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Learning Bounded Treewidth Bayesian Networks

Neural Information Processing Systems

With the increased availability of data for complex domains, it is desirable to learn Bayesian network structures that are sufficiently expressive for generalization while also allowing for tractable inference. While the method of thin junction trees can, in principle, be used for this purpose, its fully greedy nature makes it prone to overfitting, particularly when data is scarce. In this work we present a novel method for learning Bayesian networks of bounded treewidth that employs global structure modifications and that is polynomial in the size of the graph and the treewidth bound. At the heart of our method is a triangulated graph that we dynamically update in a way that facilitates the addition of chain structures that increase the bound on the model's treewidth by at most one. We demonstrate the effectiveness of our ``treewidth-friendly'' method on several real-life datasets. Importantly, we also show that by using global operators, we are able to achieve better generalization even when learning Bayesian networks of unbounded treewidth.


A Convex Upper Bound on the Log-Partition Function for Binary Distributions

Neural Information Processing Systems

We consider the problem of bounding from above the log-partition function corresponding to second-order Ising models for binary distributions. We introduce a new bound, the cardinality bound, which can be computed via convex optimization. The corresponding error on the logpartition functionis bounded above by twice the distance, in model parameter space, to a class of "standard" Ising models, for which variable interdependence is described via a simple mean field term. In the context of maximum-likelihood, using the new bound instead of the exact log-partition function, while constraining the distance to the class of standard Ising models, leads not only to a good approximation to the log-partition function, but also to a model that is parsimonious, and easily interpretable.We compare our bound with the log-determinant bound introduced by Wainwright and Jordan (2006), and show that when the l


Generative and Discriminative Learning with Unknown Labeling Bias

Neural Information Processing Systems

We apply robust Bayesian decision theory to improve both generative and discriminative learners under bias in class proportions in labeled training data, when the true class proportions are unknown. For the generative case, we derive an entropy-based weighting that maximizes expected log likelihood under the worst-case true class proportions. For the discriminative case, we derive a multinomial logistic model that minimizes worst-case conditional log loss. We apply our theory to the modeling of species geographic distributions from presence data, an extreme case of label bias since there is no absence data. On a benchmark dataset, we find that entropy-based weighting offers an improvement over constant estimates of class proportions, consistently reducing log loss on unbiased test data.



Load and Attentional Bayes

Neural Information Processing Systems

Selective attention is a most intensively studied psychological phenomenon, rife with theoretical suggestions and schisms. A critical idea is that of limited capacity, the allocation of which has produced half a century's worth of conflict about such phenomena as early and late selection. An influential resolution of this debate is based on the notion of perceptual load (Lavie, 2005, TICS, 9: 75), which suggests that low-load, easy tasks, because they underuse the total capacity of attention, mandatorily lead to the processing of stimuli that are irrelevant to the current attentional set; whereas high-load, difficult tasks grab all resources for themselves, leaving distractors high and dry. We argue that this theory presents a challenge to Bayesian theories of attention, and suggest an alternative, statistical, account of key supporting data.


Particle Filter-based Policy Gradient in POMDPs

Neural Information Processing Systems

Our setting is a Partially Observable Markov Decision Process with continuous state, observation and action spaces. Decisions are based on a Particle Filter for estimating the belief state given past observations. We consider a policy gradient approach for parameterized policy optimization. For that purpose, we investigate sensitivity analysis of the performance measure with respect to the parameters of the policy, focusing on Finite Difference (FD) techniques. We show that the naive FD is subject to variance explosion because of the non-smoothness of the resampling procedure. We propose a more sophisticated FD method which overcomes this problem and establish its consistency.


Using Bayesian Dynamical Systems for Motion Template Libraries

Neural Information Processing Systems

Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent impressive results range from humanoid robot movement generation to timing models of human motions. The automatic generation of skill libraries containing multiple motion templates is an important step in robot learning. Such a skill learning system needs to cluster similar movements together and represent each resulting motion template as a generative model which is subsequently used for the execution of the behavior by a robot system. In this paper, we show how human trajectories captured as multidimensional time-series can be clustered using Bayesian mixtures of linear Gaussian state-space models based on the similarity of their dynamics. The appropriate number of templates is automatically determined by enforcing a parsimonious parametrization. As the resulting model is intractable, we introduce a novel approximation method based on variational Bayes, which is especially designed to enable the use of efficient inference algorithms. On recorded human Balero movements, this method is not only capable of finding reasonable motion templates but also yields a generative model which works well in the execution of this complex task on a simulated anthropomorphic SARCOS arm.


Privacy-preserving logistic regression

Neural Information Processing Systems

This paper addresses the important tradeoff between privacy and learnability, when designing algorithms for learning from private databases. First we apply an idea of Dwork et al. to design a specific privacy-preserving machine learning algorithm, logistic regression. This involves bounding the sensitivity of logistic regression, and perturbing the learned classifier with noise proportional to the sensitivity. Noting that the approach of Dwork et al. has limitations when applied to other machine learning algorithms, we then present another privacy-preserving logistic regression algorithm. The algorithm is based on solving a perturbed objective, and does not depend on the sensitivity. We prove that our algorithm preserves privacy in the model due to Dwork et al., and we provide a learning performance guarantee. Our work also reveals an interesting connection between regularization and privacy.


Tighter Bounds for Structured Estimation

Neural Information Processing Systems

Large-margin structured estimation methods work by minimizing a convex upper bound of loss functions. While they allow for efficient optimization algorithms, these convex formulations are not tight and sacrifice the ability to accurately model the true loss. We present tighter non-convex bounds based on generalizing the notion of a ramp loss from binary classification to structured estimation. We show that a small modification of existing optimization algorithms suffices to solve this modified problem. On structured prediction tasks such as protein sequence alignment and web page ranking, our algorithm leads to improved accuracy.


Mortal Multi-Armed Bandits

Neural Information Processing Systems

We formulate and study a new variant of the $k$-armed bandit problem, motivated by e-commerce applications. In our model, arms have (stochastic) lifetime after which they expire. In this setting an algorithm needs to continuously explore new arms, in contrast to the standard $k$-armed bandit model in which arms are available indefinitely and exploration is reduced once an optimal arm is identified with near-certainty. The main motivation for our setting is online-advertising, where ads have limited lifetime due to, for example, the nature of their content and their campaign budget. An algorithm needs to choose among a large collection of ads, more than can be fully explored within the ads' lifetime. We present an optimal algorithm for the state-aware (deterministic reward function) case, and build on this technique to obtain an algorithm for the state-oblivious (stochastic reward function) case. Empirical studies on various reward distributions, including one derived from a real-world ad serving application, show that the proposed algorithms significantly outperform the standard multi-armed bandit approaches applied to these settings.