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Dynamics of Profit-Sharing Games

AAAI Conferences

Such agents may simply respond to their current environment without worrying about An important task in the analysis of multiagent systems the subsequent reaction of other agents; such behavior is said is to understand how groups of selfish players to be myopic. Now, coalition formation by computationally can form coalitions, i.e., work together in teams. In limited agents has been studied by a number of researchers in this paper, we study the dynamics of coalition formation multi-agent systems, starting with the work of [Shehory and under bounded rationality. We consider settings Kraus, 1999] and [Sandholm and Lesser, 1997]. However, where each team's profit is given by a concave myopic behavior in coalition formation received relatively little function, and propose three profit-sharing schemes, attention in the literature (for some exceptions, see [Dieckmann each of which is based on the concept of marginal and Schwalbe, 2002; Chalkiadakis and Boutilier, 2004; utility. The agents are assumed to be myopic, i.e., Airiau and Sen, 2009]). In contrast, myopic dynamics of they keep changing teams as long as they can increase non-cooperative games is the subject of a growing body of their payoff by doing so. We study the properties research (see, e.g.


Hustling in Repeated Zero-Sum Games with Imperfect Execution

AAAI Conferences

We study repeated games in which players have imperfect execution skill and one player's true skill is not common knowledge. In these settings the possibility arises of a player "hustling", or pretending to have lower execution skill than they actually have. Focusing on repeated zero-sum games, we provide a hustle-proof strategy; this strategy maximizes a player's payoff, regardless of the true skill level of the other player.


Using Emotions to Enhance Decision-Making

AAAI Conferences

We present a novel methodology for decision-making by computer agents that leverages a computational concept of emotions. It is believed that emotions help living organisms perform well in complex environments. Can we use them to improve the decision-making performance of computer agents? We explore this possibility by formulating emotions as mathematical operators that serve to update the relative priorities of the agent's goals. The agent uses rudimentary domain knowledge to monitor the expectation that its goals are going to be accomplished in the future, and reacts to changes in this expectation by "experiencing emotions." The end result is a projection of the agent's long-run utility function, which might be too complex to optimize or even represent, to a time-varying valuation function that is being myopically maximized by selecting appropriate actions. Our methodology provides a systematic way to incorporate emotion into a decision-theoretic framework, and also provides a principled, domain-independent methodology for generating heuristics in novel situations. We test our agents in simulation in two domains: restless bandits and a simple foraging environment. Our results indicate that emotion-based agents outperform other reasonable heuristics for such difficult domains, and closely approach computationally expensive near-optimal solutions, whenever these are computable, yet requiring only a fraction of the cost.


Aggregating Dependency Graphs into Voting Agendas in Multi-Issue Elections

AAAI Conferences

Many collective decision making problems have a combinatorial structure: the agents involved must decide on multiple issues and their preferences over one issue may depend on the choices adopted for some of the others. Voting is an attractive method for making collective decisions, but conducting a multi-issue election is challenging. On the one hand, requiring agents to vote by expressing their preferences over all combinations of issues is computationally infeasible; on the other, decomposing the problem into several elections on smaller sets of issues can lead to paradoxical outcomes. Any pragmatic method for running a multi-issue election will have to balance these two concerns. We identify and analyse the problem of generating an agenda for a given election, specifying which issues to vote on together in local elections and in which order to schedule those local elections.


Artificial Intelligence and Human Thinking

AAAI Conferences

Research in AI has built upon the tools and techniques of many different disciplines, including formal logic, probability theory, decision theory, management science, linguistics and philosophy. However, the application of these disciplines in AI has necessitated the development of many enhancements and extensions. Among the most powerful of these are the methods of computational logic. I will argue that computational logic, embedded in an agent cycle, combines and improves upon both traditional logic and classical decision theory. I will also argue that many of its methods can be used, not only in AI, but also in ordinary life, to help people improve their own human intelligence without the assistance of computers.


