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Embedding Non-Ground Logic Programs into Autoepistemic Logic for Knowledge Base Combination

arXiv.org Artificial Intelligence

In the context of the Semantic Web, several approaches to the combination of ontologies, given in terms of theories of classical first-order logic and rule bases, have been proposed. They either cast rules into classical logic or limit the interaction between rules and ontologies. Autoepistemic logic (AEL) is an attractive formalism which allows to overcome these limitations, by serving as a uniform host language to embed ontologies and nonmonotonic logic programs into it. For the latter, so far only the propositional setting has been considered. In this paper, we present three embeddings of normal and three embeddings of disjunctive non-ground logic programs under the stable model semantics into first-order AEL. While the embeddings all correspond with respect to objective ground atoms, differences arise when considering non-atomic formulas and combinations with first-order theories. We compare the embeddings with respect to stable expansions and autoepistemic consequences, considering the embeddings by themselves, as well as combinations with classical theories. Our results reveal differences and correspondences of the embeddings and provide useful guidance in the choice of a particular embedding for knowledge combination.


Game Information System

arXiv.org Artificial Intelligence

In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information System and game is breakthrough to achieve organizations' performance. The Game Information System will run the Information System with game and how game can be implemented to run the Information System. Game is not only for fun and entertainment, but will be a challenge to combine fun and entertainment with Information System. The Challenge to run the information system with entertainment, deliver the entertainment with information system all at once. Game information system can be implemented in many sectors as like the information system itself but in difference's view. A view of game which people can joy and happy and do their transaction as a fun things.


Virtual information system on working area

arXiv.org Artificial Intelligence

In order to get strategic positioning for competition in business organization, the information system must be ahead in this information age where the information as one of the weapons to win the competition and in the right hand the information will become a right bullet. The information system with the information technology support isn't enough if just only on internet or implemented with internet technology. The growth of information technology as tools for helping and making people easy to use must be accompanied by wanting to make fun and happy when they make contact with the information technology itself. Basically human like to play, since childhood human have been playing, free and happy and when human grow up they can't play as much as when human was in their childhood. We have to develop the information system which is not perform information system itself but can help human to explore their natural instinct for playing, making fun and happiness when they interact with the information system. Virtual information system is the way to present playing and having fun atmosphere on working area.


Landau Theory of Adaptive Integration in Computational Intelligence

arXiv.org Artificial Intelligence

Computational Intelligence (CI) is a sub-branch of Artificial Intelligence paradigm focusing on the study of adaptive mechanisms to enable or facilitate intelligent behavior in complex and changing environments. There are several paradigms of CI [like artificial neural networks, evolutionary computations, swarm intelligence, artificial immune systems, fuzzy systems and many others], each of these has its origins in biological systems [biological neural systems, natural Darwinian evolution, social behavior, immune system, interactions of organisms with their environment]. Most of those paradigms evolved into separate machine learning (ML) techniques, where probabilistic methods are used complementary with CI techniques in order to effectively combine elements of learning, adaptation, evolution and Fuzzy logic to create heuristic algorithms that are, in some sense, intelligent. The current trend is to develop consensus techniques, since no single machine learning algorithms is superior to others in all possible situations. In order to overcome this problem several meta-approaches were proposed in ML focusing on the integration of results from different methods into single prediction. We discuss here the Landau theory for the nonlinear equation that can describe the adaptive integration of information acquired from an ensemble of independent learning agents. The influence of each individual agent on other learners is described similarly to the social impact theory. The final decision outcome for the consensus system is calculated using majority rule in the stationary limit, yet the minority solutions can survive inside the majority population as the complex intermittent clusters of opposite opinion.


Building Computer Network Attacks

arXiv.org Artificial Intelligence

In this work we start walking the path to a new perspective for viewing cyberwarfare scenarios, by introducing conceptual tools (a formal model) to evaluate the costs of an attack, to describe the theater of operations, targets, missions, actions, plans and assets involved in cyberwarfare attacks. We also describe two applications of this model: autonomous planning leading to automated penetration tests, and attack simulations, allowing a system administrator to evaluate the vulnerabilities of his network.


The Deterministic Dendritic Cell Algorithm

arXiv.org Artificial Intelligence

The Dendritic Cell Algorithm is an immune-inspired algorithm orig- inally based on the function of natural dendritic cells. The original instantiation of the algorithm is a highly stochastic algorithm. While the performance of the algorithm is good when applied to large real-time datasets, it is difficult to anal- yse due to the number of random-based elements. In this paper a deterministic version of the algorithm is proposed, implemented and tested using a port scan dataset to provide a controllable system. This version consists of a controllable amount of parameters, which are experimented with in this paper. In addition the effects are examined of the use of time windows and variation on the number of cells, both which are shown to influence the algorithm. Finally a novel metric for the assessment of the algorithms output is introduced and proves to be a more sensitive metric than the metric used with the original Dendritic Cell Algorithm.


Towards the Design of Heuristics by Means of Self-Assembly

arXiv.org Artificial Intelligence

The current investigations on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for the problem at hand. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problem specific and effective strategy. Hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem at hand. Some approaches like genetic programming have been proposed for this. In this paper, we explore an elegant nature-inspired alternative based on self-assembly construction processes, in which structures emerge out of local interactions between autonomous components. This idea arises from previous works in which computational models of self-assembly were subject to evolutionary design in order to perform the automatic construction of user-defined structures. Then, the aim of this paper is to present a novel methodology for the automated design of heuristics by means of self-assembly.


Towards a Conceptual Framework for Innate Immunity

arXiv.org Artificial Intelligence

Innate immunity now occupies a central role in immunology. However, artificial immune system models have largely been inspired by adaptive not innate immunity. This paper reviews the biological principles and properties of innate immunity and, adopting a conceptual framework, asks how these can be incorporated into artificial models. The aim is to outline a meta-framework for models of innate immunity.


ToLeRating UR-STD

arXiv.org Artificial Intelligence

A new emerging paradigm of Uncertain Risk of Suspicion, Threat and Danger, observed across the field of information security, is described. Based on this paradigm a novel approach to anomaly detection is presented. Our approach is based on a simple yet powerful analogy from the innate part of the human immune system, the Toll-Like Receptors. We argue that such receptors incorporated as part of an anomaly detector enhance the detector's ability to distinguish normal and anomalous behaviour. In addition we propose that Toll-Like Receptors enable the classification of detected anomalies based on the types of attacks that perpetrate the anomalous behaviour. Classification of such type is either missing in existing literature or is not fit for the purpose of reducing the burden of an administrator of an intrusion detection system. For our model to work, we propose the creation of a taxonomy of the digital Acytota, based on which our receptors are created.


The DCA:SOMe Comparison A comparative study between two biologically-inspired algorithms

arXiv.org Artificial Intelligence

The Dendritic Cell Algorithm (DCA) is an immune-inspired algorithm, developed for the purpose of anomaly detection. The algorithm performs multi-sensor data fusion and correlation which results in a 'context aware' detection system. Previous applications of the DCA have included the detection of potentially malicious port scanning activity, where it has produced high rates of true positives and low rates of false positives. In this work we aim to compare the performance of the DCA and of a Self-Organizing Map (SOM) when applied to the detection of SYN port scans, through experimental analysis. A SOM is an ideal candidate for comparison as it shares similarities with the DCA in terms of the data fusion method employed. It is shown that the results of the two systems are comparable, and both produce false positives for the same processes. This shows that the DCA can produce anomaly detection results to the same standard as an established technique.