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Computing Cost-Optimal Definitely Discriminating Tests

AAAI Conferences

The goal of testing is to discriminate between multiple hypotheses about a system - for example, different fault diagnoses - by applying input patterns and verifying or falsifying the hypotheses from the observed outputs. Definitely discriminating tests (DDTs) are those input patterns that are guaranteed to discriminate between different hypotheses of non-deterministic systems. Finding DDTs is important in practice, but can be very expensive. Even more challenging is the problem of finding a DDT that minimizes the cost of the testing process, i.e., an input pattern that can be most cheaply enforced and that is a DDT. This paper addresses both problems. We show how we can transform a given problem into a Boolean structure in decomposable negation normal form (DNNF), and extract from it a Boolean formula whose models correspond to DDTs. This allows us to harness recent advances in both knowledge compilation and satisfiability for efficient and scalable DDT computation in practice. Furthermore, we show how we can generate a DNNF structure compactly encoding all DDTs of the problem and use it to obtain a cost-optimal DDT in time linear in the size of the structure. Experimental results from a real-world application show that our method can compute DDTs in less than 1 second for instances that were previously intractable, and cost-optimal DDTs in less than 20 seconds where previous approaches could not even compute an arbitrary DDT.


Visual Contextual Advertising: Bringing Textual Advertisements to Images

AAAI Conferences

Advertising in the case of textual Web pages has been studied extensively by many researchers. However, with the increasing amount of multimedia data such as image, audio and video on the Web, the need for recommending advertisement for the multimedia data is becoming a reality. In this paper, we address the novel problem of visual contextual advertising, which is to directly advertise when users are viewing images which do not have any surrounding text. A key challenging issue of visual contextual advertising is that images and advertisements are usually represented in image space and word space respectively, which are quite different with each other inherently. As a result, existing methods for Web page advertising are inapplicable since they represent both Web pages and advertisement in the same word space. In order to solve the problem, we propose to exploit the social Web to link these two feature spaces together. In particular, we present a unified generative model to integrate advertisements, words and images. Specifically, our solution combines two parts in a principled approach: First, we transform images from a image feature space to a word space utilizing the knowledge from images with annotations from social Web. Then, a language model based approach is applied to estimate the relevance between transformed images and advertisements. Moreover, in this model, the probability of recommending an advertisement can be inferred efficiently given an image, which enables potential applications to online advertising.


Relative Entropy Policy Search

AAAI Conferences

Policy search is a successful approach to reinforcement learning. However, policy improvements often result in the loss of information. Hence, it has been marred by premature convergence and implausible solutions. As first suggested in the context of covariant policy gradients, many of these problems may be addressed by constraining the information loss. In this paper, we continue this path of reasoning and suggest the Relative Entropy Policy Search (REPS) method. The resulting method differs significantly from previous policy gradient approaches and yields an exact update step. It can be shown to work well on typical reinforcement learning benchmark problems.


Community-Guided Learning: Exploiting Mobile Sensor Users to Model Human Behavior

AAAI Conferences

Modeling human behavior requires vast quantities of accurately labeled training data, but for ubiquitous people-aware applications such data is rarely attainable. Even researchers make mistakes when labeling data, and consistent, reliable labels from low-commitment users are rare. In particular, users may give identical labels to activities with characteristically different signatures (e.g., labeling eating at home or at a restaurant as "dinner") or may give different labels to the same context (e.g., "work" vs. "office"). In this scenario, labels are unreliable but nonetheless contain valuable information for classification. To facilitate learning in such unconstrained labeling scenarios, we propose Community-Guided Learning (CGL), a framework that allows existing classifiers to learn robustly from unreliably-labeled user-submitted data. CGL exploits the underlying structure in the data and the unconstrained labels to intelligently group crowd-sourced data. We demonstrate how to use similarity measures to determine when and how to split and merge contributions from different labeled categories and present experimental results that demonstrate the effectiveness of our framework.


How Incomplete Is Your Semantic Web Reasoner?

AAAI Conferences

Conjunctive query answering is a key reasoning service for many ontology-based applications. In order to improve scalability, many Semantic Web query answering systems give up completeness (i.e., they do not guarantee to return all query answers). It may be useful or even critical to the designers and users of such systems to understand how much and what kind of information is (potentially) being lost. We present a method for generating test data that can be used to provide at least partial answers to these questions, a purpose for which existing benchmarks are not well suited. In addition to developing a general framework that formalises the problem, we describe practical data generation algorithms for some popular ontology languages, and present some very encouraging results from our preliminary evaluation.


