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Accelerating Reinforcement Learning through Implicit Imitation

arXiv.org Artificial Intelligence

Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent's ability to learn useful behaviors by making intelligent use of the knowledge implicit in behaviors demonstrated by cooperative teachers or other more experienced agents. We propose and study a formal model of implicit imitation that can accelerate reinforcement learning dramatically in certain cases. Roughly, by observing a mentor, a reinforcement-learning agent can extract information about its own capabilities in, and the relative value of, unvisited parts of the state space. We study two specific instantiations of this model, one in which the learning agent and the mentor have identical abilities, and one designed to deal with agents and mentors with different action sets. We illustrate the benefits of implicit imitation by integrating it with prioritized sweeping, and demonstrating improved performance and convergence through observation of single and multiple mentors. Though we make some stringent assumptions regarding observability and possible interactions, we briefly comment on extensions of the model that relax these restricitions.


Phase Transitions in Knowledge Compilation: an Experimental Study

arXiv.org Artificial Intelligence

Phase transitions in many complex combinational problems have been widely studied in the past decade. In this paper, we investigate phase transitions in the knowledge compilation empirically, where DFA, OBDD and d-DNNF are chosen as the target languages to compile random k-SAT instances. We perform intensive experiments to analyze the sizes of compilation results and draw the following conclusions: there exists an easy-hard-easy pattern in compilations; the peak point of sizes in the pattern is only related to the ratio of the number of clauses to that of variables when k is fixed, regardless of target languages; most sizes of compilation results increase exponentially with the number of variables growing, but there also exists a phase transition that separates a polynomial-increment region from the exponential-increment region; Moreover, we explain why the phase transition in compilations occurs by analyzing microstructures of DFAs, and conclude that a kind of solution interchangeability with more than 2 variables has a sharp transition near the peak point of the easy-hard-easy pattern, and thus it has a great impact on sizes of DFAs.


Infinite-Horizon Policy-Gradient Estimation

arXiv.org Artificial Intelligence

Gradient-based approaches to direct policy search in reinforcement learning have received much recent attention as a means to solve problems of partial observability and to avoid some of the problems associated with policy degradation in value-function methods. In this paper we introduce GPOMDP, a simulation-based algorithm for generating a biased estimate of the gradient of the average reward in Partially Observable Markov Decision Processes POMDPs controlled by parameterized stochastic policies. A similar algorithm was proposed by (Kimura et al. 1995). The algorithm's chief advantages are that it requires storage of only twice the number of policy parameters, uses one free beta (which has a natural interpretation in terms of bias-variance trade-off), and requires no knowledge of the underlying state. We prove convergence of GPOMDP, and show how the correct choice of the parameter beta is related to the mixing time of the controlled POMDP. We briefly describe extensions of GPOMDP to controlled Markov chains, continuous state, observation and control spaces, multiple-agents, higher-order derivatives, and a version for training stochastic policies with internal states. In a companion paper (Baxter et al., this volume) we show how the gradient estimates generated by GPOMDP can be used in both a traditional stochastic gradient algorithm and a conjugate-gradient procedure to find local optima of the average reward.


ATTac-2000: An Adaptive Autonomous Bidding Agent

arXiv.org Artificial Intelligence

The First Trading Agent Competition (TAC) was held from June 22nd to July 8th, 2000. TAC was designed to create a benchmark problem in the complex domain of e-marketplaces and to motivate researchers to apply unique approaches to a common task. This article describes ATTac-2000, the first-place finisher in TAC. ATTac-2000 uses a principled bidding strategy that includes several elements of adaptivity. In addition to the success at the competition, isolated empirical results are presented indicating the robustness and effectiveness of ATTac-2000's adaptive strategy.


Analyzing Search Topology Without Running Any Search: On the Connection Between Causal Graphs and h+

Journal of Artificial Intelligence Research

The ignoring delete lists relaxation is of paramount importance for both satisficing and optimal planning. In earlier work, it was observed that the optimal relaxation heuristic h+ has amazing qualities in many classical planning benchmarks, in particular pertaining to the complete absence of local minima. The proofs of this are hand-made, raising the question whether such proofs can be lead automatically by domain analysis techniques. In contrast to earlier disappointing results -- the analysis method has exponential runtime and succeeds only in two extremely simple benchmark domains -- we herein answer this question in the affirmative. We establish connections between causal graph structure and h+ topology. This results in low-order polynomial time analysis methods, implemented in a tool we call TorchLight. Of the 12 domains where the absence of local minima has been proved, TorchLight gives strong success guarantees in 8 domains. Empirically, its analysis exhibits strong performance in a further 2 of these domains, plus in 4 more domains where local minima may exist but are rare. In this way, TorchLight can distinguish ``easy'' domains from ``hard'' ones. By summarizing structural reasons for analysis failure, TorchLight also provides diagnostic output indicating domain aspects that may cause local minima.


