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Utilizing Partial Policies for Identifying Equivalence of Behavioral Models

AAAI Conferences

We present a novel approach for identifying exact and approximate behavioral equivalence between models of agents. This is significant because both decision making and game play in multiagent settings must contend with behavioral models of other agents in order to predict their actions. One approach that reduces the complexity of the model space is to group models that are behaviorally equivalent. Identifying equivalence between models requires solving them and comparing entire policy trees. Because the trees grow exponentially with the horizon, our approach is to focus on partial policy trees for comparison and determining the distance between updated beliefs at the leaves of the trees. We propose a principled way to determine how much of the policy trees to consider, which trades off solution quality for efficiency. We investigate this approach in the context of the interactive dynamic influence diagram and evaluate its performance.


Modeling Opponent Actions for Table-Tennis Playing Robot

AAAI Conferences

Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strategy in order to better respond to the presumed preferences of its opponents. We introduce a modeling technique that adaptively balances safety and exploitability. The opponent's strategy is modeled with a set of possible strategies that contains the actual one with high probability. The algorithm is safe as the expected payoff is above the minimax payoff with high probability, and can exploit the opponent's preferences when sufficient observations are obtained. We apply the algorithm to a robot table-tennis setting where the robot player learns to prepare to return a served ball. By modeling the human players, the robot chooses a forehand, backhand or middle preparation pose before they serve. The learned strategies can exploit the opponent's preferences, leading to a higher rate of successful returns.


Planning for Operational Control Systems with Predictable Exogenous Events

AAAI Conferences

Various operational control systems (OCS) are naturally modeled as Markov Decision Processes. OCS often enjoy access to predictions of future events that have substantial impact on their operations. For example, reliable forecasts of extreme weather conditions are widely available, and such events can affect typical request patterns for customer response management systems, the flight and service time of airplanes, or the supply and demand patterns for electricity. The space of exogenous events impacting OCS can be very large, prohibiting their modeling within the MDP; moreover, for many of these exogenous events there is no useful predictive, probabilistic model. Realtime predictions, however, possibly with a short lead-time, are often available. In this work we motivate a model which combines offline MDP infinite horizon planning with realtime adjustments given specific predictions of future exogenous events, and suggest a framework in which such predictions are captured and trigger real-time planning problems. We propose a number of variants of existing MDP solution algorithms, adapted to this context, and evaluate them empirically.


Fast Newton-CG Method for Batch Learning of Conditional Random Fields

AAAI Conferences

We propose a fast batch learning method for linear-chain Conditional Random Fields (CRFs) based on Newton-CG methods. Newton-CG methods are a variant of Newton method for high-dimensional problems. They only require the Hessian-vector products instead of the full Hessian matrices. To speed up Newton-CG methods for the CRF learning, we derive a novel dynamic programming procedure for the Hessian-vector products of the CRF objective function. The proposed procedure can reuse the byproducts of the time-consuming gradient computation for the Hessian-vector products to drastically reduce the total computation time of the Newton-CG methods. In experiments with tasks in natural language processing, the proposed method outperforms a conventional quasi-Newton method. Remarkably, the proposed method is competitive with online learning algorithms that are fast but unstable.


Co-Training as a Human Collaboration Policy

AAAI Conferences

We consider the task of human collaborative category learning, where two people work together to classify test items into appropriate categories based on what they learn from a training set. We propose a novel collaboration policy based on the Co-Training algorithm in machine learning, in which the two people play the role of the base learners. The policy restricts each learner's view of the data and limits their communication to only the exchange of their labelings on test items. In a series of empirical studies, we show that the Co-Training policy leads collaborators to jointly produce unique and potentially valuable classification outcomes that are not generated under other collaboration policies. We further demonstrate that these observations can be explained with appropriate machine learning models.


Cross Media Entity Extraction and Linkage for Chemical Documents

AAAI Conferences

Text and images are two major sources of information in scientific literature. Information from these two media typically reinforce and complement each other, thus simplifying the process for human to extract and comprehend information. However, machines cannot create the links or have the semantic understanding between images and text. We propose to integrate text analysis and image processing techniques to bridge the gap between the two media, and discover knowledge from the combined information sources, which would be otherwise lost by traditional single-media based mining systems. The focus is on the chemical entity extraction task because images are well known to add value to the textual content in chemical literature. Annotation of US chemical patent documents demonstrates the effectiveness of our proposal.


