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Reasoning About General Games Described in GDL-II
Schiffel, Stephan (Reykjavik University) | Thielscher, Michael (The University of New South Wales)
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning — without human intervention — to play such games poses a reasoning challenge for general game-playing systems that is much more intricate than in case of complete information games. Action formalisms like the Situation Calculus have been developed for precisely this purpose. In this paper we present a full embedding of the Game Description Language into the Situation Calculus (with Scherl and Levesque's knowledge fluent ). We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.
Balancing Safety and Exploitability in Opponent Modeling
Wang, Zhikun (Max Planck Institute for Intelligent Systems) | Boularias, Abdeslam (Max Planck Institute for Intelligent Systems) | Mülling, Katharina (Max Planck Institute for Intelligent Systems) | Peters, Jan (Max Planck Institute for Intelligent Systems)
Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strategy in order to better respond to the presumed preferences of his opponents. We introduce a new modeling technique that adaptively balances exploitability and risk reduction. An opponent’s strategy is modeled with a set of possible strategies that contain the actual strategy with a high probability. The algorithm is safe as the expected payoff is above the minimax payoff with a high probability, and can exploit the opponents’ preferences when sufficient observations have been obtained. We apply them to normal-form games and stochastic games with a finite number of stages. The performance of the proposed approach is first demonstrated on repeated rock-paper-scissors games. Subsequently, the approach is evaluated in a human-robot table-tennis setting where the robot player learns to prepare to return a served ball. By modeling the human players, the robot chooses a forehand, backhand or middle preparation pose before they serve. The learned strategies can exploit the opponent’s preferences, leading to a higher rate of successful returns.
Improving Cost-Optimal Domain-Independent Symbolic Planning
Kissmann, Peter (University of Bremen) | Edelkamp, Stefan (University of Bremen)
Symbolic search with BDDs has shown remarkable performance for cost-optimal deterministic planning by exploiting a succinct representation and exploration of state sets. In this paper we enhance BDD-based planning by applying a combination of domain-independent search techniques: the optimization of the variable ordering in the BDD by approximating the linear arrangement problem, pattern selection for improved construction of search heuristics in form of symbolic partial pattern databases, and a decision procedure for the amount of bidirection in the symbolic search process.
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Crandall, Jacob W. (Masdar Institute of Science and Technology) | Ahmed, Asad (Masdar Institute of Science and Technology) | Goodrich, Michael A. (Brigham Young University)
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associates' actions or payoffs (i.e., minimal information). Given this reality, our goal is to create algorithms that learn effectively in repeated games played with minimal information. As in other applications of machine learning, the success of a learning algorithm in repeated games depends on its learning bias. To better understand what learning biases are most successful, we analyze the learning biases of previously published multi-agent learning (MAL) algorithms. We then describe a new algorithm that adapts a successful learning bias from the literature to minimal information environments. Finally, we compare the performance of this algorithm with ten other algorithms in repeated games played with minimal information.
A Nonparametric Bayesian Model of Multi-Level Category Learning
Canini, Kevin Robert (University of California, Berkeley) | Griffiths, Thomas L. (University of California, Berkeley)
Categories are often organized into hierarchical taxonomies, that is, tree structures where each node represents a labeled category, and a node's parent and children are, respectively, the category's supertype and subtypes. A natural question is whether it is possible to reconstruct category taxonomies in cases where we are not given explicit information about how categories are related to each other, but only a sample of observations of the members of each category. In this paper, we introduce a nonparametric Bayesian model of multi-level category learning, an extension of the hierarchical Dirichlet process (HDP) that we call the tree-HDP. We demonstrate the ability of the tree-HDP to reconstruct simulated datasets of artificial taxonomies, and show that it produces similar performance to human learners on a taxonomy inference task.
Optimal Subset Selection for Active Learning
Fu, Yifan (University of Technology, Sydney) | Zhu, Xingquan (University of Technology, Sydney)
Active learning traditionally relies on instance based utility measures to rank and select instances for labeling, which may result in labeling redundancy. To address this issue, we explore instance utility from two dimensions: individual uncertainty and instance disparity, using a correlation matrix. The active learning is transformed to a semi-definite programming problem to select an optimal subset with maximum utility value. Experiments demonstrate the algorithm performance in comparison with baseline approaches.
