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Adaptive Bases for Reinforcement Learning
Di Castro, Dotan, Mannor, Shie
We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.
Computing Applicability Conditions for Plans with Loops
Srivastava, Siddharth (University of Massachusetts, Amherst) | Immerman, Neil (University of Massachusetts, Amherst) | Zilberstein, Shlomo (University of Massachusetts, Amherst)
The utility of including loops in plans has been long recognized by the planning community. Loops in a plan help increase both its applicability and the compactness of representation. However, progress in finding such plans has been limited largely due to lack of methods for reasoning about the correctness and safety properties of loops of actions. We present novel algorithms for determining the applicability and progress made by a general class of loops of actions. These methods can be used for directing the search for plans with loops towards greater applicability while guaranteeing termination, as well as in post-processing of computed plans to precisely characterize their applicability. Experimental results demonstrate the efficiency of these algorithms.
The Joy of Forgetting: Faster Anytime Search via Restarting
Richter, Silvia (Griffith University &) | Thayer, Jordan T. (NICTA) | Ruml, Wheeler (University of New Hampshire)
Anytime search algorithms solve optimisation problems by quickly finding a (usually suboptimal) first solution and then finding improved solutions when given additional time. To deliver an initial solution quickly, they are typically greedy with respect to the heuristic cost-to-go estimate h. In this paper, we show that this low-h bias can cause poor performance if the greedy search makes early mistakes. Building on this observation, we present a new anytime approach that restarts the search from the initial state every time a new solution is found. We demonstrate the utility of our method via experiments in PDDL planning as well as other domains, and show that it is particularly useful for problems where the heuristic has systematic errors.
Using Backwards Generated Goals for Heuristic Planning
Alcázar, Vidal (Universidad Carlos III de Madrid) | Borrajo, Daniel (Universidad Carlos III de Madrid) | López, Carlos Linares (Universidad Carlos III de Madrid)
Forward State Planning with Reachability Heuristics is arguably the most successful approach to Automated Planning up to date. In addition to an estimation of the distance to the goal, relaxed plans obtained with such heuristics provide the search with useful information such as helpful actions and look-ahead states. However, this information is extracted only from the beginning of the relaxed plan. In this paper, we propose using information extracted from the last actions in the relaxed plan to generate intermediate goals backwards. This allows us to use information from previous computations of the heuristic and reduce the depth of the search tree.
Shopper: A System for Executing and Simulating Expressive Plans
Goldman, Robert P. (SIFT, LLC) | Maraist, John (SIFT, LLC)
We present Shopper, a plan execution engine that facilitates experimental evaluation of plans and makes it easier for planning researchers to incorporate replanning. Shopper interprets the LTML plan language, which extends PDDL in two major ways: with more expressive control structures, and with support for semantic web services modeled on OWL-S. LTML's command structures include not only conventional ones such as branching, iteration, and procedure calls, but also features needed to handle HTN plans, such as precondition-filtered method choice. Unlike conventional programming languages, LTML supports interaction with the agent's belief store, so that its execution semantics line up with those assumed by planners. LTML actions extend PDDL actions in having outputs as well as effects, which means that they can support actions that sense the world; an important special case of this is semantic web services, which reveal information about a state hidden from the agent. To support experimentation as well as action in the real world, Shopper accommodates multiple, swappable implementations of its primitive action API. For example, one may interact with real web services through SOAP and WSDL, or with simulated web services through local procedure calls. We describe novel features of LTML, the interpretation strategy, swappable back-ends, and the implementation.
Handling Goal Utility Dependencies in a Satisfiability Framework
Russell, Richard Anthony (University of Cambridge) | Holden, Sean (University of Cambridge)
Goal utility dependencies arise when the utility of achieving a goal depends on the other goals that are achieved with it. This complicates the planning procedure because achieving a new goal can potentially alter the utilities of all the other goals currently achieved. In this paper, we present an encoding procedure that enables general-purpose Max-SAT solvers to be used to solve planning problems with goal utility dependencies. We compare this approach to one using integer programming via an empirical evaluation using benchmark problems from past international planning competitions. Our results indicate that this approach is competitive and sometimes more successful than an integer programming one -- solving two to three times more subproblems in some domains, while being outperformed by only a significantly smaller margin in others.
Waking Up a Sleeping Rabbit: On Natural-Language Sentence Generation with FF
Koller, Alexander (Saarland University) | Hoffmann, Joerg (INRIA)
We present a planning domain that encodes the problem of generating natural language sentences. This domain has a number of features that provoke fairly unusual behavior in planners. In particular, hitherto no existing automated planner was sufficiently effective to be of practical value in this application. We analyze in detail the reasons for ineffectiveness in FF, resulting in a few minor implementation fixes in FF's preprocessor, and in a basic reconfiguration of its search options. The performance of the modified FF is up to several orders of magnitude better than that of the original FF, and for the first time makes automated planners a practical possibility for this application. Beside thus highlighting the importance of preprocessing and automated configuration techniques, we show that the domain still poses several interesting challenges to the development of search heuristics.
The Scanalyzer Domain: Greenhouse Logistics as a Planning Problem
Helmert, Malte (Albert-Ludwigs-Universität Freiburg) | Lasinger, Hauke (LemnaTec GmbH)
We introduce the Scanalyzer planning domain, a domain for classical planning which models the problem of automatic greenhouse logistic management. At its mathematical core, the Scanalyzer domain is a permutation problem with striking similarities to common search benchmarks such as Rubik's Cube or TopSpin. At the same time, it is also a real application domain, and efficient algorithms for the problem are of considerable practical interest. The Scanalyzer domain was used as a benchmark for sequential planners at the last International Planning Competition. The competition results show that domain-independent automated planners can find solutions of comparable quality to those generated by specialized algorithms developed by domain experts, while being considerably more flexible.
Combined Task and Motion Planning for Mobile Manipulation
Wolfe, Jason (University of California, Berkeley) | Marthi, Bhaskara (Willow Garage, Inc) | Russell, Stuart (University of California, Berkeley)
We present a hierarchical planning system and its application to robotic manipulation. The novel features of the system are: 1) it finds high-quality kinematic solutions to task-level problems; 2) it takes advantage of subtask-specific irrelevance information, reusing optimal solutions to state-abstracted subproblems across the search space. We briefly describe how the system handles uncertainty during plan execution, and present results on discrete problems as well as pick-and-place tasks for a mobile robot.
On Adversarial Search Spaces and Sampling-Based Planning
Ramanujan, Raghuram (Cornell University) | Sabharwal, Ashish (Cornell University) | Selman, Bart (Cornell University)
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for planning, has recently been the subject of great interest in adversarial reasoning. UCT has been shown to outperform traditional minimax based approaches in several challenging domains such as Go and Kriegspiel, although minimax search still prevails in other domains such as Chess. This work provides insights into the properties of adversarial search spaces that play a key role in the success or failure of UCT and similar sampling-based approaches. We show that certain "early loss" or "shallow trap" configurations, while unlikely in Go, occur surprisingly often in games like Chess (even in grandmaster games). We provide evidence that UCT, unlike minimax search, is unable to identify such traps in Chess and spends a great deal of time exploring much deeper game play than needed.