Country
The Ariadne's Clew Algorithm
Ahuactzin, J. M., Bessiere, P., Mazer, E.
We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with many degrees of freedom in static, as well as dynamic environments - ones where obstacles may move. The Ariadne's clew algorithm comprises two sub-algorithms, called Search and Explore, applied in an interleaved manner. Explore builds a representation of the accessible space while Search looks for the target. Both are posed as optimization problems. We describe a real implementation of the algorithm to plan paths for a six degrees of freedom arm in a dynamic environment where another six degrees of freedom arm is used as a moving obstacle. Experimental results show that a path is found in about one second without any pre-processing.
Complexity of Prioritized Default Logics
In default reasoning, usually not all possible ways of resolving conflicts between default rules are acceptable. Criteria expressing acceptable ways of resolving the conflicts may be hardwired in the inference mechanism, for example specificity in inheritance reasoning can be handled this way, or they may be given abstractly as an ordering on the default rules. In this article we investigate formalizations of the latter approach in Reiter's default logic. Our goal is to analyze and compare the computational properties of three such formalizations in terms of their computational complexity: the prioritized default logics of Baader and Hollunder, and Brewka, and a prioritized default logic that is based on lexicographic comparison. The analysis locates the propositional variants of these logics on the second and third levels of the polynomial hierarchy, and identifies the boundary between tractable and intractable inference for restricted classes of prioritized default theories.
Computational Aspects of Reordering Plans
This article studies the problem of modifying the action ordering of a plan in order to optimise the plan according to various criteria. One of these criteria is to make a plan less constrained and the other is to minimize its parallel execution time. Three candidate definitions are proposed for the first of these criteria, constituting a sequence of increasing optimality guarantees. Two of these are based on deordering plans, which means that ordering relations may only be removed, not added, while the third one uses reordering, where arbitrary modifications to the ordering are allowed. It is shown that only the weakest one of the three criteria is tractable to achieve, the other two being NP-hard and even difficult to approximate. Similarly, optimising the parallel execution time of a plan is studied both for deordering and reordering of plans. In the general case, both of these computations are NP-hard. However, it is shown that optimal deorderings can be computed in polynomial time for a class of planning languages based on the notions of producers, consumers and threats, which includes most of the commonly used planning languages. Computing optimal reorderings can potentially lead to even faster parallel executions, but this problem remains NP-hard and difficult to approximate even under quite severe restrictions.
Variational Probabilistic Inference and the QMR-DT Network
Jaakkola, T. S., Jordan, M. I.
We describe a variational approximation method for efficient inference in large-scale probabilistic models. Variational methods are deterministic procedures that provide approximations to marginal and conditional probabilities of interest. They provide alternatives to approximate inference methods based on stochastic sampling or search. We describe a variational approach to the problem of diagnostic inference in the `Quick Medical Reference' (QMR) network. The QMR network is a large-scale probabilistic graphical model built on statistical and expert knowledge. Exact probabilistic inference is infeasible in this model for all but a small set of cases. We evaluate our variational inference algorithm on a large set of diagnostic test cases, comparing the algorithm to a state-of-the-art stochastic sampling method.
Learning to Order Things
Cohen, W. W., Schapire, R. E., Singer, Y.
There are many applications in which it is desirable to order rather than classify instances. Here we consider the problem of learning how to order instances given feedback in the form of preference judgments, i.e., statements to the effect that one instance should be ranked ahead of another. We outline a two-stage approach in which one first learns by conventional means a binary preference function indicating whether it is advisable to rank one instance before another. Here we consider an on-line algorithm for learning preference functions that is based on Freund and Schapire's 'Hedge' algorithm. In the second stage, new instances are ordered so as to maximize agreement with the learned preference function. We show that the problem of finding the ordering that agrees best with a learned preference function is NP-complete. Nevertheless, we describe simple greedy algorithms that are guaranteed to find a good approximation. Finally, we show how metasearch can be formulated as an ordering problem, and present experimental results on learning a combination of 'search experts', each of which is a domain-specific query expansion strategy for a web search engine.
