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Extended Active Learning Method
Kiaei, Ali Akbar, Shouraki, Saeed Bagheri, Khasteh, Seyed Hossein, Khademi, Mahmoud, Samani, Alireza Ghatreh
Active Learning Method (ALM) is a soft computing method which is used for modeling and control, based on fuzzy logic. Although ALM has shown that it acts well in dynamic environments, its operators cannot support it very well in complex situations due to losing data. Thus ALM can find better membership functions if more appropriate operators be chosen for it. This paper substituted two new operators instead of ALM original ones; which consequently renewed finding membership functions in a way superior to conventional ALM. This new method is called Extended Active Learning Method (EALM).
Gaussian Process Bandits for Tree Search: Theory and Application to Planning in Discounted MDPs
Dorard, Louis, Shawe-Taylor, John
We motivate and analyse a new Tree Search algorithm, GPTS, based on recent theoretical advances in the use of Gaussian Processes for Bandit problems. We consider tree paths as arms and we assume the target/reward function is drawn from a GP distribution. The posterior mean and variance, after observing data, are used to define confidence intervals for the function values, and we sequentially play arms with highest upper confidence bounds. We give an efficient implementation of GPTS and we adapt previous regret bounds by determining the decay rate of the eigenvalues of the kernel matrix on the whole set of tree paths. We consider two kernels in the feature space of binary vectors indexed by the nodes of the tree: linear and Gaussian. The regret grows in square root of the number of iterations T, up to a logarithmic factor, with a constant that improves with bigger Gaussian kernel widths. We focus on practical values of T, smaller than the number of arms. Finally, we apply GPTS to Open Loop Planning in discounted Markov Decision Processes by modelling the reward as a discounted sum of independent Gaussian Processes. We report similar regret bounds to those of the OLOP algorithm.
Computational Pool: A New Challenge for Game Theory Pragmatics
Archibald, Christopher (Stanford University) | Altman, Alon (Stanford University) | Greenspan, Michael (Queen's University) | Shoham, Yoav (Stanford University)
Computational pool is a relatively recent entrant into the group of games played by computer agents. It features a unique combination of properties that distinguish it from oth- ers such games, including continuous action and state spaces, uncertainty in execution, a unique turn-taking structure, and of course an adversarial nature. This article discusses some of the work done to date, focusing on the software side of the pool-playing problem. We discuss in some depth CueCard, the program that won the 2008 computational pool tournament. Research questions and ideas spawned by work on this problem are also discussed. We close by announcing the 2011 computational pool tournament, which will take place in conjunction with the Twenty-Fifth AAAI Conference.
Using Mechanism Design to Prevent False-Name Manipulations
Conitzer, Vincent (Duke University) | Yokoo, Makoto (Kyushu University)
The basic notion of false-name-proofness allows for useful mechanisms under certain circumstances, but in general there are impossibility results that show that false-name-proof mechanisms have severe limitations. One may react to these impossibility results by saying that, since false-name-proof mechanisms are unsatisfactory, we should not run any important mechanisms in highly anonymous settings—unless, perhaps, we can find some methodology that directly prevents false-name manipulation even in such settings, so that we are back in a more typical mechanism design context. However, it seems unlikely that the phenomenon of false-name manipulation will disappear anytime soon. Because the Internet is so attractive as a platform for running certain types of mechanisms, it seems unlikely that the organizations running these mechanisms will take them offline. Moreover, because a goal of these organizations is often to get as many users to participate as possible, they will be reluctant to use high-overhead solutions that discourage users from participating. As a result, perhaps the most promising approaches at this point are those that combine techniques from mechanism design with other techniques discussed in this article. It appears that this is a rich domain for new, creative approaches that can have significant practical impact.
The 2008 Classic Paper Award: Summary and Significance
We at the NASA laboratory believed that our best work came when we simultaneously advanced AI theory and provided immediately usable solutions for current NASA problems. “Solving Large-Scale Constraint Satisfaction and Scheduling Problems Using a Heuristic Repair Method,” by Steve Minton, Mark Johnston, Andy Phillips, and Phil Laird clearly achieved both. It proved that local search and repair was applicable to a wide class of constraint satisfaction problems and clearly explicated the theory behind that proof.
AAAI News
Hamilton, Carol M. (Association for the Advancement of Artificial Intelligence)
The Doctoral Consortium materials; a workshop for of ideas between basic and applied AI. (DC) provides an opportunity for a mentoring new faculty, instructors, IAAI-11 will consider papers in two group of Ph.D. students to discuss and and graduate students on teaching; an tracks: (1) deployed application case explore their research interests and career Educational Video Track within the studies and (2) emerging applications objectives with a panel of established AAAI-11 Video program; and a Student/Educator or methodologies.
Reports of the AAAI 2010 Conference Workshops
Aha, David W. (Naval Research Laboratory) | Boddy, Mark (Adventium Labs) | Bulitko, Vadim (University of Alberta) | Garcez, Artur S. d' (City University London) | Avila (University of Georgia) | Doshi, Prashant (TZI, Bremen University) | Edelkamp, Stefan (University of Edinburgh) | Geib, Christopher (University of Illinois, Chicago) | Gmytrasiewicz, Piotr (Smart Information Flow Technologies) | Goldman, Robert P. (Wright State University) | Hitzler, Pascal (Georgia Institute of Technology) | Isbell, Charles (University of Maryland, College Park) | Josyula, Darsana (Massachusetts Institute of Technology) | Kaelbling, Leslie Pack (University of Bonn) | Kersting, Kristian (Georgia Institute of Technology) | Kunda, Maithilee (Universidade Federal do Rio Grande do Sul (UFRGS)) | Lamb, Luis C. (Willow Garage) | Marthi, Bhaskara (Georgia Institute of Technology) | McGreggor, Keith (EML Research gGmbH) | Nastase, Vivi (University College Cork) | Provan, Gregory (University of North Carolina, Charlotte) | Raja, Anita (Georgia Institute of Technology) | Ram, Ashwin (Georgia Institute of Technology) | Riedl, Mark (University of California, Berkeley) | Russell, Stuart (Cornell University) | Sabharwal, Ashish (University of Freiburg) | Smaus, Jan-Georg (University of Central Florida) | Sukthankar, Gita (Maastricht University) | Tuyls, Karl (University of New South Wales) | Meyden, Ron van der (Google, Inc.) | Halevy, Alon (University of Maryland) | Mihalkova, Lilyana (University of Wisconsin) | Natarajan, Sriraam
The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.
Dynamic Incentive Mechanisms
Parkes, David C. (Harvard University) | Cavallo, Ruggiero (University of Pennsylvania) | Constantin, Florin (Georgia Institute of Technology) | Singh, Satinder (University of Michigan)
Much of AI is concerned with the design of intelligent agents. A complementary challenge is to understand how to design “rules of encounter” by which to promote simple, robust and beneficial interactions between multiple intelligent agents. This is a natural development, as AI is increasingly used for automated decision making in real-world settings. As we extend the ideas of mechanism design from economic theory, the mechanisms (or rules) become algorithmic and many new challenges surface. Starting with a short background on mechanism design theory, the aim of this paper is to provide a nontechnical exposition of recent results on dynamic incentive mechanisms, which provide rules for the coordination of agents in sequential decision problems. The framework of dynamic mechanism design embraces coordinated decision-making both in the context of uncertainty about the world external to an agent and also in regard to the dynamics of agent preferences. In addition to tracing some recent developments, we point to ongoing research challenges.