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Controlling wheelchairs by body motions: A learning framework for the adaptive remapping of space

arXiv.org Artificial Intelligence

Learning to operate a vehicle is generally accomplished by forming a new cognitive map between the body motions and extrapersonal space. Here, we consider the challenge of remapping movement-to-space representations in survivors of spinal cord injury, for the control of powered wheelchairs. Our goal is to facilitate this remapping by developing interfaces between residual body motions and navigational commands that exploit the degrees of freedom that disabled individuals are most capable to coordinate. We present a new framework for allowing spinal cord injured persons to control powered wheelchairs through signals derived from their residual mobility. The main novelty of this approach lies in substituting the more common joystick controllers of powered wheelchairs with a sensor shirt. This allows the whole upper body of the user to operate as an adaptive joystick. Considerations about learning and risks have lead us to develop a safe testing environment in 3D Virtual Reality. A Personal Augmented Reality Immersive System (PARIS) allows us to analyse learning skills and provide users with an adequate training to control a simulated wheelchair through the signals generated by body motions in a safe environment. We provide a description of the basic theory, of the development phases and of the operation of the complete system. We also present preliminary results illustrating the processing of the data and supporting of the feasibility of this approach.


Robustness of Anytime Bandit Policies

arXiv.org Machine Learning

This paper studies the deviations of the regret in a stochastic multi-armed bandit problem. When the total number of plays n is known beforehand by the agent, Audibert et al. (2009) exhibit a policy such that with probability at least 1-1/n, the regret of the policy is of order log(n). They have also shown that such a property is not shared by the popular ucb1 policy of Auer et al. (2002). This work first answers an open question: it extends this negative result to any anytime policy. The second contribution of this paper is to design anytime robust policies for specific multi-armed bandit problems in which some restrictions are put on the set of possible distributions of the different arms.


A Short Introduction to Preferences: Between AI and Social Choice

Morgan & Claypool Publishers

Computational social choice is an expanding field that merges classical topics like economics and voting theory with more modern topics like artificial intelligence, multiagent systems, and computational complexity. This book provides a concise introduction to the main research lines in this field, covering aspects such as preference modelling, uncertainty reasoning, social choice, stable matching, and computational aspects of preference aggregation and manipulation. The book is centered around the notion of preference reasoning, both in the single-agent and the multi-agent setting. It presents the main approaches to modeling and reasoning with preferences, with particular attention to two popular and powerful formalisms, soft constraints and CP-nets. The authors consider preference elicitation and various forms of uncertainty in soft constraints.


Variational Gaussian Process Dynamical Systems

arXiv.org Machine Learning

High dimensional time series are endemic in applications of machine learning such as robotics (sensor data), computational biology (gene expression data), vision (video sequences) and graphics (motion capture data). Practical nonlinear probabilistic approaches to this data are required. In this paper we introduce the variational Gaussian process dynamical system. Our work builds on recent variational approximations for Gaussian process latent variable models to allow for nonlinear dimensionality reduction simultaneously with learning a dynamical prior in the latent space. The approach also allows for the appropriate dimensionality of the latent space to be automatically determined. We demonstrate the model on a human motion capture data set and a series of high resolution video sequences.


Query strategy for sequential ontology debugging

arXiv.org Artificial Intelligence

Debugging of ontologies is an important prerequisite for their wide-spread application, especially in areas that rely upon everyday users to create and maintain knowledge bases, as in the case of the Semantic Web. Recent approaches use diagnosis methods to identify causes of inconsistent or incoherent ontologies. However, in most debugging scenarios these methods return many alternative diagnoses, thus placing the burden of fault localization on the user. This paper demonstrates how the target diagnosis can be identified by performing a sequence of observations, that is, by querying an oracle about entailments of the target ontology. We exploit a-priori probabilities of typical user errors to formulate information-theoretic concepts for query selection. Our evaluation showed that the proposed method significantly reduces the number of required queries compared to myopic strategies. We experimented with different probability distributions of user errors and different qualities of the a-priori probabilities. Our measurements showed the advantageousness of information-theoretic approach to query selection even in cases where only a rough estimate of the priors is available.