Goal-Driven Autonomy in a Navy Strategy Simulation

AAAI Conferences

Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous events. We present ARTUE (Autonomous Response to Unexpected Events), a domain-independent autonomous agent that dynamically reasons about what goals to pursue in response to unexpected circumstances in these types of environments. ARTUE integrates AI research in planning, environment monitoring, explanation, goal generation, and goal management. To explain our conceptualization of the problem ARTUE addresses, we present a new conceptual framework, goal-driven autonomy, for agents that reason about their goals. We evaluate ARTUE on scenarios in the TAO Sandbox, a Navy training simulation, and demonstrate its novel architecture, which includes components for Hierarchical Task Network planning, explanation, and goal management. Our evaluation shows that ARTUE can perform well in a complex environment and that each component is necessary and contributes to the performance of the integrated system.


1.6-Bit Pattern Databases

AAAI Conferences

We present a new technique to compress pattern databases to provide consistent heuristics without loss of information. We store the heuristic estimate modulo three, requiring only two bits per entry or in a more compact representation, only 1.6 bits. This allows us to store a pattern database with more entries in the same amount of memory as an uncompressed pattern database. These compression techniques are most useful where lossy compression using cliques or their generalization is not possible or where adjacent entries in the pattern database are not highly correlated. We compare both techniques to the best existing compression methods for the Top-Spin puzzle, Rubik's cube, the 4-peg Towers of Hanoi problem, and the 24 puzzle. Under certain conditions, our best implementations for the Top-Spin puzzle and Rubik's cube outperform the respective state of the art solvers by a factor of four.


Finding Optimal Solutions to Cooperative Pathfinding Problems

AAAI Conferences

In cooperative pathfinding problems, non-interfering paths that bring each agent from its current state to its goal state must be planned for multiple agents. We present the first practical, admissible, and complete algorithm for solving problems of this kind. First, we propose a technique called operator decomposition, which can be used to reduce the branching factors of many search algorithms, including algorithms for cooperative pathfinding. We then show how a type of independence common in instances of cooperative pathfinding problems can be exploited. Next, we take the idea of exploiting independent subproblems further by adding improvements that allow the algorithm to recognize many more cases of such independence. Finally, we show empirically that these techniques drastically improve the performance of the standard admissible algorithm for the cooperative pathfinding problem, and that their combination results in a complete algorithm capable of optimally solving relatively large problems in milliseconds.


Dynamic Auction: A Tractable Auction Procedure

AAAI Conferences

Auction processes have been a well-established research Different from one-shot combinatorial auctions, the main theme in economics and recently become an emerging research issue of a dynamic auction is whether the procedure can lead topic in AI due to a set of related computational challenges to an equilibrium state (Walrasian equilibrium) at which all (Cramton et al. 2006). It is well-known that the problem the selling items are effectively allocated to the buyers (equilibrium of winner determination in a combinatorial auction is allocation) and the price of each bundle of items NPcomplete (Rothkopf et al. 1998; Sandholm 2002). However, gives the buyers their best values (equilibrium price). It most of the discussions on the computational issues has been observed that without certain assumptions on buyers' of combinatorial auctions are based on one-shot sealed-bid value functions, there is no guarantee for a dynamic mechanisms. This paper aims to make a contribution towards auction to converge toward an equilibrium (Gul and Stacchetti the discussions on dynamic procedures of combinatorial 1999). Kelso and Crawford (1982) proposed a condition, auctions.


A Fast Heuristic Search Algorithm for Finding the Longest Common Subsequence of Multiple Strings

AAAI Conferences

Finding the longest common subsequence (LCS) of multiple strings is an NP-hard problem, with many applications in the areas of bioinformatics and computational genomics. Although significant efforts have been made to address the problem and its special cases, the increasing complexity and size of biological data require more efficient methods applicable to an arbitrary number of strings. In this paper, a novel search algorithm, MLCS-A*, is presented for the general case of multiple LCS (or MLCS) problems. MLCS-A* is a variant of the A* algorithm. It maximizes a new heuristic estimate of the LCS in each search step so that the longest common subsequence can be found. As a natural extension of MLCS-A*, a fast algorithm, MLCS-APP, is also proposed to deal with large volume of biological data for which finding a LCS within reasonable time is impossible. The benchmark test shows that MLCS-APP is able to extract common subsequences close to the optimal ones and that MLCS-APP significantly outperforms existing heuristic approaches. When applied to 8 protein domain families, MLCS-APP produced more accurate results than existing multiple sequence alignment methods.