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Temporal Planning for Interacting Durative Actions with Continuous Effects
Kecici, Serdar (Istanbul Technical University) | Talay, Sanem Sariel (Istanbul Technical University)
We consider planning domains with both discrete and continuous changes. Continuous change occurs especially when agents share time-dependent critical resources. In these cases, besides discrete and continuous changes, their interactions should also be taken into consideration. However concurrency of durative actions with interacting continuous effects cannot be exploited by existing temporal planners. To overcome this problem, we propose an action lifting approach and we analyze path sharing problem to illustrate interaction of continuous linear effects in the planning domain.
CAO: A Fully Automatic Emoticon Analysis System
Ptaszynski, Michal (Hokkaido University) | Maciejewski, Jacek (Hokkaido University) | Dybala, Pawel (Hokkaido University) | Rzepka, Rafal (Hokkaido University) | Araki, Kenji (Hokkaido University)
This paper presents CAO, a system for affect analysis of emoticons. Emoticons are strings of symbols widely used in text-based online communication to convey emotions. It extracts emoticons from input and determines specific emotions they express. Firstly, by matching the extracted emoticons to a raw emoticon database, containing over ten thousand emoticon samples extracted from the Web and annotated automatically. The emoticons for which emotion types could not be determined using only this database, are automatically divided into semantic areas representing "mouths" or "eyes," based on the theory of kinesics. The areas are automatically annotated according to their co-occurrence in the database. The annotation is firstly based on the eye-mouth-eye triplet, and if no such triplet is found, all semantic areas are estimated separately. This provides the system coverage exceeding 3 million possibilities. The evaluation, performed on both training and test sets, confirmed the system's capability to sufficiently detect and extract any emoticon, analyze its semantic structure and estimate the potential emotion types expressed. The system achieved nearly ideal scores, outperforming existing emoticon analysis systems.
Security Games with Arbitrary Schedules: A Branch and Price Approach
Jain, Manish (University of Southern California) | Kardes, Erim (University of Southern California) | Kiekintveld, Christopher (University of Southern California) | Ordonez, Fernando (University of Southern California) | Tambe, Milind (University of Southern California)
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms used to solve these games find optimal randomized schedules to allocate security resources for infrastructure protection. Unfortunately, the state of the art algorithms either fail to scale or to provide a correct solution for large problems with arbitrary scheduling constraints. We introduce ASPEN, a branch-and-price approach that overcomes these limitations based on two key contributions: (i) A column-generation approach that exploits a novel network flow representation, avoiding a combinatorial explosion of schedule allocations; (ii) A branch-and-bound algorithm that generates bounds via a fast algorithm for solving security games with relaxed scheduling constraints. ASPEN is the first known method for efficiently solving massive security games with arbitrary schedules.
An Integrated Systems Approach to Explanation-Based Conceptual Change
Friedman, Scott (Northwestern University) | Forbus, Kenneth (Northwestern University)
Understanding conceptual change is an important problem in modeling human cognition and in making integrated AI systems that can learn autonomously. This paper describes a model of explanation-based conceptual change, integrating sketch understanding, analogical processing, qualitative models, truth-maintenance, and heuristic-based reasoning within the Companions cognitive architecture. Sketch understanding is used to automatically encode stimuli in the form of comic strips. Qualitative models and conceptual quantities are constructed for new phenomena via analogical reasoning and heuristics. Truth-maintenance is used to integrate conceptual and episodic knowledge into explanations, and heuristics are used to modify existing conceptual knowledge in order to produce better explanations. We simulate the learning and revision of the concept of force, testing the concepts learned via a questionnaire of sketches given to students, showing that our model follows a similar learning trajectory.
Evolving Compiler Heuristics to Manage Communication and Contention
Taylor, Matthew E. (Lafayette College) | Coons, Katherine E. (University of Texas, Austin) | Robatmili, Behnam (University of Texas, Austin) | Maher, Bertrand A. (University of Texas, Austin) | Burger, Doug (Microsoft Research) | McKinley, Kathryn S. (University of Texas, Austin)
As computer architectures become increasingly complex, hand-tuning compiler heuristics becomes increasingly tedious and time consuming for compiler developers. This paper presents a case study that uses a genetic algorithm to learn a compiler policy. The target policy implicitly balances communication and contention among processing elements of the TRIPS processor, a physically realized prototype chip. We learn specialized policies for individual programs as well as general policies that work well across all programs. We also employ a two-stage method that first classifies the code being compiled based on salient characteristics, and then chooses a specialized policy based on that classification. This work is particularly interesting for the AI community because it 1) emphasizes the need for increased collaboration between AI researchers and researchers from other branches of computer science and 2) discusses a machine learning setup where training on the custom hardware requires weeks of training, rather than the more typical minutes or hours.
