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Progress on Agent Coordination with Cooperative Auctions

AAAI Conferences

Auctions are promising decentralized methods for teams of agents to allocate and re-allocate tasks among themselves in dynamic, partially known and time-constrained domains with positive or negative synergies among tasks. Auction-based coordination systems are easy to understand, simple to implement and broadly applicable. They promise to be efficient both in communication (since agents communicate only essential summary information) and in computation (since agents compute their bids in parallel). Artificial intelligence research has explored auction-based coordination systems since the early work on contract networks, mostly from an experimental perspective. This overview paper describes our recent progress towards creating a framework for the design and analysis of cooperative auctions for agent coordination.


Non-I.I.D. Multi-Instance Dimensionality Reduction by Learning a Maximum Bag Margin Subspace

AAAI Conferences

Multi-instance learning, as other machine learning tasks, also suffers from the curse of dimensionality. Although dimensionality reduction methods have been investigated for many years, multi-instance dimensionality reduction methods remain untouched. On the other hand, most algorithms in multi- instance framework treat instances in each bag as independently and identically distributed samples, which fails to utilize the structure information conveyed by instances in a bag. In this paper, we propose a multi-instance dimensionality reduction method, which treats instances in each bag as non-i.i.d. samples. We regard every bag as a whole entity and define a bag margin objective function. By maximizing the margin of positive and negative bags, we learn a subspace to obtain more salient representation of original data. Experiments demonstrate the effectiveness of the proposed method.


Approximation Algorithms and Mechanism Design for Minimax Approval Voting

AAAI Conferences

We consider approval voting elections in which each voter votes for a (possibly empty) set of candidates and the outcome consists of a set of k candidates for some parameter k, e.g., committee elections. We are interested in the minimax approval voting rule in which the outcome represents a compromise among the voters, in the sense that the maximum distance between the preference of any voter and the outcome is as small as possible. This voting rule has two main drawbacks. First, computing an outcome that minimizes the maximum distance is computationally hard. Furthermore, any algorithm that always returns such an outcome provides incentives to voters to misreport their true preferences. In order to circumvent these drawbacks, we consider approximation algorithms, i.e., algorithms that produce an outcome that approximates the minimax distance for any given instance. Such algorithms can be considered as alternative voting rules. We present a polynomial-time 2-approximation algorithm that uses a natural linear programming relaxation for the underlying optimization problem and deterministically rounds the fractional solution in order to compute the outcome; this result improves upon the previously best known algorithm that has an approximation ratio of 3. We are furthermore interested in approximation algorithms that are resistant to manipulation by (coalitions of) voters, i.e., algorithms that do not motivate voters to misreport their true preferences in order to improve their distance from the outcome. We complement previous results in the literature with new upper and lower bounds on strategyproof and group-strategyproof algorithms.


Efficient Lifting for Online Probabilistic Inference

AAAI Conferences

Lifting can greatly reduce the cost of inference on first-order probabilistic graphical models, but constructing the lifted network can itself be quite costly. In online applications (e.g., video segmentation) repeatedly constructing the lifted network for each new inference can be extremely wasteful, because the evidence typically changes little from one inference to the next. The same is true in many other problems that require repeated inference, like utility maximization, MAP inference, interactive inference, parameter and structure learning, etc. In this paper, we propose an efficient algorithm for updating the structure of an existing lifted network with incremental changes to the evidence. This allows us to construct the lifted network once for the initial inference problem, and amortize the cost over the subsequent problems. Experiments on video segmentation and viral marketing problems show that the algorithm greatly reduces the cost of inference without affecting the quality of the solutions.


