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Commitment to Correlated Strategies

AAAI Conferences

The standard approach to computing an optimal mixed strategy to commit to is based on solving a set of linear programs, one for each of the follower's pure strategies. We show that these linear programs can be naturally merged into a single linear program; that this linear program can be interpreted as a formulation for the optimal correlated strategy to commit to, giving an easy proof of a result by von Stengel and Zamir that the leader's utility is at least the utility she gets in any correlated equilibrium of the simultaneous-move game; and that this linear program can be extended to compute optimal correlated strategies to commit to in games of three or more players. (Unlike in two-player games, in games of three or more players, the notions of optimal mixed and correlated strategies to commit to are truly distinct.) We give examples, and provide experimental results that indicate that for 50x50 games, this approach is usually significantly faster than the multiple-LPs approach.


Parameterized Complexity of Problems in Coalitional Resource Games

AAAI Conferences

Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may nothave been able to achieve on their own. Previous work hasshown problems in coalition games to be computationally hard. Wooldridge and Dunne (Artifi. Intell. 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The input of coalitional resource games bundles together several elements, e.g., the agent set Ag, the goal set G, the resource set R, etc. Shrot et al. (AAMAS 2009) examine coalition formation problems in the CRG model using the theory of Parameterized Complexity. Their refined analysis shows that not all parts of input act equal - some instances of the problem are indeed tractable while others still remain intractable.We answer an important question left open by Shrot, Aumann,and Kraus by showing that the SC Problem (checking whether a Coalition is Successful) is W[1]-hard when parameterized by the size of the coalition. Then via a single theme of reduction from SC, we are able to show that various problems related to resources, resource bounds, and resource conflicts introduced by Wooldridge et al. are (i) W[1]-hard or co-W[1]-hard w.r.t the size of the coalition; and (ii) Para-NP hard or co-Para-NP-hard w.r.t |R|. When parameterized by |G| or |R| + |Ag|, we give a general algorithm which proves that these problems are indeed tractable.


Market Manipulation with Outside Incentives

AAAI Conferences

Much evidence has shown that prediction markets, when used in isolation, can effectively aggregate dispersed information about uncertain future events and produce remarkably accurate forecasts. However, if the market prediction will be used for decision making, a strategic participant with a vested interest in the decision outcome may want to manipulate the market prediction in order to influence the resulting decision. The presence of such incentives outside of the market would seem to damage information aggregation because of the potential distrust among market participants. While this is true under some conditions, we find that, if the existence of such incentives is certain and common knowledge, then in many cases, there exists a separating equilibrium for the market where information is fully aggregated. This equilibrium also maximizes social welfare for convex outside payoff functions. At this equilibrium, the participant with outside incentives makes a costly move to gain the trust of other participants. When the existence of outside incentives is uncertain, however, trust cannot be established between players if the outside incentive is sufficiently large and we lose the separability in equilibrium.


Mechanism Design for Federated Sponsored Search Auctions

AAAI Conferences

Recently there is an increase in smaller, domain-specific search engines that scour the deep web finding information that general-purpose engines are unable to discover. These search engines play a crucial role in the new generation of search paradigms where federated search engines (FSEs) integrate search results from heterogeneous sources. In this paper we pose, for the first time, the problem to design a revenue mechanism that ensures profits both to individual search engines and FSEs as a mechanism design problem. To this end, we extend the sponsored search auction models and we discuss possibility and impossibility results on the implementation of an incentive compatible mechanism. Specifically, we develop an execution-contingent VCG (where payments depend on the observed click behavior) that satisfies both individual rationality and weak budget balance in expectation.


Strategic Information Disclosure to People with Multiple Alternatives

AAAI Conferences

This paper studies how automated agents can persuade humans to behave in certain ways. The motivation behind such agent's behavior resides in the utility function that the agent's designer wants to maximize and which may be different from the user's utility function. Specifically, in the strategic settings studied, the agent provides correct yet partial information about a state of the world that is unknown to the user but relevant to his decision. Persuasion games were designed to study interactions between automated players where one player sends state information to the other to persuade it to behave in a certain way. We show that this game theory based model is not sufficient to model human-agent interactions, since people tend to deviate from the rational choice. We use machine learning to model such deviation in people from this game theory based model. The agent generates a probabilistic description of the world state that maximizes its benefit and presents it to the users. The proposed model was evaluated in an extensive empirical study involving road selection tasks that differ in length, costs and congestion. Results showed that people's behavior indeed deviated significantly from the behavior predicted by the game theory based model. Moreover, the agent developed in our model performed better than an agent that followed the behavior dictated by the game-theoretical models.


