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Asimovian Adaptive Agents

arXiv.org Artificial Intelligence

The goal of this research is to develop agents that are adaptive and predictable and timely. At first blush, these three requirements seem contradictory. For example, adaptation risks introducing undesirable side effects, thereby making agents' behavior less predictable. Furthermore, although formal verification can assist in ensuring behavioral predictability, it is known to be time-consuming. Our solution to the challenge of satisfying all three requirements is the following. Agents have finite-state automaton plans, which are adapted online via evolutionary learning (perturbation) operators. To ensure that critical behavioral constraints are always satisfied, agents' plans are first formally verified. They are then reverified after every adaptation. If reverification concludes that constraints are violated, the plans are repaired. The main objective of this paper is to improve the efficiency of reverification after learning, so that agents have a sufficiently rapid response time. We present two solutions: positive results that certain learning operators are a priori guaranteed to preserve useful classes of behavioral assurance constraints (which implies that no reverification is needed for these operators), and efficient incremental reverification algorithms for those learning operators that have negative a priori results.


ProDiGe: PRioritization Of Disease Genes with multitask machine learning from positive and unlabeled examples

arXiv.org Machine Learning

Elucidating the genetic basis of human diseases is a central goal of genetics and molecular biology. While traditional linkage analysis and modern high-throughput techniques often provide long lists of tens or hundreds of disease gene candidates, the identification of disease genes among the candidates remains time-consuming and expensive. Efficient computational methods are therefore needed to prioritize genes within the list of candidates, by exploiting the wealth of information available about the genes in various databases. Here we propose ProDiGe, a novel algorithm for Prioritization of Disease Genes. ProDiGe implements a novel machine learning strategy based on learning from positive and unlabeled examples, which allows to integrate various sources of information about the genes, to share information about known disease genes across diseases, and to perform genome-wide searches for new disease genes. Experiments on real data show that ProDiGe outperforms state-of-the-art methods for the prioritization of genes in human diseases.


The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning

arXiv.org Artificial Intelligence

This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.


An Evolutionary Algorithm with Advanced Goal and Priority Specification for Multi-objective Optimization

arXiv.org Artificial Intelligence

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint information on each objective component, and is capable of incorporating multiple specifications with overlapping or non-overlapping objective functions via logical 'OR' and 'AND' connectives to drive the search towards multiple regions of trade-off. In addition, we propose a dynamic sharing scheme that is simple and adaptively estimated according to the on-line population distribution without needing any a priori parameter setting. Each feature in the proposed algorithm is examined to show its respective contribution, and the performance of the algorithm is compared with other evolutionary optimization methods. It is shown that the proposed algorithm has performed well in the diversity of evolutionary search and uniform distribution of non-dominated individuals along the final trade-offs, without significant computational effort. The algorithm is also applied to the design optimization of a practical servo control system for hard disk drives with a single voice-coil-motor actuator. Results of the evolutionary designed servo control system show a superior closed-loop performance compared to classical PID or RPT approaches.


Popular Ensemble Methods: An Empirical Study

arXiv.org Artificial Intelligence

An ensemble consists of a set of individually trained classifiers (such as neural networks or decision trees) whose predictions are combined when classifying novel instances. Previous research has shown that an ensemble is often more accurate than any of the single classifiers in the ensemble. Bagging (Breiman, 1996c) and Boosting (Freund and Shapire, 1996; Shapire, 1990) are two relatively new but popular methods for producing ensembles. In this paper we evaluate these methods on 23 data sets using both neural networks and decision trees as our classification algorithm. Our results clearly indicate a number of conclusions. First, while Bagging is almost always more accurate than a single classifier, it is sometimes much less accurate than Boosting. On the other hand, Boosting can create ensembles that are less accurate than a single classifier -- especially when using neural networks. Analysis indicates that the performance of the Boosting methods is dependent on the characteristics of the data set being examined. In fact, further results show that Boosting ensembles may overfit noisy data sets, thus decreasing its performance. Finally, consistent with previous studies, our work suggests that most of the gain in an ensemble's performance comes in the first few classifiers combined; however, relatively large gains can be seen up to 25 classifiers when Boosting decision trees.


Grounding the Lexical Semantics of Verbs in Visual Perception using Force Dynamics and Event Logic

arXiv.org Artificial Intelligence

This paper presents an implemented system for recognizing the occurrence of events described by simple spatial-motion verbs in short image sequences. The semantics of these verbs is specified with event-logic expressions that describe changes in the state of force-dynamic relations between the participants of the event. An efficient finite representation is introduced for the infinite sets of intervals that occur when describing liquid and semi-liquid events. Additionally, an efficient procedure using this representation is presented for inferring occurrences of compound events, described with event-logic expressions, from occurrences of primitive events. Using force dynamics and event logic to specify the lexical semantics of events allows the system to be more robust than prior systems based on motion profile.


Conflict-Directed Backjumping Revisited

arXiv.org Artificial Intelligence

In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a "perfect" dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.


Speeding Up the Convergence of Value Iteration in Partially Observable Markov Decision Processes

arXiv.org Artificial Intelligence

Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems.


A Model of Inductive Bias Learning

arXiv.org Artificial Intelligence

A major problem in machine learning is that of inductive bias: how to choose a learner's hypothesis space so that it is large enough to contain a solution to the problem being learnt, yet small enough to ensure reliable generalization from reasonably-sized training sets. Typically such bias is supplied by hand through the skill and insights of experts. In this paper a model for automatically learning bias is investigated. The central assumption of the model is that the learner is embedded within an environment of related learning tasks. Within such an environment the learner can sample from multiple tasks, and hence it can search for a hypothesis space that contains good solutions to many of the problems in the environment. Under certain restrictions on the set of all hypothesis spaces available to the learner, we show that a hypothesis space that performs well on a sufficiently large number of training tasks will also perform well when learning novel tasks in the same environment. Explicit bounds are also derived demonstrating that learning multiple tasks within an environment of related tasks can potentially give much better generalization than learning a single task.


Nonapproximability Results for Partially Observable Markov Decision Processes

arXiv.org Artificial Intelligence

Here \unlikely" means \unless some complexity classes collapse," where the collapses considered are P NP, P PSPACE, or P EXP. Until or unless these collapses are shown to hold, any control-policy designer must choose between such performance guarantees and ecient computation. In this work, we show that uncertainty breeds uncertainty: In a controlled stochastic system with uncertainty (as modeled by a partially observable Markov decision process, for example), plans can be obtained eciently or with quality guarantees, but rarely both. Planning over stochastic domains with uncertainty is hard (in some cases PSPACEhard or even undecidable, see Papadimitriou & Tsitsiklis, 1987; Madani, Hanks, & Condon, 1999). Given that it is hard to nd an optimal plan or policy, it is natural to try to nd one that is \good enough". In the best of all possible worlds, this would mean having an algorithm that is guaranteed to be fast and to produce a policy that is reasonably close to the optimal policy.