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Size Adaptive Selection of Most Informative Features

AAAI Conferences

In this paper, we propose a novel method to select the most informativesubset of features, which has little redundancy andvery strong discriminating power. Our proposed approach automaticallydetermines the optimal number of features and selectsthe best subset accordingly by maximizing the averagepairwise informativeness, thus has obvious advantage overtraditional filter methods. By relaxing the essential combinatorialoptimization problem into the standard quadratic programmingproblem, the most informative feature subset canbe obtained efficiently, and a strategy to dynamically computethe redundancy between feature pairs further greatly acceleratesour method through avoiding unnecessary computationsof mutual information. As shown by the extensive experiments,the proposed method can successfully select the mostinformative subset of features, and the obtained classificationresults significantly outperform the state-of-the-art results onmost test datasets.


Towards Large-Scale Collaborative Planning: Answering High-Level Search Queries Using Human Computation

AAAI Conferences

Behind every search query is a high-level mission that the user wants to accomplish.  While current search engines can often provide relevant information in response to well-specified queries, they place the heavy burden of making a plan for achieving a mission on the user. We take the alternative approach of tackling users' high-level missions directly by introducing a human computation system that generates simple plans, by decomposing a mission into goals and retrieving search results tailored to each goal. Results show that our system is able to provide users with diverse, actionable search results and useful roadmaps for accomplishing their missions.


Efficient Energy-Optimal Routing for Electric Vehicles

AAAI Conferences

Traditionally routing has focused on finding shortest paths in networks with positive, static edge costs representing the distance between two nodes. Energy-optimal routing for electric vehicles creates novel algorithmic challenges, as simply understanding edge costs as energy values and applying standard algorithms does not work. First, edge costs can be negative due to recuperation, excluding Dijkstra-like algorithms. Second, edge costs may depend on parameters such as vehicle weight only known at query time, ruling out existing preprocessing techniques. Third, considering battery capacity limitations implies that the cost of a path is no longer just the sum of its edge costs. This paper shows how these challenges can be met within the framework of A* search. We show how the specific domain gives rise to a consistent heuristic function yielding an O(n 2 ) routing algorithm. Moreover, we show how battery constraints can be treated by dynamically adapting edge costs and hence can be handled in the same way as parameters given at query time, without increasing run-time complexity. Experimental results with real road networks and vehicle data demonstrate the advantages of our solution.


Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics

AAAI Conferences

The design and implementation of a robotic chess agent is described. Shallow Blue, a competitor in the AAAI 2011 Small Scale Manipulation Challenge, is constructed with low-cost components including Lego NXT bricks and is programmed using Java and Lejos.


Towards Evolutionary Nonnegative Matrix Factorization

AAAI Conferences

Nonnegative Matrix Factorization (NMF) techniques has aroused considerable interests from the field of artificial intelligence in recent years because of its good interpretability and computational efficiency. However, in many real world applications, the data features usually evolve over time smoothly. In this case, it would be very expensive in both computation and storage to rerun the whole NMF procedure after each time when the data feature changing. In this paper, we propose Evolutionary Nonnegative Matrix Factorization (eNMF), which aims to incrementally update the factorized matrices in a computation and space efficient manner with the variation of the data matrix. We devise such evolutionary procedure for both asymmetric and symmetric NMF. Finally we conduct experiments on several real world data sets to demonstrate the efficacy and efficiency of eNMF.


Efficient Subspace Segmentation via Quadratic Programming

AAAI Conferences

We explore in this paper efficient algorithmic solutions to robustsubspace segmentation. We propose the SSQP, namely SubspaceSegmentation via Quadratic Programming, to partition data drawnfrom multiple subspaces into multiple clusters. The basic idea ofSSQP is to express each datum as the linear combination of otherdata regularized by an overall term targeting zero reconstructioncoefficients over vectors from different subspaces. The derivedcoefficient matrix by solving a quadratic programming problem istaken as an affinity matrix, upon which spectral clustering isapplied to obtain the ultimate segmentation result. Similar tosparse subspace clustering (SCC) and low-rank representation (LRR),SSQP is robust to data noises as validated by experiments on toydata. Experiments on Hopkins 155 database show that SSQP can achievecompetitive accuracy as SCC and LRR in segmenting affine subspaces,while experimental results on the Extended Yale Face Database Bdemonstrate SSQP's superiority over SCC and LRR. Beyond segmentationaccuracy, all experiments show that SSQP is much faster than bothSSC and LRR in the practice of subspace segmentation.


Playing to Program: Towards an Intelligent Programming Tutor for RUR-PLE

AAAI Conferences

Intelligent tutoring systems (ITSs) provide students with a one-on-one tutor, allowing them to work at their own pace, and helping them to focus on their weaker areas. The RUR1–Python Learning Environment (RUR-PLE), a game-like virtual environment to help students learn to program, provides an interface for students to write their own Python code and visualize the code execution (Roberge 2005). RUR-PLE provides a fixed sequence of learning lessons for students to explore. We are extending RUR-PLE to develop the Playing to Program (PtP) ITS, which consists of three components: (1) a Bayesian student model that tracks student competence, (2) a diagnosis module that provides tailored feedback to students, and (3) a problem selection module that guides the student’s learning process. In this paper, we summarize RUR-PLE and the PtP design, and describe an ongoing user study to evaluate the predictive accuracy of our student modeling approach.


A Probabilistic Trust and Reputation Model for Supply Chain Management

AAAI Conferences

HAPTIC is individuals - agents or humans - within them to establish grounded in game theory and probabilistic modeling. It has successful relationships with their partners. In Supply been proved that HAPTIC agents learn other agents' behaviors Chain Management (SCM), establishing trust improves the reliably using direct observations. One shortcoming of chances of a successful supply chain relationship, and increases HAPTIC is that it does not support reported observations.


Active Dual Collaborative Filtering with Both Item and Attribute Feedback

AAAI Conferences

The new user problem (aka user cold start) is very common in online recommender systems. Active collaborative filtering (active CF) tries to solve this problem by intelligently soliciting user feedback in order to build an initial user profile with minimal costs. Existing methods only query the user for feedback on items, while users can have preferences over items as well as certain item attributes. In this paper, we extend active CF via user feedback on both items and attributes. For example, when making movie recommendations, the system can ask users for not only their favorite movies, but also attributes such as genres, actors, etc. We design a unified active CF framework for incorporating both item and attribute feedback based on the random walk model. We test the active CF algorithm on real-world movie recommendation data sets to demonstrate that appropriately querying for both item and feature feedback can significantly reduce the overall user effort measured in terms of number of queries. We show that we can achieve much better recommendation quality as compared to traditional active CF methods that support only item feedback.


Co-Evolution of Selection and Influence in Social Networks

AAAI Conferences

Many networks are complex dynamical systems, where both attributes of nodes and topology of the network (link structure) can change with time. We propose a model of co-evolving networks where both node attributes and network structure evolve under mutual influence. Specifically, we consider a mixed membership stochastic blockmodel, where the probability of observing a link between two nodes depends on their current membership vectors, while those membership vectors themselves evolve in the presence of a link between the nodes. Thus, the network is shaped by the interaction of stochastic processes describing the nodes, while the processes themselves are influenced by the changing network structure. We derive an efficient variational inference procedure for our model, and validate the model on both synthetic and real-world data.