Refinement of Strong Stackelberg Equilibria in Security Games

AAAI Conferences

Given the real-world deployments of attacker-defender Stackelberg security games, robustness to deviations from expected attacker behaviors has now emerged as a critically important issue. This paper provides four key contributions in this context. First, it identifies a fundamentally problematic aspect of current algorithms for security games. It shows that there are many situations where these algorithms face multiple equilibria, and they arbitrarily select one that may hand the defender a significant disadvantage, particularly if the attacker deviates from its equilibrium strategies due to unknown constraints. Second, for important subclasses of security games, it identifies situations where we will face such multiple equilibria. Third, to address these problematic situations, it presents two equilibrium refinement algorithms that can optimize the defender's utility if the attacker deviates from equilibrium strategies. Finally, it experimentally illustrates that the refinement approach achieved significant robustness in consideration of attackers' deviation due to unknown constraints.


A Fast Spectral Relaxation Approach to Matrix Completion via Kronecker Products

AAAI Conferences

In the existing methods for solving matrix completion, such as singular value thresholding (SVT), soft-impute and fixed point continuation (FPCA) algorithms, it is typically required to repeatedly implement singular value decompositions (SVD) of matrices.When the size of the matrix in question is large, the computational complexity of finding a solution is costly. To reduce this expensive computational complexity, we apply Kronecker products to handle the matrix completion problem. In particular, we propose using Kronecker factorization, which approximates a matrix by the Kronecker product of several matrices of smaller sizes. Weintroduce Kronecker factorization into the soft-impute framework and devise an effective matrix completion algorithm.Especially when the factorized matrices have about the samesizes, the computational complexity of our algorithm is improved substantially.


Multi-Task Learning in Heterogeneous Feature Spaces

AAAI Conferences

Multi-task learning aims at improving the generalization performance of a learning task with the help of some other related tasks. Although many multi-task learning methods have been proposed, they are all based on the assumption that all tasks share the same data representation. This assumption is too restrictive for general applications. In this paper, we propose a multi-task extension of linear discriminant analysis (LDA), called multi-task discriminant analysis (MTDA), which can deal with learning tasks with different data representations. For each task, MTDA learns a separate transformation which consists of two parts, one specific to the task and one common to all tasks. A by-product of MTDA is that it can alleviate the labeled data deficiency problem of LDA. Moreover, unlike many existing multi-task learning methods, MTDA can handle binary and multi-class problems for each task in a generic way. Experimental results on face recognition show that MTDA consistently outperforms related methods.


Convex Sparse Coding, Subspace Learning, and Semi-Supervised Extensions

AAAI Conferences

Automated feature discovery is a fundamental problem in machine learning. Although classical feature discovery methods do not guarantee optimal solutions in general, it has been recently noted that certain subspace learning and sparse coding problems can be solved efficiently, provided the number of features is not restricted a priori. We provide an extended characterization of this optimality result and describe the nature of the solutions under an expanded set of practical contexts. In particular, we apply the framework to a semi-supervised learning problem, and demonstrate that feature discovery can co-occur with input reconstruction and supervised training while still admitting globally optimal solutions. A comparison to existing semi-supervised feature discovery methods shows improved generalization and efficiency.


Transfer Latent Semantic Learning: Microblog Mining with Less Supervision

AAAI Conferences

The increasing volume of information generated on micro-blogging sites such as Twitter raises several challenges to traditional text mining techniques. First, most texts from those sites are abbreviated due to the constraints of limited characters in one post; second, the input usually comes in streams of large-volumes. Therefore, it is of significant importance to develop effective and efficient representations of abbreviated texts for better filtering and mining. In this paper, we introduce a novel transfer learning approach, namely transfer latent semantic learning, that utilizes a large number of related tagged documents with rich information from other sources (source domain) to help build a robust latent semantic space for the abbreviated texts (target domain). This is achieved by simultaneously minimizing the document reconstruction error and the classification error of the labeled examples from the source domain by building a classifier with hinge loss in the latent semantic space. We demonstrate the effectiveness of our method by applying them to the task of classifying and tagging abbreviated texts. Experimental results on both synthetic datasets and real application datasets, including Reuters-21578 and Twitter data, suggest substantial improvements using our approach over existing ones.