Preferred Explanations: Theory and Generation via Planning
Sohrabi, Shirin (University of Toronto) | Baier, Jorge A. (Pontificia Universidad Católica de Chile) | McIlraith, Sheila A. (University of Toronto)
In this paper we examine the general problem of generating preferred explanations for observed behavior with respect to a model of the behavior of a dynamical system. This problem arises in a diversity of applications including diagnosis of dynamical systems and activity recognition. We provide a logical characterization of the notion of an explanation. To generate explanations we identify and exploit a correspondence between explanation generation and planning. The determination of good explanations requires additional domain-specific knowledge which we represent as preferences over explanations. The nature of explanations requires us to formulate preferences in a somewhat retrodictive fashion by utilizing Past Linear Temporal Logic. We propose methods for exploiting these somewhat unique preferences effectively within state-of-the-art planners and illustrate the feasibility of generating (preferred) explanations via planning.
Large Scale Spectral Clustering with Landmark-Based Representation
Chen, Xinlei (Zhejiang University) | Cai, Deng (Zhejiang University)
Spectral clustering is one of the most popular clustering approaches. Despite its good performance, it is limited in its applicability to large-scale problems due to its high computational complexity. Recently, many approaches have been proposed to accelerate the spectral clustering. Unfortunately, these methods usually sacrifice quite a lot information of the original data, thus result in a degradation of performance. In this paper, we propose a novel approach, called Landmark-based Spectral Clustering (LSC), for large scale clustering problems. Specifically, we select $p\ (\ll n)$ representative data points as the landmarks and represent the original data points as the linear combinations of these landmarks. The spectral embedding of the data can then be efficiently computed with the landmark-based representation. The proposed algorithm scales linearly with the problem size. Extensive experiments show the effectiveness and efficiency of our approach comparing to the state-of-the-art methods.
A Feasible Nonconvex Relaxation Approach to Feature Selection
Gao, Cuixia (Zhejiang University) | Wang, Naiyan (Zhejiang University) | Yu, Qi (Zhejiang University) | Zhang, Zhihua (Zhejiang University)
Variable selection problems are typically addressed under apenalized optimization framework. Nonconvex penalties such as the minimax concave plus (MCP) and smoothly clipped absolute deviation(SCAD), have been demonstrated to have the properties of sparsity practically and theoretically. In this paper we propose a new nonconvex penalty that we call exponential-type penalty. The exponential-type penalty is characterized by a positive parameter,which establishes a connection with the ell 0 and ell 1 penalties.We apply this new penalty to sparse supervised learning problems. To solve to resulting optimization problem, we resort to a reweighted ell 1 minimization method. Moreover, we devise an efficient method for the adaptive update of the tuning parameter. Our experimental results are encouraging. They show that the exponential-type penalty is competitive with MCP and SCAD.
Incorporating Boosted Regression Trees into Ecological Latent Variable Models
Hutchinson, Rebecca A. (Oregon State University) | Liu, Li-Ping (Oregon State University) | Dietterich, Thomas G. (Oregon State University)
Important ecological phenomena are often observed indirectly. Consequently, probabilistic latent variable models provide an important tool, because they can include explicit models of the ecological phenomenon of interest and the process by which it is observed. However, existing latent variable methods rely on hand-formulated parametric models, which are expensive to design and require extensive preprocessing of the data. Nonparametric methods (such as regression trees) automate these decisions and produce highly accurate models. However, existing tree methods learn direct mappings from inputs to outputs — they cannot be applied to latent variable models. This paper describes a methodology for integrating nonparametric tree methods into probabilistic latent variable models by extending functional gradient boosting. The approach is presented in the context of occupancy-detection (OD) modeling, where the goal is to model the distribution of a species from imperfect detections. Experiments on 12 real and 3 synthetic bird species compare standard and tree-boosted OD models (latent variable models) with standard and tree-boosted logistic regression models (without latent structure). All methods perform similarly when predicting the observed variables, but the OD models learn better representations of the latent process. Most importantly, tree-boosted OD models learn the best latent representations when nonlinearities and interactions are present.