probabilistic planning approaches would cope with this state explosion by avoiding storing all the explored states in memory, but they remain approximate solution approaches. In this paper, we present an alternative approach relying on a continuous time model which avoids the state explosion caused by time stamping in the presence of action concurrency and action duration uncertainty. Time is represented as a continuous random variable. The dependency between state time variables is conveyed by a Bayesian network, which is dynamically generated by a state-based forward-chaining search based on the action descriptions. A generated plan is characterized by a probability of satisfying a goal. The evaluation of this probability is done by making a query the Bayesian network.


Choosing Path Replanning Strategies for Unmanned Aircraft Systems

AAAI Conferences

Unmanned aircraft systems use a variety of techniques to plan collision-free flight paths given a map of obstacles and no-fly zones. However, maps are not perfect and obstacles may change over time or be detected during flight, which may invalidate paths that the aircraft is already following. Thus, dynamic in-flight replanning is required. Numerous strategies can be used for replanning, where the time requirements and the plan quality associated with each strategy depend on the environment around the original flight path. In this paper, we investigate the use of machine learning techniques, in particular support vector machines, to choose the best possible replanning strategy depending on the amount of time available. The system has been implemented, integrated and tested in hardware-in-the-loop simulation with a Yamaha RMAX helicopter platform.