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Past and Future of DL-Lite
Artale, Alessandro (Free University of Bozen-Bolzano) | Kontchakov, Roman (Birkbeck College) | Ryzhikov, Vladislav (Free University of Bozen-Bolzano) | Zakharyaschev, Michael (Birkbeck College London)
Temporal conceptual data models (TCMs) can be encoded Conceptual data modelling formalisms such as the Entity-in various temporal description logics (TDLs), which Relationship model (ER) and Unified Modelling Language have been designed and investigated since the seminal paper (UML) have become a de facto standard in database design (Schild 1993) with the aim of understanding the computational by providing visual means to describe application domains price of introducing a temporal dimension in DLs; in a declarative and reusable way. On the other hand, both see (Lutz, Wolter, & Zakharyaschev 2008) for a recent survey. ER and UML turned out to be closely connected with description A general conclusion one can draw from the obtained logics (DLs) developed in the area of knowledge results is that--as far as there is nontrivial interaction between representation, underpinned by formal semantics and thus the temporal and DL components--TDLs based on capable of providing services for effective reasoning over full-fledged DLs like ALC turn out to be too complex for conceptual models; see, e.g., (Berardi, Calvanese, & De Giacomo effective reasoning (see the end of this section for details).
Collaborative Filtering Meets Mobile Recommendation: A User-Centered Approach
Zheng, Vincent W. (Hong Kong University of Science and Technology) | Cao, Bin (Hong Kong University of Science and Technology) | Zheng, Yu (Microsoft Research Asia) | Xie, Xing (Microsoft Research Asia) | Yang, Qiang (Hong Kong University of Science and Technology)
With the increasing popularity of location tracking services such as GPS, more and more mobile data are being accumulated. Based on such data, a potentially useful service is to make timely and targeted recommendations for users on places where they might be interested to go and activities that they are likely to conduct. For example, a user arriving in Beijing might wonder where to visit and what she can do around the Forbidden City. A key challenge for such recommendation problems is that the data we have on each individual user might be very limited, while to make useful and accurate recommendations, we need extensive annotated location and activity information from user trace data. In this paper, we present a new approach, known as user-centered collaborative location and activity filtering (UCLAF), to pull many users’ data together and apply collaborative filtering to find like-minded users and like-patterned activities at different locations. We model the userlocation- activity relations with a tensor representation, and propose a regularized tensor and matrix decomposition solution which can better address the sparse data problem in mobile information retrieval. We empirically evaluate UCLAF using a real-world GPS dataset collected from 164 users over 2.5 years, and showed that our system can outperform several state-of-the-art solutions to the problem.
Clickthrough Log Analysis by Collaborative Ranking
Cao, Bin (Hong Kong University of Science and Technology) | Shen, Dou (Microsoft) | Wang, Kuansan (Microsoft) | Yang, Qiang (Hong Kong University of Science and Technology)
Analyzing clickthrough log data is important for improving search performance as well as understanding user behaviors. In this paper, we propose a novel collaborative ranking model to tackle two difficulties in analyzing clickthrough log. First, previous studies have shown that users tend to click top-ranked results even they are less relevant. Therefore, we use pairwise ranking relation to avoid the position bias in clicks. Second, since click data are extremely sparse with respect to each query or user, we construct a collaboration model to eliminate the sparseness problem. We also find that the proposed model and previous popular used click-based models address different aspects of clickthrough log data. We further propose a hybrid model that can achieve significant improvement compared to the baselines on a large-scale real world dataset.
Hydra: Automatically Configuring Algorithms for Portfolio-Based Selection
Xu, Lin (University of British Columbia) | Hoos, Holger (University of British Columbia) | Leyton-Brown, Kevin (University of British Columbia)
The AI community has achieved great success in designing high-performance algorithms for hard combinatorial problems, given both considerable domain knowledge and considerable effort by human experts. Two influential methods aim to automate this process: automated algorithm configuration and portfolio-based algorithm selection. The former has the advantage of requiring virtually no domain knowledge, but produces only a single solver; the latter exploits per-instance variation, but requires a set of relatively uncorrelated candidate solvers. Here, we introduce Hydra, a novel technique for combining these two methods, thereby realizing the benefits of both. Hydra automatically builds a set of solvers with complementary strengths by iteratively configuring new algorithms. It is primarily intended for use in problem domains for which an adequate set of candidate solvers does not already exist. Nevertheless, we tested Hydra on a widely studied domain, stochastic local search algorithms for SAT, in order to characterize its performance against a well-established and highly competitive baseline. We found that Hydra consistently achieved major improvements over the best existing individual algorithms, and always at least roughly matched — and indeed often exceeded — the performance of the best portfolios of these algorithms.
A Proof-Producing CSP Solver
Veksler, Michael (Technion) | Strichman, Ofer (Technion)
PCS is a CSP solver that can produce a machine-checkable deductive proof in case it decides that the input problem is unsatisfiable. The roots of the proof may be nonclausal constraints, whereas the rest of the proof is based on resolution of signed clauses, ending with the empty clause. PCS uses parameterized, constraint-specific inference rules in order to bridge between the nonclausal and the clausal parts of the proof. The consequent of each such rule is a signed clause that is 1) logically implied by the nonclausal premise, and 2) strong enough to be the premise of the consecutive proof steps. The resolution process itself is integrated in the learning mechanism, and can be seen as a generalization to CSP of a similar solution that is adopted by competitive SAT solvers.
