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Real-Time Opponent Modelling in Trick-Taking Card Games

AAAI Conferences

As adversarial environments become more complex, it is increasingly crucial for agents to exploit the mistakes of weaker opponents, particularly in the context of winning tournaments and competitions.In this work, we present a simple post processing technique, which wecall Perfect Information Post-Mortem Analysis (PIPMA), that can quickly assess the playing strength of an opponent in certain classes of game environments. We apply this technique to skat, a popular German card game, and show that we can achieve substantial performance gains against not only players weaker than our program, but against stronger players as well. Most importantly, PIPMA can model the opponent after only a handful of games. To our knowledge, this makes our work the first successful example of an opponent modelling technique that can adapt its play to a particular opponent in real time in a complex game setting.


Modeling Situation Awareness in Human-Like Agents Using Mental Models

AAAI Conferences

In order for agents to be able to act intelligently in an environment, a first necessary step is to become aware of the current situation in the environment. Forming such awareness is not a trivial matter. Appropriate observations should be selected by the agent, and the observation results should be interpreted and combined into one coherent picture. Humans use dedicated mental models which represent the relationships between various observations and the formation of beliefs about the environment, which then again direct the further observations to be performed. In this paper, a generic agent model for situation awareness is proposed that is able to take a mental model as input, and utilize this model to create a picture of the current situation. In order to show the suitability of the approach, it has been applied within the domain of F-16 fighter pilot training for which a dedicated mental model has been specified, and simulations experiments have been conducted.


Transfer Learning for Activity Recognition via Sensor Mapping

AAAI Conferences

Activity recognition aims to identify and predict human activities based on a series of sensor readings. In recent years, machine learning methods have become popular in solving activity recognition problems. A special difficulty for adopting machine learning methods is the workload to annotate a large number of sensor readings as training data. Labeling sensor readings for their corresponding activities is a time-consuming task. In practice, we often have a set of labeled training instances ready for an activity recognition task. If we can transfer such knowledge to a new activity recognition scenario that is different from, but related to, the source domain, it will ease our effort to perform manual labeling of training data for the new scenario. In this paper, we propose a transfer learning framework based on automatically learning a correspondence between different sets of sensors to solve this transfer-learning in activity recognition problem. We validate our framework on two different datasets and compare it against previous approaches of activity recognition, and demonstrate its effectiveness.


On the Role of Domain Knowledge in Analogy-Based Story Generation

AAAI Conferences

Computational narrative is a complex and interesting domain for exploring AI techniques that algorithmically analyze, understand, and most importantly, generate stories. This paper studies the importance of domain knowledge in story generation, and particularly in analogy-based story generation (ASG). Based on the construct of knowledge container in case-based reasoning, we present a theoretical framework for incorporating domain knowledge in ASG. We complement the framework with empirical results in our existing system Riu.


Fixpoints in Temporal Description Logics

AAAI Conferences

We study a decidable fixpoint extension of temporal description logics. To this end we employ and extend decidability results obtained for various temporally first-order monodic extensions of (first-order) description logics. Using these techniques we obtain decidability and tight complexity results for various fixpoint extensions of temporal description logics.


Revising Horn Theories

AAAI Conferences

This paper investigates belief revision where the underlying logic is that governing Horn clauses. It proves to be the case that classical (AGM) belief revision doesnโ€™t immediately generalise to the Horn case. In particular, a standard construction based on a total preorder over possible worlds may violate the accepted (AGM) postulates. Conversely, Horn revision functions in the obvious extension to the AGM approach are not captured by total preorders over possible worlds. We address these difficulties by first restricting the semantic construction to "well behaved" orderings; and second, by augmenting the revision postulates by an additional postulate. This additional postulate is redundant in the AGM approach but not in the Horn case. In a representation result we show that these two approaches coincide. Arguably this work is interesting for several reasons. It extends AGM revision to inferentially-weaker Horn theories; hence it sheds light on the theoretical underpinnings of belief change, as well as generalising the AGM paradigm. Thus, this work is relevant to revision in areas that employ Horn clauses, such as deductive databases and logic programming, as well as areas in which inference is weaker than classical logic, such as in description logic.


Towards a Model-Centric Cognitive Architecture for Service Robots

AAAI Conferences

The development of service robots has gained more and more attention over the last years. Advanced robots have to cope with many different situations and contingencies while executing concurrent and interruptable complex tasks. To manage the sheer variety of different execution variants the robot has to decide at run-time for the most appropriate behavior to execute. That requires task coordination mechanisms that provide the flexibility to adapt at run-time and allow to balance between alternatives.


Multi-Perspective Linking of News Articles within a Repository

AAAI Conferences

Given the number of online sources for news, the volumes of news generated are so daunting that gaining insight from these collections become impossible without some aid to link them. Semantic linking of news articles facilitates grouping of similar or relevant news stories together for ease of human consumption. For example, a political analyst may like to have a single view of all news articles that report visits of State heads of different countries to a single country to make an in-depth analytical report on the possible impacts of all associated events. It is likely that no news source links all the relevant news together. In this paper, we discuss a multi-resolution, multi-perspective news analysis system that can link news articles collected from diverse sources over a period of time. The distinctive feature of the proposed news linking system is its capability to simultaneously link news articles and stories at multiple levels of granularity. At the lowest level several articles reporting the same event are linked together. Higher level groupings are more contextual and semantic. We have deployed a range of algorithms that use statistical text processing and Natural Language Processing techniques. The system is incremental in nature and depicts how stories have evolved over time along with main actors and activities. It also illustrates how a single story diverges into multiple themes or multiple stories converge due to conceptual similarity. Accuracy of linking thematically and conceptually linked news articles are also presented.


Parametric Properties of Ideal Semantics

AAAI Conferences

The concept of "ideal semantics" has been promoted as an alternative basis for skeptical reasoning within abstract argumentation settings. Informally, ideal acceptance not only requires an argument to be skeptically accepted in the traditional sense but further insists that the argument is in an admissible set all of whose arguments are also skeptically accepted. The original proposal was couched in terms of the so-called preferred semantics for abstract argumentation. We argue, in this paper, that the notion of "deal acceptability'' is applicable to arbitrary semantics and justify this claim by showing that standard properties of classical ideal semantics, e.g. unique status, continue to hold in any "reasonable" extension-based semantics. We categorise the relationship between the divers concepts of "ideal extension wrt semantics s" that arise and we present a comprehensive analysis of algorithmic and complexity-theoretic issues.


A Real-Time Opponent Modeling System for Rush Football

AAAI Conferences

One drawback with using plan recognition in adversarial games is that often players must commit to a plan before it is possible to infer the opponent's intentions. In such cases, it is valuable to couple plan recognition with plan repair, particularly in multi-agent domains where complete replanning is not computationally feasible. This paper presents a method for learning plan repair policies in real-time using Upper Confidence Bounds applied to Trees (UCT). We demonstrate how these policies can be coupled with plan recognition in an American football game (Rush 2008) to create an autonomous offensive team capable of responding to unexpected changes in defensive strategy. Our real-time version of UCT learns play modifications that result in a significantly higher average yardage and fewer interceptions than either the baseline game or domain-specific heuristics. Although it is possible to use the actual game simulator to measure reward offline, to execute UCT in real-time demands a different approach; here we describe two modules for reusing data from offline UCT searches to learn accurate state and reward estimators.