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Truncated Power Method for Sparse Eigenvalue Problems

arXiv.org Artificial Intelligence

This paper considers the sparse eigenvalue problem, which is to extract dominant (largest) sparse eigenvectors with at most $k$ non-zero components. We propose a simple yet effective solution called truncated power method that can approximately solve the underlying nonconvex optimization problem. A strong sparse recovery result is proved for the truncated power method, and this theory is our key motivation for developing the new algorithm. The proposed method is tested on applications such as sparse principal component analysis and the densest $k$-subgraph problem. Extensive experiments on several synthetic and real-world large scale datasets demonstrate the competitive empirical performance of our method.


Graph Construction for Learning with Unbalanced Data

arXiv.org Machine Learning

Unbalanced data arises in many learning tasks such as clustering of multi-class data, hierarchical divisive clustering and semisupervised learning. Graph-based approaches are popular tools for these problems. Graph construction is an important aspect of graph-based learning. We show that graph-based algorithms can fail for unbalanced data for many popular graphs such as k-NN, \epsilon-neighborhood and full-RBF graphs. We propose a novel graph construction technique that encodes global statistical information into node degrees through a ranking scheme. The rank of a data sample is an estimate of its p-value and is proportional to the total number of data samples with smaller density. This ranking scheme serves as a surrogate for density; can be reliably estimated; and indicates whether a data sample is close to valleys/modes. This rank-modulated degree(RMD) scheme is able to significantly sparsify the graph near valleys and provides an adaptive way to cope with unbalanced data. We then theoretically justify our method through limit cut analysis. Unsupervised and semi-supervised experiments on synthetic and real data sets demonstrate the superiority of our method.


Adaptive Forgetting Factor Fictitious Play

arXiv.org Machine Learning

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious play. However fictitious play is founded on an implicit assumption that opponents' strategies are stationary. We present a novel variation of fictitious play that allows the use of a more realistic model of opponent strategy. It uses a heuristic approach, from the online streaming data literature, to adaptively update the weights assigned to recently observed actions. We compare the results of the proposed algorithm with those of stochastic and geometric fictitious play in a simple strategic form game, a vehicle target assignment game and a disaster management problem. In all the tests the rate of convergence of the proposed algorithm was similar or better than the variations of fictitious play we compared it with. The new algorithm therefore improves the performance of game-theoretical learning in decentralised optimisation.


Convergent Expectation Propagation in Linear Models with Spike-and-slab Priors

arXiv.org Machine Learning

Exact inference in the linear regression model with spike and slab priors is often intractable. Expectation propagation (EP) can be used for approximate inference. However, the regular sequential form of EP (R-EP) may fail to converge in this model when the size of the training set is very small. As an alternative, we propose a provably convergent EP algorithm (PC-EP). PC-EP is proved to minimize an energy function which, under some constraints, is bounded from below and whose stationary points coincide with the solution of R-EP. Experiments with synthetic data indicate that when R-EP does not converge, the approximation generated by PC-EP is often better. By contrast, when R-EP converges, both methods perform similarly.


Drake: An Efficient Executive for Temporal Plans with Choice

Journal of Artificial Intelligence Research

This work presents Drake, a dynamic executive for temporal plans with choice. Dynamic plan execution strategies allow an autonomous agent to react quickly to unfolding events, improving the robustness of the agent. Prior work developed methods for dynamically dispatching Simple Temporal Networks, and further research enriched the expressiveness of the plans executives could handle, including discrete choices, which are the focus of this work. However, in some approaches to date, these additional choices induce significant storage or latency requirements to make flexible execution possible. Drake is designed to leverage the low latency made possible by a preprocessing step called compilation, while avoiding high memory costs through a compact representation. We leverage the concepts of labels and environments, taken from prior work in Assumption-based Truth Maintenance Systems (ATMS), to concisely record the implications of the discrete choices, exploiting the structure of the plan to avoid redundant reasoning or storage. Our labeling and maintenance scheme, called the Labeled Value Set Maintenance System, is distinguished by its focus on properties fundamental to temporal problems, and, more generally, weighted graph algorithms. In particular, the maintenance system focuses on maintaining a minimal representation of non-dominated constraints. We benchmark Drake's performance on random structured problems, and find that Drake reduces the size of the compiled representation by a factor of over 500 for large problems, while incurring only a modest increase in run-time latency, compared to prior work in compiled executives for temporal plans with discrete choices.


Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling

Journal of Artificial Intelligence Research

This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a Nash-Equilibrium (NE) in such games, namely Monte-Carlo Tree Search (MCTS) and Monte-Carlo Counterfactual Regret Minimization (MCCFR). MCTS has been proven to approximate a NE in perfect-information games. We show that the algorithm quickly finds a reasonably strong strategy (but not a NE) in a complex imperfect information game, i.e. Poker. MCCFR on the other hand has theoretical NE convergence guarantees in such a game. We apply MCCFR for the first time in Poker. Based on our experiments, we may conclude that MCTS is a valid approach if one wants to learn reasonably strong strategies fast, whereas MCCFR is the better choice if the quality of the strategy is most important. Our second contribution relates to the observation that a NE is not a best response against players that are not playing a NE. We present Monte-Carlo Restricted Nash Response (MCRNR), a sample-based algorithm for the computation of restricted Nash strategies. These are robust best-response strategies that (1) exploit non-NE opponents more than playing a NE and (2) are not (overly) exploitable by other strategies. We combine the advantages of two state-of-the-art algorithms, i.e. MCCFR and Restricted Nash Response (RNR). MCRNR samples only relevant parts of the game tree. We show that MCRNR learns quicker than standard RNR in smaller games. Also we show in Poker that MCRNR learns robust best-response strategies fast, and that these strategies exploit opponents more than playing a NE does.


Active Ranking using Pairwise Comparisons

arXiv.org Machine Learning

This paper examines the problem of ranking a collection of objects using pairwise comparisons (rankings of two objects). In general, the ranking of $n$ objects can be identified by standard sorting methods using $n log_2 n$ pairwise comparisons. We are interested in natural situations in which relationships among the objects may allow for ranking using far fewer pairwise comparisons. Specifically, we assume that the objects can be embedded into a $d$-dimensional Euclidean space and that the rankings reflect their relative distances from a common reference point in $R^d$. We show that under this assumption the number of possible rankings grows like $n^{2d}$ and demonstrate an algorithm that can identify a randomly selected ranking using just slightly more than $d log n$ adaptively selected pairwise comparisons, on average. If instead the comparisons are chosen at random, then almost all pairwise comparisons must be made in order to identify any ranking. In addition, we propose a robust, error-tolerant algorithm that only requires that the pairwise comparisons are probably correct. Experimental studies with synthetic and real datasets support the conclusions of our theoretical analysis.


Query-driven Procedures for Hybrid MKNF Knowledge Bases

arXiv.org Artificial Intelligence

Hybrid MKNF knowledge bases are one of the most prominent tightly integrated combinations of open-world ontology languages with closed-world (non-monotonic) rule paradigms. The definition of Hybrid MKNF is parametric on the description logic (DL) underlying the ontology language, in the sense that non-monotonic rules can extend any decidable DL language. Two related semantics have been defined for Hybrid MKNF: one that is based on the Stable Model Semantics for logic programs and one on the Well-Founded Semantics (WFS). Under WFS, the definition of Hybrid MKNF relies on a bottom-up computation that has polynomial data complexity whenever the DL language is tractable. Here we define a general query-driven procedure for Hybrid MKNF that is sound with respect to the stable model-based semantics, and sound and complete with respect to its WFS variant. This procedure is able to answer a slightly restricted form of conjunctive queries, and is based on tabled rule evaluation extended with an external oracle that captures reasoning within the ontology. Such an (abstract) oracle receives as input a query along with knowledge already derived, and replies with a (possibly empty) set of atoms, defined in the rules, whose truth would suffice to prove the initial query. With appropriate assumptions on the complexity of the abstract oracle, the general procedure maintains the data complexity of the WFS for Hybrid MKNF knowledge bases. To illustrate this approach, we provide a concrete oracle for EL+, a fragment of the light-weight DL EL++. Such an oracle has practical use, as EL++ is the language underlying OWL 2 EL, which is part of the W3C recommendations for the Semantic Web, and is tractable for reasoning tasks such as subsumption. We show that query-driven Hybrid MKNF preserves polynomial data complexity when using the EL+ oracle and WFS.


Incremental Slow Feature Analysis: Adaptive and Episodic Learning from High-Dimensional Input Streams

arXiv.org Artificial Intelligence

Slow Feature Analysis (SFA) extracts features representing the underlying causes of changes within a temporally coherent high-dimensional raw sensory input signal. Our novel incremental version of SFA (IncSFA) combines incremental Principal Components Analysis and Minor Components Analysis. Unlike standard batch-based SFA, IncSFA adapts along with non-stationary environments, is amenable to episodic training, is not corrupted by outliers, and is covariance-free. These properties make IncSFA a generally useful unsupervised preprocessor for autonomous learning agents and robots. In IncSFA, the CCIPCA and MCA updates take the form of Hebbian and anti-Hebbian updating, extending the biological plausibility of SFA. In both single node and deep network versions, IncSFA learns to encode its input streams (such as high-dimensional video) by informative slow features representing meaningful abstract environmental properties. It can handle cases where batch SFA fails.


Real-time face swapping as a tool for understanding infant self-recognition

arXiv.org Artificial Intelligence

To study the preference of infants for contingency of movements and familiarity of faces during self-recognition task, we built, as an accurate and instantaneous imitator, a real-time face- swapper for videos. We present a non-constraint face-swapper based on 3D visual tracking that achieves real-time performance through parallel computing. Our imitator system is par- ticularly suited for experiments involving children with Autistic Spectrum Disorder who are often strongly disturbed by the constraints of other methods.