Dominance Testing via Model Checking
Santhanam, Ganesh Ram (Iowa State University) | Basu, Samik (Iowa State University) | Honavar, Vasant (Iowa State University)
Dominance testing, the problem of determining whether an outcome is preferred over another, is of fundamental importance in many applications. Hence, there is a need for algorithms and tools for dominance testing. CP-nets and TCP-nets are some of the widely studied languages for representing and reasoning with preferences. We reduce dominance testing in TCP-nets to reachability analysis in a graph of outcomes. We provide an encoding of TCP-nets in the form of a Kripke structure for CTL. We show how to compute dominance using NuSMV, a model checker for CTL. We present results of experiments that demonstrate the feasibility of our approach to dominance testing.
Efficient Spectral Feature Selection with Minimum Redundancy
Zhao, Zheng (Arizona State University) | Wang, Lei (The Australian National University) | Liu, Huan (Arizona State University)
Spectral feature selection identifies relevant features by measuring their capability of preserving sample similarity. It provides a powerful framework for both supervised and unsupervised feature selection, and has been proven to be effective in many real-world applications. One common drawback associated with most existing spectral feature selection algorithms is that they evaluate features individually and cannot identify redundant features. Since redundant features can have significant adverse effect on learning performance, it is necessary to address this limitation for spectral feature selection. To this end, we propose a novel spectral feature selection algorithm to handle feature redundancy, adopting an embedded model. The algorithm is derived from a formulation based on a sparse multi-output regression with a L 2,1 -norm constraint. We conduct theoretical analysis on the properties of its optimal solutions, paving the way for designing an efficient path-following solver. Extensive experiments show that the proposed algorithm can do well in both selecting relevant features and removing redundancy.
The Boosting Effect of Exploratory Behaviors
Sinapov, Jivko (Iowa State University) | Stoytchev, Alexander (Iowa State University)
Active object exploration is one of the hallmarks of human and animal intelligence. Research in psychology has shown that the use of multiple exploratory behaviors is crucial for learning about objects. Inspired by such research, recent work in robotics has demonstrated that by performing multiple exploratory behaviors a robot can dramatically improve its object recognition rate. But what is the cause of this improvement? To answer this question, this paper examines the conditions under which combining information from multiple behaviors and sensory modalities leads to better object recognition results. Two different problems are considered: interactive object recognition using auditory and proprioceptive feedback, and surface texture recognition using tactile and proprioceptive feedback. Analysis of the results shows that metrics designed to estimate classifier model diversity can explain the improvement in recognition accuracy. This finding establishes, for the first time, an important link between empirical studies of exploratory behaviors in robotics and theoretical results on boosting in machine learning.
Multi-Task Sparse Discriminant Analysis (MtSDA) with Overlapping Categories
Han, Yahong (Zhejiang University) | Wu, Fei (Zhejiang University) | Jia, Jinzhu (University of California, Berkeley) | Zhuang, Yueting (Zhejiang University) | Yu, Bin (University of California, Berkeley)
Multi-task learning aims at combining information across tasks to boost prediction performance, especially when the number of training samples is small and the number of predictors is very large. In this paper, we first extend the Sparse Discriminate Analysis (SDA) of Clemmensen et al.. We call this Multi-task Sparse Discriminate Analysis (MtSDA). MtSDA formulates multi-label prediction as a quadratic optimization problem whereas SDA obtains single labels via a nearest class mean rule. Second, we propose a class of equicorrelation matrices to use in MtSDA which includes the identity matrix. MtSDA with both matrices are compared with singletask learning (SVM and LDA+SVM) and multi-task learning (HSML). The comparisons are made on real data sets in terms of AUC and F-measure. The data results show that MtSDA outperforms other methods substantially almost all the time and in some cases MtSDA with the equicorrelation matrix substantially outperforms MtSDA with identity matrix.
Using Bisimulation for Policy Transfer in MDPs
Castro, Pablo Samuel (McGill University) | Precup, Doina (McGill University)
Knowledge transfer has been suggested as a useful approach for solving large Markov Decision Processes. The main idea is to compute a decision-making policy in one environment and use it in a different environment, provided the two are ”close enough”. In this paper, we use bisimulation-style metrics (Ferns et al., 2004) to guide knowledge transfer. We propose algorithms that decide what actions to transfer from the policy computed on a small MDP task to a large task, given the bisimulation distance between states in the two tasks. We demonstrate the inherent ”pessimism” of bisimulation metrics and present variants of this metric aimed to overcome this pessimism, leading to improved action transfer. We also show that using this approach for transferring temporally extended actions (Sutton et al., 1999) is more successful than using it exclusively with primitive actions. We present theoretical guarantees on the quality of the transferred policy, as well as promising empirical results.