Learning unbelievable marginal probabilities

arXiv.org Artificial Intelligence

Loopy belief propagation performs approximate inference on graphical models with loops. One might hope to compensate for the approximation by adjusting model parameters. Learning algorithms for this purpose have been explored previously, and the claim has been made that every set of locally consistent marginals can arise from belief propagation run on a graphical model. On the contrary, here we show that many probability distributions have marginals that cannot be reached by belief propagation using any set of model parameters or any learning algorithm. We call such marginals `unbelievable.' This problem occurs whenever the Hessian of the Bethe free energy is not positive-definite at the target marginals. All learning algorithms for belief propagation necessarily fail in these cases, producing beliefs or sets of beliefs that may even be worse than the pre-learning approximation. We then show that averaging inaccurate beliefs, each obtained from belief propagation using model parameters perturbed about some learned mean values, can achieve the unbelievable marginals.


ProDiGe: PRioritization Of Disease Genes with multitask machine learning from positive and unlabeled examples

arXiv.org Machine Learning

Elucidating the genetic basis of human diseases is a central goal of genetics and molecular biology. While traditional linkage analysis and modern high-throughput techniques often provide long lists of tens or hundreds of disease gene candidates, the identification of disease genes among the candidates remains time-consuming and expensive. Efficient computational methods are therefore needed to prioritize genes within the list of candidates, by exploiting the wealth of information available about the genes in various databases. Here we propose ProDiGe, a novel algorithm for Prioritization of Disease Genes. ProDiGe implements a novel machine learning strategy based on learning from positive and unlabeled examples, which allows to integrate various sources of information about the genes, to share information about known disease genes across diseases, and to perform genome-wide searches for new disease genes. Experiments on real data show that ProDiGe outperforms state-of-the-art methods for the prioritization of genes in human diseases.


On Deducing Conditional Independence from d-Separation in Causal Graphs with Feedback (Research Note)

arXiv.org Artificial Intelligence

Pearl and Dechter (1996) claimed that the d-separation criterion for conditional independence in acyclic causal networks also applies to networks of discrete variables that have feedback cycles, provided that the variables of the system are uniquely determined by the random disturbances. I show by example that this is not true in general. Some condition stronger than uniqueness is needed, such as the existence of a causal dynamics guaranteed to lead to the unique solution.


Identifying Mislabeled Training Data

arXiv.org Artificial Intelligence

This paper presents a new approach to identifying and eliminating mislabeled training instances for supervised learning. The goal of this approach is to improve classification accuracies produced by learning algorithms by improving the quality of the training data. Our approach uses a set of learning algorithms to create classifiers that serve as noise filters for the training data. We evaluate single algorithm, majority vote and consensus filters on five datasets that are prone to labeling errors. Our experiments illustrate that filtering significantly improves classification accuracy for noise levels up to 30 percent. An analytical and empirical evaluation of the precision of our approach shows that consensus filters are conservative at throwing away good data at the expense of retaining bad data and that majority filters are better at detecting bad data at the expense of throwing away good data. This suggests that for situations in which there is a paucity of data, consensus filters are preferable, whereas majority vote filters are preferable for situations with an abundance of data.


Evolutionary Algorithms for Reinforcement Learning

arXiv.org Artificial Intelligence

There are two distinct approaches to solving reinforcement learning problems, namely, searching in value function space and searching in policy space. Temporal difference methods and evolutionary algorithms are well-known examples of these approaches. Kaelbling, Littman and Moore recently provided an informative survey of temporal difference methods. This article focuses on the application of evolutionary algorithms to the reinforcement learning problem, emphasizing alternative policy representations, credit assignment methods, and problem-specific genetic operators. Strengths and weaknesses of the evolutionary approach to reinforcement learning are presented, along with a survey of representative applications.