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Automated Action Abstraction of Imperfect Information Extensive-Form Games

AAAI Conferences

Multi-agent decision problems can often be formulated as extensive-form games. We focus on imperfect information extensive-form games in which one or more actions at many decision points have an associated continuous or many-valued parameter. A stock trading agent, in addition to deciding whether to buy or not, must decide how much to buy. In no-limit poker, in addition to selecting a probability for each action, the agent must decide how much to bet for each betting action. Selecting values for these parameters makes these games extremely large. Two-player no-limit Texas Hold'em poker with stacks of 500 big blinds has approximately 10 71 states, which is more than 10 50 times more states than two-player limit Texas Hold'em. The main contribution of this paper is a technique that abstracts a game's action space by selecting one, or a small number, of the many values for each parameter. We show that strategies computed using this new algorithm for no-limit Leduc poker exhibit significant utility gains over epsilon-Nash equilibrium strategies computed with standard, hand-crafted parameter value abstractions.


Computing an Extensive-Form Perfect Equilibrium in Two-Player Games

AAAI Conferences

Equilibrium computation in games is currently considered one of the most challenging issues in AI. In this paper, we provide, to the best of our knowledge, the first algorithm to compute a Selten's extensive-form perfect equilibrium (EFPE) with two--player games. EFPE refines the Nash equilibrium requiring the equilibrium to be robust to slight perturbations of both players' behavioral strategies. Our result puts the computation of an EFPE into the PPAD class, leaving open the question whether or not the problem is hard. Finally, we experimentally evaluate the computational time spent to find an EFPE and some relaxations of EFPE.


A Functional Analysis of Historical Memory Retrieval Bias in the Word Sense Disambiguation Task

AAAI Conferences

Effective access to knowledge within large declarative memory stores is one challenge in the development and understanding of long-living, generally intelligent agents. We focus on a sub-component of this problem: given a large store of knowledge, how should an agent's task-independent memory mechanism respond to an ambiguous cue, one that pertains to multiple previously encoded memories. A large body of cognitive modeling work suggests that human memory retrievals are biased in part by the recency and frequency of past memory access. In this paper, we evaluate the functional benefit of a set of memory retrieval heuristics that incorporate these biases, in the context of the word sense disambiguation task, in which an agent must identify the most appropriate word meaning in response to an ambiguous linguistic cue. In addition, we develop methods to integrate these retrieval biases within a task-independent declarative memory system implemented in the Soar cognitive architecture and evaluate their effectiveness and efficiency in three commonly used semantic concordances.


Complexity of and Algorithms for Borda Manipulation

AAAI Conferences

We prove that it is NP-hard for a coalition of two manipulators to compute how to manipulate the Borda voting rule. This resolves one of the last open problems in the computational complexity of manipulating common voting rules. Because of this NP-hardness, we treat computing a manipulation as an approximation problem where we try to minimize the number of manipulators. Based on ideas from bin packing and multiprocessor scheduling, we propose two new approximation methods to compute manipulations of the Borda rule. Experiments show that these methods significantly outperform the previous best known approximation method. We are able to find optimal manipulations in almost all the randomly generated elections tested. Our results suggest that, whilst computing a manipulation of the Borda rule by a coalition is NP-hard, computational complexity may provide only a weak barrier against manipulation in practice.


On Expressing Value Externalities in Position Auctions

AAAI Conferences

We introduce a bidding language for expressing negative value externalities in position auctions for online advertising. The unit-bidder constraints (UBC) language allows a bidder to condition a bid on its allocated slot and on the slots allocated to other bidders. We introduce a natural extension of the Generalized Second Price (GSP) auction, the expressive GSP (eGSP) auction, that induces truthful revelation of constraints for a rich subclass of unit-bidder types, namely downward-monotonic UBC. We establish the existence of envy-free Nash equilibrium in eGSP under a further restriction to a subclass of exclusion constraints, for which the standard GSP has no pure strategy Nash equilibrium. The equilibrium results are obtained by reduction to equilibrium analysis for reserve price GSP (Even-Dar et al. 2008). In considering the winner determination problem, which is NP-hard, we bound the approximation ratio for social welfare in eGSP and provide parameterized complexity results.