AntNet: Distributed Stigmergetic Control for Communications Networks
This paper introduces AntNet, a novel approach to the adaptive learning of routing tables in communications networks. AntNet is a distributed, mobile agents based Monte Carlo system that was inspired by recent work on the ant colony metaphor for solving optimization problems. AntNet's agents concurrently explore the network and exchange collected information. The communication among the agents is indirect and asynchronous, mediated by the network itself. This form of communication is typical of social insects and is called stigmergy. We compare our algorithm with six state-of-the-art routing algorithms coming from the telecommunications and machine learning fields. The algorithms' performance is evaluated over a set of realistic testbeds. We run many experiments over real and artificial IP datagram networks with increasing number of nodes and under several paradigmatic spatial and temporal traffic distributions. Results are very encouraging. AntNet showed superior performance under all the experimental conditions with respect to its competitors. We analyze the main characteristics of the algorithm and try to explain the reasons for its superiority.
Solving Highly Constrained Search Problems with Quantum Computers
A previously developed quantum search algorithm for solving 1-SAT problems in a single step is generalized to apply to a range of highly constrained k-SAT problems. We identify a bound on the number of clauses in satisfiability problems for which the generalized algorithm can find a solution in a constant number of steps as the number of variables increases. This performance contrasts with the linear growth in the number of steps required by the best classical algorithms, and the exponential number required by classical and quantum methods that ignore the problem structure. In some cases, the algorithm can also guarantee that insoluble problems in fact have no solutions, unlike previously proposed quantum search algorithms.
Constructing Conditional Plans by a Theorem-Prover
The research on conditional planning rejects the assumptions that there is no uncertainty or incompleteness of knowledge with respect to the state and changes of the system the plans operate on. Without these assumptions the sequences of operations that achieve the goals depend on the initial state and the outcomes of nondeterministic changes in the system. This setting raises the questions of how to represent the plans and how to perform plan search. The answers are quite different from those in the simpler classical framework. In this paper, we approach conditional planning from a new viewpoint that is motivated by the use of satisfiability algorithms in classical planning. Translating conditional planning to formulae in the propositional logic is not feasible because of inherent computational limitations. Instead, we translate conditional planning to quantified Boolean formulae. We discuss three formalizations of conditional planning as quantified Boolean formulae, and present experimental results obtained with a theorem-prover.
Machine learning approach to inverse problem and unfolding procedure
A procedure for unfolding the true distribution from experimental data is presented. Machine learning methods are applied for simultaneous identification of an apparatus function and solving of an inverse problem. A priori information about the true distribution from theory or previous experiments is used for Monte-Carlo simulation of the training sample. The training sample can be used to calculate a transformation from the true distribution to the measured one. This transformation provides a robust solution for an unfolding problem with minimal biases and statistical errors for the set of distributions used to create the training sample. The dimensionality of the solved problem can be arbitrary. A numerical example is presented to illustrate and validate the procedure.
Minimax Policies for Combinatorial Prediction Games
Audibert, Jean-Yves, Bubeck, Sebastien, Lugosi, Gabor
We address the online linear optimization problem when the actions of the forecaster are represented by binary vectors. Our goal is to understand the magnitude of the minimax regret for the worst possible set of actions. We study the problem under three different assumptions for the feedback: full information, and the partial information models of the so-called "semi-bandit", and "bandit" problems. We consider both $L_\infty$-, and $L_2$-type of restrictions for the losses assigned by the adversary. We formulate a general strategy using Bregman projections on top of a potential-based gradient descent, which generalizes the ones studied in the series of papers Gyorgy et al. (2007), Dani et al. (2008), Abernethy et al. (2008), Cesa-Bianchi and Lugosi (2009), Helmbold and Warmuth (2009), Koolen et al. (2010), Uchiya et al. (2010), Kale et al. (2010) and Audibert and Bubeck (2010). We provide simple proofs that recover most of the previous results. We propose new upper bounds for the semi-bandit game. Moreover we derive lower bounds for all three feedback assumptions. With the only exception of the bandit game, the upper and lower bounds are tight, up to a constant factor. Finally, we answer a question asked by Koolen et al. (2010) by showing that the exponentially weighted average forecaster is suboptimal against $L_{\infty}$ adversaries.