Sparse Group Restricted Boltzmann Machines

AAAI Conferences

Since learning in Boltzmann machines is typically quite slow, there is a need to restrict connections within hidden layers. However, theresulting states of hidden units exhibit statistical dependencies. Based on this observation, we propose using l1/l2 regularization upon the activation probabilities of hidden units in restricted Boltzmann machines to capture the local dependencies among hidden units. This regularization not only encourages hidden units of many groups to be inactive given observed data but also makes hidden units within a group compete with each other for modeling observed data. Thus, the l1/l2 regularization on RBMs yields sparsity at both the group and the hidden unit levels. We call RBMs trained with the regularizer sparse group RBMs (SGRBMs). The proposed SGRBMs are appliedto model patches of natural images, handwritten digits and OCR English letters. Then to emphasize that SGRBMs can learn more discriminative features we applied SGRBMs to pretrain deep networks for classification tasks. Furthermore, we illustrate the regularizer can also be applied to deep Boltzmann machines, which lead to sparse group deep Boltzmann machines. When adapted to the MNIST data set, a two-layer sparse group Boltzmann machine achieves an error rate of 0.84%, which is, to our knowledge, the best published result on the permutation-invariant version of the MNIST task.


Trajectory Regression on Road Networks

AAAI Conferences

This paper addresses the task of trajectory cost prediction, a new learning task for trajectories. The goal of this task is to predict the cost for an arbitrary (possibly unknown) trajectory, based on a set of previous trajectory-cost pairs. A typical example of this task is travel-time prediction on road networks. The main technical challenge here is to infer the costs of trajectories including links with no or little passage history. To tackle this, we introduce a weight propagation mechanism over the links, and show that the problem can be reduced to a simple form of kernel ridge regression. We also show that this new formulation leads us to a unifying view, where a natural choice of the kernel is suggested to an existing kernel-based alternative.


Parameterized Complexity of Problems in Coalitional Resource Games

AAAI Conferences

Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may nothave been able to achieve on their own. Previous work hasshown problems in coalition games to be computationally hard. Wooldridge and Dunne (Artifi. Intell. 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The input of coalitional resource games bundles together several elements, e.g., the agent set Ag, the goal set G, the resource set R, etc. Shrot et al. (AAMAS 2009) examine coalition formation problems in the CRG model using the theory of Parameterized Complexity. Their refined analysis shows that not all parts of input act equal - some instances of the problem are indeed tractable while others still remain intractable.We answer an important question left open by Shrot, Aumann,and Kraus by showing that the SC Problem (checking whether a Coalition is Successful) is W[1]-hard when parameterized by the size of the coalition. Then via a single theme of reduction from SC, we are able to show that various problems related to resources, resource bounds, and resource conflicts introduced by Wooldridge et al. are (i) W[1]-hard or co-W[1]-hard w.r.t the size of the coalition; and (ii) Para-NP hard or co-Para-NP-hard w.r.t |R|. When parameterized by |G| or |R| + |Ag|, we give a general algorithm which proves that these problems are indeed tractable.


Unsupervised Learning of Human Behaviours

AAAI Conferences

Behaviour recognition is the process of inferring the behaviour of an individual from a series of observations acquired from sensors such as in a smart home. The majority of existing behaviour recognition systems are based on supervised learning algorithms, which means that training them requires a preprocessed, annotated dataset. Unfortunately, annotating a dataset is a rather tedious process and one that is prone to error. In this paper we suggest a way to identify structure in the data based on text compression and the edit distance between words, without any prior labelling. We demonstrate that by using this method we can automatically identify patterns and segment the data into patterns that correspond to human behaviours. To evaluate the effectiveness of our proposed method, we use a dataset from a smart home and compare the labels produced by our approach with the labels assigned by a human to the activities in the dataset. We find that the results are promising and show significant improvement in the recognition accuracy over Self-Organising Maps (SOMs).