Respecting Markov Equivalence in Computing Posterior Probabilities of Causal Graphical Features

AAAI Conferences

There have been many efforts to identify causal graphical features such as directed edges between random variables from observational data. Recently, Tian et al. proposed a new dynamic programming algorithm which computes marginalized posterior probabilities of directed edge features over all the possible structures in O( n 3 n ) time when the number of parents per node is bounded by a constant, where n is the number of variables of interest. However the main drawback of this approach is that deciding a single appropriate threshold for the existence of the directed edge feature is difficult due to the scale difference of the posterior probabilities between the directed edges forming v- structures and the directed edges not forming v -structures. We claim that computing posterior probabilities of both adjacencies and v -structures is necessary and more effective for discovering causal graphical features, since it allows us to find a single appropriate decision threshold for the existence of the feature that we are testing. For efficient computation, we provide a novel dynamic programming algorithm which computes the posterior probabilities of all of n ( n – 1)/2 adjacency and n ( n –1 choose 2) v -structure features in O( n 3 * 3 n ) time.


Predicting the Importance of Newsfeed Posts and Social Network Friends

AAAI Conferences

As users of social networking websites expand their network of friends, they are often flooded with newsfeed posts and status updates, most of which they consider to be "unimportant" and not newsworthy. In order to better understand how people judge the importance of their newsfeed, we conducted a study in which Facebook users were asked to rate the importance of their newsfeed posts as well as their friends. We learned classifiers of newsfeed and friend importance to identify predictive sets of features related to social media properties, the message text, and shared background information. For classifying friend importance, the best performing model achieved 85% accuracy and 25% error reduction. By leveraging this model for classifying newsfeed posts, the best newsfeed classifier achieved 64% accuracy and 27% error reduction.


Algorithms for Finding Approximate Formations in Games

AAAI Conferences

Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted subsets of the entire strategy space. We develop algorithms to identify rationally closed subsets of the strategy space under given size constraints. First, we modify an existing family of algorithms for rational closure in two-player games to compute a related rational closure concept, called formations , for n -player games. We then extend these algorithms to apply in cases where the utility function is partially specified, or there is a bound on the size of the restricted profile space. Finally, we evaluate the performance of these algorithms on a class of random games.


Node Selection Query Languages for Trees

AAAI Conferences

The study of node-selection query languages for (finite) trees has been a major topic in the recent research on query lan- guages for Web documents. On one hand, there has been an extensive study of XPath and its various extensions. On the other hand, query languages based on classical logics, such as first-order logic (FO) or monadic second-order logic (MSO), have been considered. Results in this area typically relate an Xpath-based language to a classical logic. What has yet to emerge is an XPath-related language that is expressive as MSO, and at the same time enjoys the computational proper- ties of XPath, which are linear query evaluation and exponen- tial query-containment test. In this paper we propose μXPath, which is the alternation-free fragment of XPath extended with fixpoint operators. Using two-way alternating automata, we show that this language does combine desired expressiveness and computational properties, placing it as an attractive can- didate as the definite query language for trees.


Smooth Optimization for Effective Multiple Kernel Learning

AAAI Conferences

Multiple Kernel Learning (MKL) can be formulated as a convex-concave minmax optimization problem, whose saddle point corresponds to the optimal solution to MKL. Most MKL methods employ the L1-norm simplex constraints on the combination weights of kernels, which therefore involves optimization of a non-smooth function of the kernel weights. These methods usually divide the optimization into two cycles: one cycle deals with the optimization on the kernel combination weights, and the other cycle updates the parameters of SVM. Despite the success of their efficiency, they tend to discard informative complementary kernels. To improve accuracy, we introduce smoothness to the optimization procedure. Furthermore, we transform the optimization into a single smooth convex optimization problem and employ the Nesterov’s method to efficiently solve the optimization problem. Experiments on benchmark data sets demonstrate that the proposed algorithm clearly improves current MKL methods in a number scenarios.


Fast Algorithms for Top-k Approximate String Matching

AAAI Conferences

Top- k approximate querying on string collections is an important data analysis tool for many applications, and it has been exhaustively studied. However, the scale of the problem has increased dramatically because of the prevalence of the Web. In this paper, we aim to explore the efficient top- k similar string matching problem. Several efficient strategies are introduced, such as length aware and adaptive q -gram selection. We present a general q -gram based framework and propose two efficient algorithms based on the strategies introduced. Our techniques are experimentally evaluated on three real data sets and show a superior performance.