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What Are Tweeters Doing: Recognizing Speech Acts in Twitter

AAAI Conferences

Speech acts provide good insights into the communicative behavior of tweeters on Twitter. This paper is mainly concerned with speech act recognition in Twitter as a multi-class classification problem, for which we propose a set of word-based and character-based features. Inexpensive, robust and efficient, our method achieves an average F1 score of nearly 0.7 with the existence of much noise in our annotated Twitter data. In view of the deficiency of training data for the task, we experimented extensively with different configurations of training and test data, leading to empirical findings that may provide valuable reference for building benchmark datasets for sustained research on speech act recognition in Twitter.


Learning Adversarial Reasoning Patterns in Customer Complaints

AAAI Conferences

We propose a mechanism to learn communicative action structure to analyze adversarial reasoning patterns in customer complaints. An efficient way to assist customers and companies is to reuse previous experience with similar agents. A formal representation of customer complaints and a machine learning technique for handling scenarios of interaction between conflicting human agents are proposed. It is shown that analyzing the structure of communicative actions without context information is frequently sufficient to advise on complaint resolution strategies. Therefore, being domain-independent, the proposed machine learning technique is a good complement to a wide range of customer response management applications where formal treatment of inter-human interactions is required.


Interactive First-Order Probabilistic Logic

AAAI Conferences

Being able to compactly represent large state spaces is crucial in solving a vast majority of practical stochastic planning problems. This requirement is even more stringent in the context of multi-agent systems, in which the world to be modeled also includes the mental state of other agents. This leads to a hierarchy of beliefs that results in a continuous, unbounded set of possible interactive states, as in the case of Interactive POMDPs. In this paper, we describe a novel representation for interactive belief hierarchies that combines first-order logic and probability. The semantics of this new formalism is based on recursively partitioning the belief space at each level of the hierarchy; in particular, the partitions of the belief simplex at one level constitute the vertices of the simplex at the next higher level. Since in general a set of probabilistic statements only partially specifies a probability distribution over the space of interest, we adopt the maximum entropy principle in order to convert it to a full specification.


CARe: An Ontology for Representing Context of Activity-Aware Healthcare Environments

AAAI Conferences

Representing computational activities is still an open problem in the field of Activity-Aware Computing. In this paper, drawn from our experiences in developing activity-aware applications in support of two populations: nurses working in hospitals and elders living independently; we defined the Context Aware Representational (CARe) model. CARe is an ontology that enables the representation and management of computational activities. We illustrate, through application scenarios, that the CARe ontology is flexible enough to enable developers to c


Believe Me—We Can Do This! Annotating Persuasive Acts in Blog Text

AAAI Conferences

This paper describes the development of a corpus of blog posts that are annotated for the presence of attempts to persuade and corresponding tactics employed in persuasive messages. We investigate the feasibility of classifying blog posts as persuasive or non-persuasive on the basis of lexical features in the text and the tactics (as provided by human annotators). Annotated tactics provide substantial assistance in classifying persuasion, particularly tactics indicating formal reasoning, deontic obligation, and discussions of possible outcomes, suggesting that learning to identify tactics may be an excellent first step to detecting attempts to persuade.


Towards Analyzing Adversarial Behavior in Clandestine Networks

AAAI Conferences

Adversarial behavioral has been observed in many different contexts. In this paper we address the problem of adversarial behavior in the context of clandestine networks. We use data from a massively multiplayer online role playing game to illustrate the behavioral and structural signatures of deviant players change over time as a response to "policing" activities of the game administrators. Preliminary results show that the behavior of the deviant players and their affiliates show co-evolutionary behavior and the timespan within the game can be divided into different epochs based on their behaviors. Feature sets derived from these results can be used for better predictive machine learning models for detecting deviants in clandestine networks.


Incorporating Unsupervised Learning in Activity Recognition

AAAI Conferences

Users are constantly involved in a multitude of activities in ever-changing context. Analyzing activities in context-rich environments has become a great challenge in context-awareness research. Traditional methods for activity recognition, such as classification, cannot cope with the variety and dynamicity of context and activities. In this paper, we propose an activity recognition approach that incorporates unsupervised learning. We analyze the feasibility of applying subspace clustering---a specific type of unsupervised learning — to high-dimensional, heterogeneous sensory input. Then we present the correspondence between clustering output and classification input. This approach has the potential to discover implicit, evolving activities, and can provide valuable assistance to traditional classification based methods.


Cloud Resource Management Using Constraints Acquisition and Planning

AAAI Conferences

In this paper we present a full architecture to deploy efficiently a grid in a private cloud approach. We first give details about the resources constraints acquisition. We use Rich Internet Application (RIA) to access and/or modify the resources in a very user-friendly interface. Then, using the previous information, we explain how we can compute a dynamic deployment plan, that can be used either to build an optimal grid of computers or to give information to its scheduler. This plan is computed using pddl solver with various logical constraints obtained from the IT users through the RIA.


Dynamic Temporal Planning for Multirobot Systems

AAAI Conferences

The use of automated action planning techniques is essential for efficient mission execution of mobile robots. However, a tremendous effort is needed to represent planning problem domains realistically to meet the real-world constraints. Therefore, there is another source of uncertainty for mobile robot systems due to the impossibility of perfectly representing action representations (e.g., preconditions and effects) in all circumstances. When domain representations are not complete, a planner may not be capable of constructing a valid plan for dynamic events even when it is possible. This research focuses on a generic domain update method to construct alternative plans against real-time execution failures which are detected either during runtime or earlier by a plan simulation process. Based on the updated domain representations, a new executable plan is constructed even when the outcomes of existing operators are not completely known in advance or valid plans are not possible with the existing representation of the domain. A failure resolution scenario is given in the realistic Webots simulator with mobile robots. Since TLPlan is used as the base temporal planner, makespan optimization is achieved with the available knowledge of the robots.


Visual Scene Interpretation as a Dialogue between Vision and Language

AAAI Conferences

We present a framework for semantic visual scene interpretation in a system with vision and language. In this framework the system consists of two modules, a language module and a vision module that communicate with each other in a form of a dialogue to actively interpret the scene. The language module is responsible for obtaining domain knowledge from linguistic resources and reasoning on the basis of this knowledge and the visual input. It iteratively creates questions that amount to an attention mechanism for the vision module which in turn shifts its focus to selected parts of the scene and applies selective segmentation and feature extraction. As a formalism for optimizing this dialogue we use information theory. We demonstrate the framework on the problem of recognizing a static scene from its objects and show preliminary results for the problem of human activity recognition from video. Experiments demonstrate the effectiveness of the active paradigm in introducing attention and additional constraints into the sensing process.