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A General Perceptual Model for Eldercare Robots
Becker, Timothy James (University of Hartford)
A general perceptual model is proposed for Eldercare Robot implementation that is comprised of audition functionality interconnected with a feedback-driven perceptual reasoning agent. Using multistage signal analysis to feed temporally tiered learning/recognition modules, concurrent access to sound event localization, classification, and context is realized. Patterns leading to the quantification of patient emotion/well being can be inferred using a perceptual reasoning agent. The system is prototyped using a Nao H-25 humanoid robot with an online processor running the Nao Qi SDK and the Max/MSP environment with the FTM, and GF libraries.
Beyond Independent Agreement: A Tournament Selection Approach for Quality Assurance of Human Computation Tasks
Sun, Yu-An (Xerox Innovation Group) | Roy, Shourya (Xerox Innovation Group) | Little, Greg (Massachusetts Institute of Technology)
Quality assurance remains a key topic in human computation research field. Prior work indicates independent agreement is effective for low difficulty tasks, but has limitations. This paper addresses this problem by proposing a tournament selection based quality control process. The experimental results from this paper show that the human are better at identifying the correct answers than producing them themselves.
CollabMap: Augmenting Maps Using the Wisdom of Crowds
Stranders, Ruben (University of Southampton) | Ramchurn, Sarvapali D. (University of Southampton) | Shi, Bing (University of Southampton) | Jennings, Nicholas R. (University of Southampton)
The creation of high fidelity scenarios for disaster simulation is a major challenge for a number of reasons. First, the maps supplied by existing map providers tend to provide only road or building shapes and do not accurately model open spaces which people use to evacuate buildings, homes, or industrial facilities. Secondly, even if some of the data about evacuation routes is available, the real-world connection points between these spaces and roads and buildings is usually not well defined unless data from buildings’ owners can be obtained. Finally, in order to augment current maps with accurate spatial data, it would require either a good set of training data for a computer vision algorithm to define evacuation routes using pictures or a significant amount of manpower to directly survey a vast area. Against this background, we develop a novel model of geospatial data creation, called CollabMap, that relies on human computation. CollabMap is a crowdsourcing tool to get users contracted via Amazon Mechanical Turk or a similar service to perform micro-tasks that involve augmenting existing maps by drawing evacuation routes, using satellite imagery from Google Maps and panoramic views from Google Street-View. We use human computation to complete tasks that are hard for a computer vision algorithm to perform or to generate training data that could be used by a computer vision algorithm to automatically define evacuation routes.
CrowdLang — First Steps Towards Programmable Human Computers for General Computation
Minder, Patrick (University of Zurich) | Bernstein, Abraham (University of Zurich)
Crowdsourcing markets such as Amazon’s Mechanical Turk provide an enormous potential for accomplishing work by combining human and machine computation. Today crowdsourcing is mostly used for massive parallel information processing for a variety of tasks such as image labeling. However, as we move to more sophisticated problem-solving there is little knowledge about managing dependencies between steps and a lack of tools for doing so. As the contribution of this paper, we present a concept of an executable, model-based programming language and a general purpose framework for accomplishing more sophisticated problems. Our approach is inspired by coordination theory and an analysis of emergent collective intelligence. We illustrate the applicability of our proposed language by combining machine and human computation based on existing interaction patterns for several general computation problems.
On Quality Control and Machine Learning in Crowdsourcing
Lease, Matthew (University of Texas at Austin)
The advent of crowdsourcing has created a variety of new opportunities for improving upon traditional methods of data collection and annotation. This in turn has created intriguing new opportunities for data-driven machine learning (ML). Convenient access to crowd workers for simple data collection has further generalized to leveraging more arbitrary crowd-based human computation (von Ahn 2005) to supplement automated ML. While new potential applications of crowdsourcing continue to emerge, a variety of practical and sometimes unexpected obstacles have already limited the degree to which its promised potential can be actually realized in practice. This paper considers two particular aspects of crowdsourcing and their interplay, data quality control (QC) and ML, reflecting on where we have been, where we are, and where we might go from here.
