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On Transposition Tables for Single-Agent Search and Planning: Summary of Results

AAAI Conferences

Transposition tables are a well-known method for pruning duplicates in heuristic search. This paper presents a detailed analysis of transposition tables for IDA*. We show that some straightforward implementations of IDA* with transposition tables (IDA*+TT) can result in suboptimal solutions being returned. Furthermore, straightforward implementations of IDA*+TT are not complete. We identify several variants of IDA*+TT which are guaranteed to return the optimal solution, as well as a complete variant. An empirical study shows that IDA*+TT can significantly improve upon the performance of A* in domain-independent planning.


An Influence Diagram-Based Approach for Estimating Staff Training in Software Industry

arXiv.org Artificial Intelligence

The successful completion of a software development process depends on the analytical capability and foresightedness of the project manager. For the project manager, the main intriguing task is to manage the risk factors as they adversely influence the completion deadline. One such key risk factor is staff training. The risk of this factor can be avoided by pre-judging the amount of training required by the staff. So, a procedure is required to help the project manager make this decision. This paper presents a system that uses influence diagrams to implement the risk model to aid decision making. The system also considers the cost of conducting the training, based on various risk factors such as, (i) Lack of experience with project software; (ii) Newly appointed staff; (iii) Staff not well versed with the required quality standards; and (iv) Lack of experience with project environment. The system provides estimated requirement details for staff training at the beginning of a software development project.


Learning from Profession Knowledge: Application on Knitting

arXiv.org Artificial Intelligence

Knowledge Management is a global process in companies. It includes all the processes that allow capitalization, sharing and evolution of the Knowledge Capital of the firm, generally recognized as a critical resource of the organization. Several approaches have been defined to capitalize knowledge but few of them study how to learn from this knowledge. We present in this paper an approach that helps to enhance learning from profession knowledge in an organisation. We apply our approach on knitting industry.


Distributed solving through model splitting

arXiv.org Artificial Intelligence

Constraint problems can be trivially solved in parallel by exploring different branches of the search tree concurrently. Previous approaches have focused on implementing this functionality in the solver, more or less transparently to the user. We propose a new approach, which modifies the constraint model of the problem. An existing model is split into new models with added constraints that partition the search space. Optionally, additional constraints are imposed that rule out the search already done. The advantages of our approach are that it can be implemented easily, computations can be stopped and restarted, moved to different machines and indeed solved on machines which are not able to communicate with each other at all.


Machine Learning Approaches for Modeling Spammer Behavior

arXiv.org Artificial Intelligence

Spam is commonly known as unsolicited or unwanted email messages in the Internet causing potential threat to Internet Security. Users spend a valuable amount of time deleting spam emails. More importantly, ever increasing spam emails occupy server storage space and consume network bandwidth. Keyword-based spam email filtering strategies will eventually be less successful to model spammer behavior as the spammer constantly changes their tricks to circumvent these filters. The evasive tactics that the spammer uses are patterns and these patterns can be modeled to combat spam. This paper investigates the possibilities of modeling spammer behavioral patterns by well-known classification algorithms such as Na\"ive Bayesian classifier (Na\"ive Bayes), Decision Tree Induction (DTI) and Support Vector Machines (SVMs). Preliminary experimental results demonstrate a promising detection rate of around 92%, which is considerably an enhancement of performance compared to similar spammer behavior modeling research.


Machine learning for constraint solver design -- A case study for the alldifferent constraint

arXiv.org Artificial Intelligence

Constraint solvers are complex pieces of software which require many design decisions to be made by the implementer based on limited information. These decisions affect the performance of the finished solver significantly. Once a design decision has been made, it cannot easily be reversed, although a different decision may be more appropriate for a particular problem. We investigate using machine learning to make these decisions automatically depending on the problem to solve. We use the alldifferent constraint as a case study. Our system is capable of making non-trivial, multi-level decisions that improve over always making a default choice and can be implemented as part of a general-purpose constraint solver.


A formalism for causal explanations with an Answer Set Programming translation

arXiv.org Artificial Intelligence

We examine the practicality for a user of using Answer Set Programming (ASP) for representing logical formalisms. Our example is a formalism aiming at capturing causal explanations from causal information. We show the naturalness and relative efficiency of this translation job. We are interested in the ease for writing an ASP program. Limitations of the earlier systems made that in practice, the ``declarative aspect'' was more theoretical than practical. We show how recent improvements in working ASP systems facilitate the translation.


Kernel induced random survival forests

arXiv.org Machine Learning

Kernel Induced Random Survival Forests (KIRSF) is a statistical learning algorithm which aims to improve prediction accuracy for survival data. As in Random Survival Forests (RSF), Cumulative Hazard Function is predicted for each individual in the test set. Prediction error is estimated using Harrell's concordance index (C index) [Harrell et al. (1982)]. The C-index can be interpreted as a misclassification probability and does not depend on a single fixed time for evaluation. The C-index also specifically accounts for censoring. By utilizing kernel functions, KIRSF achieves better results than RSF in many situations. In this report, we show how to incorporate kernel functions into RSF. We test the performance of KIRSF and compare our method to RSF. We find that the KIRSF's performance is better than RSF in many occasions.


Logical Foundations of RDF(S) with Datatypes

Journal of Artificial Intelligence Research

The Resource Description Framework (RDF) is a Semantic Web standard that provides a data language, simply called RDF, as well as a lightweight ontology language, called RDF Schema. We investigate embeddings of RDF in logic and show how standard logic programming and description logic technology can be used for reasoning with RDF. We subsequently consider extensions of RDF with datatype support, considering D entailment, defined in the RDF semantics specification, and D* entailment, a semantic weakening of D entailment, introduced by ter Horst. We use the embeddings and properties of the logics to establish novel upper bounds for the complexity of deciding entailment. We subsequently establish two novel lower bounds, establishing that RDFS entailment is PTime-complete and that simple-D entailment is coNP-hard, when considering arbitrary datatypes, both in the size of the entailing graph. The results indicate that RDFS may not be as lightweight as one may expect.


Algorithms for Closed Under Rational Behavior (CURB) Sets

Journal of Artificial Intelligence Research

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a players best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a games smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.