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Progress on Agent Coordination with Cooperative Auctions
Koenig, Sven (University of Southern California) | Keskinocak, Pinar (Georgia Institute of Technology) | Tovey, Craig (Georgia Institute of Technology)
Auctions are promising decentralized methods for teams of agents to allocate and re-allocate tasks among themselves in dynamic, partially known and time-constrained domains with positive or negative synergies among tasks. Auction-based coordination systems are easy to understand, simple to implement and broadly applicable. They promise to be efficient both in communication (since agents communicate only essential summary information) and in computation (since agents compute their bids in parallel). Artificial intelligence research has explored auction-based coordination systems since the early work on contract networks, mostly from an experimental perspective. This overview paper describes our recent progress towards creating a framework for the design and analysis of cooperative auctions for agent coordination.
The Model-Based Approach to Autonomous Behavior: A Personal View
Geffner, Hector (ICREA and Universitat Pompeu Fabra)
The selection of the action to do next is one of the central problems faced by autonomous agents. In AI, three approaches have been used to address this problem: the programming-based approach, where the agent controller is given by the programmer, the learning-based approach, where the controller is induced from experience via a learning algorithm, and the model-based approach, where the controller is derived from a model of the problem. Planning in AI is best conceived as the model-based approach to action selection. The models represent the initial situation, actions, sensors, and goals. The main challenge in planning is computational, as all the models, whether accommodating feedback and uncertainty or not, are intractable in the worst case. In this article, I review some of the models considered in current planning research, the progress achieved in solving these models, and some of the open problems.
Intelligently Aiding Human-Guided Correction of Speech Recognition
Vertanen, Keith (University of Cambridge) | Kristensson, Per Ola (University of Cambridge)
Correcting recognition errors is often necessary in a speech interface. These errors not only reduce users' overall entry rate, but can also lead to frustration. While making fewer recognition errors is undoubtedly helpful, facilities for supporting user-guided correction are also critical. We explore how to better support user corrections using Parakeet — a continuous speech recognition system for mobile touch-screen devices. Parakeet's interface is designed for easy error correction on a handheld device. Users correct errors by selecting alternative words from a word confusion network and by typing on a predictive software keyboard. Our interface design was guided by computational experiments and used a variety of information sources to aid the correction process. In user studies, participants were able to write text effectively despite sometimes high initial recognition error rates. Using Parakeet as an example, we discuss principles we found were important for building an effective speech correction interface.
Comparing Position Auctions Computationally
Thompson, David Robert Martin (University of British Columbia) | Leyton-Brown, Kevin (University of British Columbia)
Modern techniques for representing games and computing their Nash equilibria are approaching the point where they can be used to analyze market games. We demonstrate this by showing how the equilibria of different position auction mechanisms can be tractably identified using these techniques. These results enable detailed and quantitative comparisons of the different auction mechanisms — in terms of both efficiency and revenue — under different preference models and equilibrium selection criteria.
Evolving Compiler Heuristics to Manage Communication and Contention
Taylor, Matthew E. (Lafayette College) | Coons, Katherine E. (University of Texas, Austin) | Robatmili, Behnam (University of Texas, Austin) | Maher, Bertrand A. (University of Texas, Austin) | Burger, Doug (Microsoft Research) | McKinley, Kathryn S. (University of Texas, Austin)
As computer architectures become increasingly complex, hand-tuning compiler heuristics becomes increasingly tedious and time consuming for compiler developers. This paper presents a case study that uses a genetic algorithm to learn a compiler policy. The target policy implicitly balances communication and contention among processing elements of the TRIPS processor, a physically realized prototype chip. We learn specialized policies for individual programs as well as general policies that work well across all programs. We also employ a two-stage method that first classifies the code being compiled based on salient characteristics, and then chooses a specialized policy based on that classification. This work is particularly interesting for the AI community because it 1) emphasizes the need for increased collaboration between AI researchers and researchers from other branches of computer science and 2) discusses a machine learning setup where training on the custom hardware requires weeks of training, rather than the more typical minutes or hours.
Panlingual Lexical Translation via Probabilistic Inference
Mausam, ' (University of Washington) | (University of Washington) | Soderland, Stephen (University of Washington) | Etzioni, Oren
The bare minimum lexical resource required to translate between a pair of languages is a translation dictionary. Unfortunately, dictionaries exist only between a tiny fraction of the 49 million possible language-pairs making machine translation virtually impossible between most of the languages. This paper summarizes the last four years of our research motivated by the vision of panlingual communication. Our research comprises three key steps. First, we compile over 630 freely available dictionaries over the Web and convert this data into a single representation – the translation graph. Second, we build several inference algorithms that infer translations between word pairs even when no dictionary lists them as translations. Finally, we run our inference procedure offline to construct PANDICTIONARY– a sense-distinguished, massively multilingual dictionary that has translations in more than 1000 languages. Our experiments assess the quality of this dictionary and find that we have 4 times as many translations at a high precision of 0.9 compared to the English Wiktionary, which is the lexical resource closest to PANDICTIONARY.
