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Exact block-wise optimization in group lasso and sparse group lasso for linear regression

arXiv.org Machine Learning

The group lasso is a penalized regression method, used in regression problems where the covariates are partitioned into groups to promote sparsity at the group level. Existing methods for finding the group lasso estimator either use gradient projection methods to update the entire coefficient vector simultaneously at each step, or update one group of coefficients at a time using an inexact line search to approximate the optimal value for the group of coefficients when all other groups' coefficients are fixed. We present a new method of computation for the group lasso in the linear regression case, the Single Line Search (SLS) algorithm, which operates by computing the exact optimal value for each group (when all other coefficients are fixed) with one univariate line search. We perform simulations demonstrating that the SLS algorithm is often more efficient than existing computational methods. We also extend the SLS algorithm to the sparse group lasso problem via the Signed Single Line Search (SSLS) algorithm, and give theoretical results to support both algorithms.


Transposable regularized covariance models with an application to missing data imputation

arXiv.org Machine Learning

Missing data estimation is an important challenge with high-dimensional data arranged in the form of a matrix. Typically this data matrix is transposable, meaning that either the rows, columns or both can be treated as features. To model transposable data, we present a modification of the matrix-variate normal, the mean-restricted matrix-variate normal, in which the rows and columns each have a separate mean vector and covariance matrix. By placing additive penalties on the inverse covariance matrices of the rows and columns, these so-called transposable regularized covariance models allow for maximum likelihood estimation of the mean and nonsingular covariance matrices. Using these models, we formulate EM-type algorithms for missing data imputation in both the multivariate and transposable frameworks. We present theoretical results exploiting the structure of our transposable models that allow these models and imputation methods to be applied to high-dimensional data. Simulations and results on microarray data and the Netflix data show that these imputation techniques often outperform existing methods and offer a greater degree of flexibility.


A state-space mixed membership blockmodel for dynamic network tomography

arXiv.org Machine Learning

In a dynamic social or biological environment, the interactions between the actors can undergo large and systematic changes. In this paper we propose a model-based approach to analyze what we will refer to as the dynamic tomography of such time-evolving networks. Our approach offers an intuitive but powerful tool to infer the semantic underpinnings of each actor, such as its social roles or biological functions, underlying the observed network topologies. Our model builds on earlier work on a mixed membership stochastic blockmodel for static networks, and the state-space model for tracking object trajectory. It overcomes a major limitation of many current network inference techniques, which assume that each actor plays a unique and invariant role that accounts for all its interactions with other actors; instead, our method models the role of each actor as a time-evolving mixed membership vector that allows actors to behave differently over time and carry out different roles/functions when interacting with different peers, which is closer to reality. We present an efficient algorithm for approximate inference and learning using our model; and we applied our model to analyze a social network between monks (i.e., the Sampson's network), a dynamic email communication network between the Enron employees, and a rewiring gene interaction network of fruit fly collected during its full life cycle. In all cases, our model reveals interesting patterns of the dynamic roles of the actors.


Efficient Bayesian Inference for Generalized Bradley-Terry Models

arXiv.org Machine Learning

The Bradley-Terry model is a popular approach to describe probabilities of the possible outcomes when elements of a set are repeatedly compared with one another in pairs. It has found many applications including animal behaviour, chess ranking and multiclass classification. Numerous extensions of the basic model have also been proposed in the literature including models with ties, multiple comparisons, group comparisons and random graphs. From a computational point of view, Hunter (2004) has proposed efficient iterative MM (minorization-maximization) algorithms to perform maximum likelihood estimation for these generalized Bradley-Terry models whereas Bayesian inference is typically performed using MCMC (Markov chain Monte Carlo) algorithms based on tailored Metropolis-Hastings (M-H) proposals. We show here that these MM\ algorithms can be reinterpreted as special instances of Expectation-Maximization (EM) algorithms associated to suitable sets of latent variables and propose some original extensions. These latent variables allow us to derive simple Gibbs samplers for Bayesian inference. We demonstrate experimentally the efficiency of these algorithms on a variety of applications.


Reinforcement Learning Based on Active Learning Method

arXiv.org Artificial Intelligence

In this paper, a new reinforcement learning approach is proposed which is based on a powerful concept named Active Learning Method (ALM) in modeling. ALM expresses any multi-input-single-output system as a fuzzy combination of some single-input-singleoutput systems. The proposed method is an actor-critic system similar to Generalized Approximate Reasoning based Intelligent Control (GARIC) structure to adapt the ALM by delayed reinforcement signals. Our system uses Temporal Difference (TD) learning to model the behavior of useful actions of a control system. The goodness of an action is modeled on Reward- Penalty-Plane. IDS planes will be updated according to this plane. It is shown that the system can learn with a predefined fuzzy system or without it (through random actions).


Entailment Inference in a Natural Logic-like General Reasoner

AAAI Conferences

Recent work on entailment suggests that natural logics are well-suited to determining whether one sentence lexically entails another. We show how the EPILOG reasoning engine, designed for a natural language-like meaning representation (Episodic Logic, or EL), can be used to emulate natural logic inferences, while also enabling more general inferences such as ones from multiple premises, or ones based on world knowledge. Thus, to exploit the capabilities of EPILOG, we are working to populate its knowledge base with the kinds of lexical knowledge on which natural logics rely.


A Turing Game for Commonsense Knowledge Extraction

AAAI Conferences

Collecting commonsense from text with the aid of a game can reduce the cost and effort of creating large knowledge bases. In this paper, we design, implement, and evaluate an online game that classifies, with input from players, text extracted from the Web as commonsense knowledge, domain-specific knowledge or nonsense. We also create a knowledge base that includes commonsense facts in natural language and information on how common a given fact is. The game is currently available for play on the Web and on Facebook, and under constant improvement. The creation of a continuous scale to classify commonsense helped during evaluation of the data by clearly identifying which knowledge is reliable and which needs further qualification. When comparing our results to other similar knowledge acquisition systems, our Turing Game performs better with respect to coverage,redundancy, and reliability of the commonsense acquired.


Towards a Computational Model of Why Some Students Learn Faster than Others

AAAI Conferences

Learners that have better metacognition acquire knowledge faster than others who do not. If we had better models of such learning, we would be able to build a better metacognitive educational system. In this paper, we propose a computational model that uses a probabilistic context free grammar induction algorithm yielding metacognitive learning by acquiring deep features to assist future learning. We discuss the challenges of integrating this model into a synthetic student, and possible future studies in using this model to better understand human learning. Preliminary results suggest that both stronger prior knowledge and a better learning strategy can speed up the learning process. Some model variations generate human-like error pattern.


Persuasive Stories for Multi-Agent Argumentation

AAAI Conferences

In this paper, we explore ideas regarding a formal logical model which allows for the use of stories to persuade autonomous software agents to take a particular course of action. This model will show how typical stories – sequences of events that form a meaningful whole – can be used to set an example for an agent and how the agent might adapt his own values and choices according to the values and choices made by the characters in the story.


Comparing Formal Frameworks of Narrative Structure

AAAI Conferences

Lehnert's Plot Units (Lehnert 1981) or Rumelhart's Story Grammars (Rumelhart 1980), and naturally, one would like We give semiformal We aim at capturing the informal human notion of equivalence definitions in § 2 and then give a few examples (without any of stories in a formal system in such a way that formal details) in § 3. two stories are perceived as equivalent when their formal representations are isomorphic (cf. There is no unique "human Comparing the adequacy of frameworks is not a formal task, notion of equivalence of stories" as the research on analogical but deals with the degree of representation of the informal reasoning shows (Rattermann and Gentner 1987; notions in the formal setting.