A Sequence of Relaxations Constraining Hidden Variable Models

arXiv.org Artificial Intelligence

Many widely studied graphical models with latent variables lead to nontrivial constraints on the distribution of the observed variables. Inspired by the Bell inequalities in quantum mechanics, we refer to any linear inequality whose violation rules out some latent variable model as a "hidden variable test" for that model. Our main contribution is to introduce a sequence of relaxations which provides progressively tighter hidden variable tests. We demonstrate applicability to mixtures of sequences of i.i.d. variables, Bell inequalities, and homophily models in social networks. For the last, we demonstrate that our method provides a test that is able to rule out latent homophily as the sole explanation for correlations on a real social network that are known to be due to influence.


Learning 3D Geological Structure from Drill-Rig Sensors for Automated Mining

AAAI Conferences

This paper addresses one of the key components of the mining process: the geological prediction of natural resources from spatially distributed measurements. We present a novel approach combining undirected graphical models with ensemble classifiers to provide 3D geological models from multiple sensors installed in an autonomous drill rig. Drill sensor measurements used for drilling automation, known as measurement-while-drilling (MWD) data, have the potential to provide an estimate of the geological properties of the rocks being drilled. The proposed method maps MWD parameters to rock types while considering spatial relationships, i.e., associating measurements obtained from neighboring regions. We use a conditional random field with local information provided by boosted decision trees to jointly reason about the rock categories of neighboring measurements. To validate the approach, MWD data was collected from a drill rig operating at an iron ore mine. Graphical models of the 3D structure present in real data sets possess a high number of nodes, edges and cycles, making them intractable for exact inference. We provide a comparison of three approximate inference methods to calculate the most probable distribution of class labels. The empirical results demonstrate the benefits of spatial modeling through graphical models to improve classification performance.


Towards Spatial Methods for Socially Assistive Robotics: Validation with Children with Autism Spectrum Disorders

AAAI Conferences

Socially Assistive Robotics (SAR) defines the research regarding robots which provide assistance to users through social interaction. Socially assistive robots are being studied for therapeutic use with children with autism spectrum disorders (ASD). It has been observed that children with ASD interact with robots differently than with people or toys. This may indicate an intrinsic interest in such machines, which could be applied as a robot augmentation for an intervention for children with ASD. Preliminary studies suggest that robots may act as intrinsically-rewarding social partners for children with autism. However, enabling a robot to understand social behavior, and do so while interacting with the child, is a challenging problem. Children are highly individual and thus technology used for social interaction requires recognition of a wide-range of social behavior. This work addresses the challenge of designing behaviors for socially assistive robots in order to enable them to recognize and appropriately respond to a childโ€™s free-form behavior in unstructured play contexts. The focus on free-form behavior is inspired by and grounded in existing approaches to therapeutic intervention with children with ASD. This model emphasizes creating circles of communication and fostering engagement through play. A key aspect of this approach is to recognize social behavior and use โ€œengagementsโ€ to bolster social interaction behavior, and to study the ethical implications of therapeutic robotics applications.


A Uniform Approach for Generating Proofs and Strategies for both True and False QBF Formulas

AAAI Conferences

Many important problems can be compactly represented as quantified boolean formulas (QBF) and solved by general QBF solvers. To date QBF solvers have mainly focused on determining whether or not the input QBF is true or false. However, additional important information about an application can be gathered from its QBF formulation. In this paper we demonstrate that a circuit-based QBF solver can be exploited to obtain a Q-Resolution proof of the truth or the falsity of a QBF. QBFs have a natural interpretation as a two person game and our main result is to show how, via a simple computation, the moves for the winning player can be computed directly from these proofs. This result shows that the proof is a representation of the winning strategy. In previous approaches the winning strategy has often been represented in a way that makes it hard to verify. In our approach the correctness of the strategy follows directly from the correctness of the proof, which is relatively easy to verify.


Risk-Sensitive Policies for Sustainable Renewable Resource Allocation

AAAI Conferences

Markov Decision Processes arise as a natural model for many renewable resources allocation problems. In many such problems, high stakes decisions with potentially catastrophic outcomes (such as the collapse of an entire ecosystem) need to be taken by carefully balancing social, economic, and ecologic goals. We introduce a broad class of such MDP models with a risk averse attitude of the decision maker, in order to obtain policies that are more balanced with respect to the welfare of future generations. We prove that they admit a closed form solution that can be efficiently computed. We show an application of the proposed framework to the Pacific Halibut marine fishery, obtaining new and more cautious policies. Our results strengthen findings of related policies from the literature by providing new evidence that a policy based on periodic closures of the fishery should be employed, in place of the one traditionally used that harvests a constant proportion of the stock every year.