Local Search in Histogram Construction
Halim, Felix (National University of Singapore) | Karras, Panagiotis (National University of Singapore) | Yap, Roland H. C. (National University of Singapore)
The problem of dividing a sequence of values into segments occurs in database systems, information retrieval, and knowledge management. The challenge is to select a finite number of boundaries for the segments so as to optimize an objective error function defined over those segments. Although this optimization problem can be solved in polynomial time, the algorithm which achieves the minimum error does not scale well, hence it is not practical for applications with massive data sets. There is considerable research with numerous approximation and heuristic algorithms. Still, none of those approaches has resolved the quality-efficiency tradeoff in a satisfactory manner. In (Halim, Karras, and Yap 2009), we obtain near linear time algorithms which achieve both the desired scalability and near-optimal quality, thus dominating earlier approaches. In this paper, we show how two ideas from artificial intelligence, an efficient local search and recombination of multiple solutions reminiscent of genetic algorithms, are combined in a novel way to obtain state of the art histogram construction algorithms.
Computationally Feasible Automated Mechanism Design: General Approach and Case Studies
Guo, Mingyu (Duke University) | Conitzer, Vincent (Duke University)
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechanism design, the goal is to design procedures (mechanisms) for making the decision that work in spite of such strategic behavior, usually by making untruthful behavior suboptimal. In automated mechanism design, the idea is to computationally search through the space of feasible mechanisms, rather than to design them analytically by hand. Unfortunately, the most straightforward approach to automated mechanism design does not scale to large instances, because it requires searching over a very large space of possible functions. In this paper, we describe an approach to automated mechanism design that is computationally feasible. Instead of optimizing over all feasible mechanisms, we carefully choose a parameterized subfamily of mechanisms. Then we optimize over mechanisms within this family, and analyze whether and to what extent the resulting mechanism is suboptimal outside the subfamily. We demonstrate the usefulness of our approach with two case studies.
Constraint Programming for Data Mining and Machine Learning
Raedt, Luc De (K. U. Leuven) | Guns, Tias (K. U. Leuven) | Nijssen, Siegfried (K. U. Leuven)
Machine learning and data mining have become aware that using constraints when learning patterns and rules can be very useful. To this end, a large number of special purpose systems and techniques have been developed for solving such constraint-based mining and learning problems. These techniques have, so far, been developed independently of the general purpose tools and principles of constraint programming known within the field of artificial intelligence. This paper shows that off-the-shelf constraint programming techniques can be applied to various pattern mining and rule learning problems (cf. also (De Raedt, Guns, and Nijssen 2008; Nijssen, Guns, and De Raedt 2009)). This does not only lead to methodologies that are more general and flexible, but also provides new insights into the underlying mining problems that allow us to improve the state-of-the-art in data mining. Such a combination of constraint programming and data mining raises a number of interesting new questions and challenges.
Enhancing ASP by Functions: Decidable Classes and Implementation Techniques
Calimeri, Francesco (University of Calabria) | Cozza, Susanna (University of Calabria) | Ianni, Giovambattista (University of Calabria) | Leone, Nicola (University of Calabria)
This paper summarizes our line of research about the introduction of function symbols (functions) in Answer Set Programming (ASP) – a powerful language for knowledge representation and reasoning. The undecidability of reasoning on ASP with functions, implied that functions were subject to severe restrictions or disallowed at all, drastically limiting ASP applicability. We overcame most of the technical difficulties preventing this introduction, and we singled out a highly expressive class of programs with functions (FG-programs), allowing the (possibly recursive) use of function terms in the full ASP language with disjunction and negation. Reasoning on FG-programs is decidable, and they can express any computable function (causing membership in this class to be semi-decidable). We singled out also FD-programs, a subset of FG-programs which are effectively recognizable, while keeping the computability of reasoning. We implemented all results into the DLV system, thus obtaining an ASP system allowing to encode any computable function in a rich and fully declarative KRR language, ensuring termination on every FG program. Finally, we singled out the class of DFRP programs, where decidability of reasoning is guaranteed and Prolog-like functions are allowed.