Open Information Extraction: The Second Generation

AAAI Conferences

How do we scale information extraction to the massive size and unprecedented heterogeneity of the Web corpus? Beginning in 2003, our KnowItAll project has sought to extract high-quality knowledge from the Web. In 2007, we introduced the Open Information Extraction (Open IE) paradigm which eschews handlabeled training examples, and avoids domain-specific verbs and nouns, to develop unlexicalized, domain-independent extractors that scale to the Web corpus. Open IE systems have extracted billions of assertions as the basis for both common-sense knowledge and novel question-answering systems. This paper describes the second generation of Open IE systems, which rely on a novel model of how relations and their arguments are expressed in English sentences to double precision/recall compared with previous systems such as TEXTRUNNER and WOE.


Influence and Dynamic Behavior in Random Boolean Networks

arXiv.org Artificial Intelligence

We present a rigorous mathematical framework for analyzing dynamics of a broad class of Boolean network models. We use this framework to provide the first formal proof of many of the standard critical transition results in Boolean network analysis, and offer analogous characterizations for novel classes of random Boolean networks. We precisely connect the short-run dynamic behavior of a Boolean network to the average influence of the transfer functions. We show that some of the assumptions traditionally made in the more common mean-field analysis of Boolean networks do not hold in general. For example, we offer some evidence that imbalance, or expected internal inhomogeneity, of transfer functions is a crucial feature that tends to drive quiescent behavior far more strongly than previously observed.


A Temporal Neuro-Fuzzy Monitoring System to Manufacturing Systems

arXiv.org Artificial Intelligence

Fault diagnosis and failure prognosis are essential techniques in improving the safety of many manufacturing systems. Therefore, on-line fault detection and isolation is one of the most important tasks in safety-critical and intelligent control systems. Computational intelligence techniques are being investigated as extension of the traditional fault diagnosis methods. This paper discusses the Temporal Neuro-Fuzzy Systems (TNFS) fault diagnosis within an application study of a manufacturing system. The key issues of finding a suitable structure for detecting and isolating ten realistic actuator faults are described. Within this framework, data-processing interactive software of simulation baptized NEFDIAG (NEuro Fuzzy DIAGnosis) version 1.0 is developed. This software devoted primarily to creation, training and test of a classification Neuro-Fuzzy system of industrial process failures. NEFDIAG can be represented like a special type of fuzzy perceptron, with three layers used to classify patterns and failures. The system selected is the workshop of SCIMAT clinker, cement factory in Algeria.


From decision to action : intentionality, a guide for the specification of intelligent agents' behaviour

arXiv.org Artificial Intelligence

This article introduces a reflexion about behavioural specification for interactive and participative agent-based simulation in virtual reality. Within this context, it is neces sary to reach a high level of expressivness in order to enforce interactions between the designer and the behavioural model during the in-line prototyping. This requires to consider the need of semantic very early in the design process. The Intentional agent model is here exposed as a possible answer. It relies on a mixed imperative and declarative approach which focuses on the link between decision and action. The design of a tool able to simulate virtual environment implying agents based on this model is discuss


On Learning Discrete Graphical Models Using Greedy Methods

arXiv.org Machine Learning

In this paper, we address the problem of learning the structure of a pairwise graphical model from samples in a high-dimensional setting. Our first main result studies the sparsistency, or consistency in sparsity pattern recovery, properties of a forward-backward greedy algorithm as applied to general statistical models. As a special case, we then apply this algorithm to learn the structure of a discrete graphical model via neighborhood estimation. As a corollary of our general result, we derive sufficient conditions on the number of samples n, the maximum node-degree d and the problem size p, as well as other conditions on the model parameters, so that the algorithm recovers all the edges with high probability. Our result guarantees graph selection for samples scaling as n = Omega(d^2 log(p)), in contrast to existing convex-optimization based algorithms that require a sample complexity of \Omega(d^3 log(p)). Further, the greedy algorithm only requires a restricted strong convexity condition which is typically milder than irrepresentability assumptions. We corroborate these results using numerical simulations at the end.