Coalition Structure Generation based on Distributed Constraint Optimization
Ueda, Suguru (Kyushu University) | Iwasaki, Atsushi (Kyushu University) | Yokoo, Makoto (Kyushu University) | Silaghi, Marius Calin (Florida Institute of Technology) | Hirayama, Katsutoshi (Kobe University) | Matsui, Toshihiro (Nagoya Institute of Technology)
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Coalition Structure generation (CSG) involves partitioning a set of agents into coalitions so that social surplus (the sum of the rewards of all coalitions) is maximized. A partition is called a Coalition Structure (CS). In traditional works, the value of a coalition is given by a black box function called a characteristic function. In this paper, we propose a novel formalization of CSG, i.e., we assume the value of a characteristic function is given by an optimal solution of a distributed constraint optimization problem (DCOP) among the agents of a coalition. A DCOP is a popular approach for modeling cooperative agents, since it is quite general and can formalize various application problems in MAS. At first glance, one might assume that the computational costs required in this approach would be too expensive, since we need to solve an NP-hard problem just to obtain the value of a single coalition. To optimally solve a CSG, we might need to solve n-th power of 2 DCOP problem instances, where n is the number of agents. However, quite surprisingly, we show that an approximation algorithm, whose computational cost is about the same as solving just one DCOP, can find a CS with quality guarantees. More specifically, we develop an algorithm with parameter k that can find a CS whose social surplus is at least max(k/(w*+1), 2k/n) of the optimal CS, where w* is the tree width of a constraint graph. When k=1, the complexity of this algorithm is about the same as solving just one DCOP. These results illustrate that the locality of interactions among agents, which is explicitly modeled in the DCOP formalization, is quite useful in developing an efficient CSG algorithm with quality guarantees.
Using Lookaheads with Optimal Best-First Search
Stern, Roni Tzvi (Ben Gurion University of the Negev) | Kulberis, Tamar (Ben Gurion University of the Negev) | Felner, Ariel (Ben Gurion University of the Negev) | Holte, Robert (University of Alberta)
We present an algorithm that exploits the complimentary benefits of best-first search (BFS) and depth-first search (DFS) by performing limited DFS lookaheads from the frontier of BFS. We show that this continuum requires significantly less memory than BFS. In addition, a time speedup is also achieved when choosing the lookahead depth correctly. We demonstrate this idea for breadth-first search and for A*. Additionally, we show that when using inconsistent heuristics, Bidirectional Pathmax (BPMX), can be implemented very easily on top of the lookahead phase. Experimental results on several domains demonstrate the benefits of all our ideas.
Finding Optimal Solutions to Cooperative Pathfinding Problems
Standley, Trevor Scott (University of California, Los Angeles)
In cooperative pathfinding problems, non-interfering paths that bring each agent from its current state to its goal state must be planned for multiple agents. We present the first practical, admissible, and complete algorithm for solving problems of this kind. First, we propose a technique called operator decomposition, which can be used to reduce the branching factors of many search algorithms, including algorithms for cooperative pathfinding. We then show how a type of independence common in instances of cooperative pathfinding problems can be exploited. Next, we take the idea of exploiting independent subproblems further by adding improvements that allow the algorithm to recognize many more cases of such independence. Finally, we show empirically that these techniques drastically improve the performance of the standard admissible algorithm for the cooperative pathfinding problem, and that their combination results in a complete algorithm capable of optimally solving relatively large problems in milliseconds.
Latent Class Models for Algorithm Portfolio Methods
Silverthorn, Bryan (The University of Texas at Austin) | Miikkulainen, Risto (The University of Texas at Austin)
Different solvers for computationally difficult problems such as satisfiability (SAT) perform best on different instances. Algorithm portfolios exploit this phenomenon by predicting solvers' performance on specific problem instances, then shifting computational resources to the solvers that appear best suited. This paper develops a new approach to the problem of making such performance predictions: natural generative models of solver behavior. Two are proposed, both following from an assumption that problem instances cluster into latent classes: a mixture of multinomial distributions, and a mixture of Dirichlet compound multinomial distributions. The latter model extends the former to capture burstiness, the tendency of solver outcomes to recur. These models are integrated into an algorithm portfolio architecture and used to run standard SAT solvers on competition benchmarks. This approach is found competitive with the most prominent existing portfolio, SATzilla, which relies on domain-specific, hand-selected problem features; the latent class models, in contrast, use minimal domain knowledge. Their success suggests that these models can lead to more powerful and more general algorithm portfolio methods.
Search Space Reduction Using Swamp Hierarchies
Pochter, Nir (The Hebrew University) | Zohar, Aviv (The Hebrew University and Microsoft Israel R&D) | Rosenschein, Jeffrey S. (The Hebrew University) | Felner, Ariel (Ben Gurion University)
However, there are many domains, work that is perhaps closest to ours is the "dead-end heuristic" such as map-based searches (common in GPS navigation, introduced by Björnsson and Halldórsson (2006). They computer games, and robotics) where the entire use a preprocessing phase to identify areas that are deadends, state-space is given explicitly. Optimal paths for such domains and create an abstract graph whose nodes are these can be found relatively quickly with simple heuristics, areas. Initially, the search is performed on the abstracted especially when compared to the time it takes to explore graph. The areas that were not visited during the search exponentially large combinatorial problems. Relative on the abstracted graph are then ignored when the search is quickness, however, might still not be fast enough in certain performed in the original search space. In addition to identifying real-time applications, where further improvement towards dead-ends, our approach also identifies (and prunes, high-speed performance is especially valued.