Improving Consensus Accuracy via Z-Score and Weighted Voting
Jung, Hyun Joon (University of Texas at Austin) | Lease, Matthew (University of Texas at Austin)
Using supervised and unsupervised features individually or together, we (a) detect and filter out noisy workers via Z-score, and (b) weight worker votes for consensus labeling. We evaluate on noisy labels from Amazon Mechanical Turk in which workers judge Web search relevance of query/document pairs. In comparison to a majority vote baseline, results show a 6% error reduction (48.83% to 51.91%) for graded accuracy and 5% error reduction (64.88% to 68.33%) for binary accuracy.
Making Searchable Melodies: Human versus Machine
Cartwright, Mark Brozier (Northwestern University) | Rafii, Zafar (Northwestern University) | Han, Jinyu (Northwestern University) | Pardo, Bryan (Northwestern University)
Systems that find music recordings based on hummed or sung, melodic input are called Query-By-Humming (QBH) systems. Such systems employ search keys that are more similar to a cappella singing than the original recordings. Successful deployed systems use human computation to create these search keys: hand-entered MIDI melodies or recordings of a cappella singing. Tunebot is one such system. In this paper, we compare search results using keys built from two automated melody extraction system to those gathered using two populations of humans: local paid singers and Amazon Turk workers.
Towards Task Recommendation in Micro-Task Markets
Ambati, Vamsi (Carnegie Mellon University) | Vogel, Stephan (Carnegie Mellon University) | Carbonell, Jaime (Carnegie Mellon University)
As researchers embrace micro-task markets for eliciting human input, the nature of the posted tasks moves from those requiring simple mechanical labor to requiring specific cognitive skills. On the other hand, increase is seen in the number of such tasks and the user population in microtask market places requiring better search interfaces for productive user participation. In this paper we posit that understanding user skill sets and pre- senting them with suitable tasks not only maximizes the over quality of the output, but also attempts to maximize the benefit to the user in terms of more successfully completed tasks. We also implement a recommendation engine for suggesting tasks to users based on implicit modeling of skills and interests. We present results from a preliminary evaluation of our system using publicly available data gathered from a variety of human computation experiments recently conducted on Amazon’s Mechanical Turk.
Robust Active Learning Using Crowdsourced Annotations for Activity Recognition
Zhao, Liyue (University of Central Florida) | Sukthankar, Gita (University of Central Florida) | Sukthankar, Rahul (Carnegie Mellon University)
Recognizing human activities from wearable sensor data is an important problem, particularly for health and eldercare applications. However, collecting sufficient labeled training data is challenging, especially since interpreting IMU traces is difficult for human annotators. Recently, crowdsourcing through services such as Amazon's Mechanical Turk has emerged as a promising alternative for annotating such data, with active learning serving as a natural method for affordably selecting an appropriate subset of instances to label. Unfortunately, since most active learning strategies are greedy methods that select the most uncertain sample, they are very sensitive to annotation errors (which corrupt a significant fraction of crowdsourced labels). This paper proposes methods for robust active learning under these conditions. Specifically, we make three contributions: 1) we obtain better initial labels by asking labelers to solve a related task; 2) we propose a new principled method for selecting instances in active learning that is more robust to annotation noise; 3) we estimate confidence scores for labels acquired from MTurk and ask workers to relabel samples that receive low scores under this metric. The proposed method is shown to significantly outperform existing techniques both under controlled noise conditions and in real active learning scenarios. The resulting method trains classifiers that are close in accuracy to those trained using ground-truth data.
Programmatic Gold: Targeted and Scalable Quality Assurance in Crowdsourcing
Oleson, David (CrowdFlower) | Sorokin, Alexander (CrowdFlower) | Laughlin, Greg (CrowdFlower) | Hester, Vaughn (CrowdFlower) | Le, John (CrowdFlower) | Biewald, Lukas (CrowdFlower)
Crowdsourcing is an effective tool for scalable data annotation in both research and enterprise contexts. Due to crowdsourcing’s open participation model, quality assurance is critical to the success of any project. Present methods rely on EM-style post-processing or manual annotation of large gold standard sets. In this paper we present an automated quality assurance process that is inexpensive and scalable. Our novel process relies on programmatic gold creation to provide targeted training feedback to workers and to prevent common scamming scenarios. We find that it decreases the amount of manual work required to manage crowdsourced labor while improving the overall quality of the results.