Dominating Manipulations in Voting with Partial Information

AAAI Conferences

We consider manipulation problems when the manipulator only has partial information about the votes of the non-manipulators. Such partial information is described by an {\em information set}, which is the set of profiles of the non-manipulators that are indistinguishable to the manipulator. Given such an information set, a {\em dominating manipulation} is a non-truthful vote that the manipulator can cast which makes the winner at least as preferable (and sometimes more preferable) as the winner when the manipulator votes truthfully. When the manipulator has full information, computing whether or not there exists a dominating manipulation is in P for many common voting rules (by known results). We show that when the manipulator has no information, there is no dominating manipulation for many common voting rules. When the manipulator's information is represented by partial orders and only a small portion of the preferences are unknown, computing a dominating manipulation is NP-hard for many common voting rules. Our results thus throw light on whether we can prevent strategic behavior by limiting information about the votes of other voters.


Commitment to Correlated Strategies

AAAI Conferences

The standard approach to computing an optimal mixed strategy to commit to is based on solving a set of linear programs, one for each of the follower's pure strategies. We show that these linear programs can be naturally merged into a single linear program; that this linear program can be interpreted as a formulation for the optimal correlated strategy to commit to, giving an easy proof of a result by von Stengel and Zamir that the leader's utility is at least the utility she gets in any correlated equilibrium of the simultaneous-move game; and that this linear program can be extended to compute optimal correlated strategies to commit to in games of three or more players. (Unlike in two-player games, in games of three or more players, the notions of optimal mixed and correlated strategies to commit to are truly distinct.) We give examples, and provide experimental results that indicate that for 50x50 games, this approach is usually significantly faster than the multiple-LPs approach.


Parameterized Complexity of Problems in Coalitional Resource Games

AAAI Conferences

Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may nothave been able to achieve on their own. Previous work hasshown problems in coalition games to be computationally hard. Wooldridge and Dunne (Artifi. Intell. 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The input of coalitional resource games bundles together several elements, e.g., the agent set Ag, the goal set G, the resource set R, etc. Shrot et al. (AAMAS 2009) examine coalition formation problems in the CRG model using the theory of Parameterized Complexity. Their refined analysis shows that not all parts of input act equal - some instances of the problem are indeed tractable while others still remain intractable.We answer an important question left open by Shrot, Aumann,and Kraus by showing that the SC Problem (checking whether a Coalition is Successful) is W[1]-hard when parameterized by the size of the coalition. Then via a single theme of reduction from SC, we are able to show that various problems related to resources, resource bounds, and resource conflicts introduced by Wooldridge et al. are (i) W[1]-hard or co-W[1]-hard w.r.t the size of the coalition; and (ii) Para-NP hard or co-Para-NP-hard w.r.t |R|. When parameterized by |G| or |R| + |Ag|, we give a general algorithm which proves that these problems are indeed tractable.


Market Manipulation with Outside Incentives

AAAI Conferences

Much evidence has shown that prediction markets, when used in isolation, can effectively aggregate dispersed information about uncertain future events and produce remarkably accurate forecasts. However, if the market prediction will be used for decision making, a strategic participant with a vested interest in the decision outcome may want to manipulate the market prediction in order to influence the resulting decision. The presence of such incentives outside of the market would seem to damage information aggregation because of the potential distrust among market participants. While this is true under some conditions, we find that, if the existence of such incentives is certain and common knowledge, then in many cases, there exists a separating equilibrium for the market where information is fully aggregated. This equilibrium also maximizes social welfare for convex outside payoff functions. At this equilibrium, the participant with outside incentives makes a costly move to gain the trust of other participants. When the existence of outside incentives is uncertain, however, trust cannot be established between players if the outside incentive is sufficiently large and we lose the separability in equilibrium.


Mechanism Design for Federated Sponsored Search Auctions

AAAI Conferences

Recently there is an increase in smaller, domain-specific search engines that scour the deep web finding information that general-purpose engines are unable to discover. These search engines play a crucial role in the new generation of search paradigms where federated search engines (FSEs) integrate search results from heterogeneous sources. In this paper we pose, for the first time, the problem to design a revenue mechanism that ensures profits both to individual search engines and FSEs as a mechanism design problem. To this end, we extend the sponsored search auction models and we discuss possibility and impossibility results on the implementation of an incentive compatible mechanism. Specifically, we develop an execution-contingent VCG (where payments depend on the observed click behavior) that satisfies both individual rationality and weak budget balance in expectation.