Country
Selecting Receptive Fields in Deep Networks
Recent deep learning and unsupervised feature learning systems that learn from unlabeled data have achieved high performance in benchmarks by using extremely large architectures with many features (hidden units) at each layer. Unfortunately, for such large architectures the number of parameters usually grows quadratically in the width of the network, thus necessitating hand-coded "local receptive fields" that limit the number of connections from lower level features to higher ones (e.g., based on spatial locality). In this paper we propose a fast method to choose these connections that may be incorporated into a wide variety of unsupervised training methods. Specifically, we choose local receptive fields that group together those low-level features that are most similar to each other according to a pairwise similarity metric. This approach allows us to harness the advantages of local receptive fields (such as improved scalability, and reduced data requirements) when we do not know how to specify such receptive fields by hand or where our unsupervised training algorithm has no obvious generalization to a topographic setting. We produce results showing how this method allows us to use even simple unsupervised training algorithms to train successful multi-layered etworks that achieve state-of-the-art results on CIFAR and STL datasets: 82.0% and 60.1% accuracy, respectively.
Variance Penalizing AdaBoost
Shivaswamy, Pannagadatta K., Jebara, Tony
This paper proposes a novel boosting algorithm called VadaBoost which is motivated by recent empirical Bernstein bounds. VadaBoost iteratively minimizes a cost function that balances the sample mean and the sample variance of the exponential loss. Each step of the proposed algorithm minimizes the cost efficiently by providing weighted data to a weak learner rather than requiring a brute force evaluation of all possible weak learners. Thus, the proposed algorithm solves a key limitation of previous empirical Bernstein boosting methods which required brute force enumeration of all possible weak learners. Experimental results confirm that the new algorithm achieves the performance improvements of EBBoost yet goes beyond decision stumps to handle any weak learner. Significant performance gains are obtained over AdaBoost for arbitrary weak learners including decision trees (CART).
Learning a Distance Metric from a Network
Shaw, Blake, Huang, Bert, Jebara, Tony
Many real-world networks are described by both connectivity information and features for every node. To better model and understand these networks, we present structure preserving metric learning (SPML), an algorithm for learning a Mahalanobis distance metric from a network such that the learned distances are tied to the inherent connectivity structure of the network. Like the graph embedding algorithm structure preserving embedding, SPML learns a metric which is structure preserving, meaning a connectivity algorithm such as k-nearest neighbors will yield the correct connectivity when applied using the distances from the learned metric. We show a variety of synthetic and real-world experiments where SPML predicts link patterns from node features more accurately than standard techniques. We further demonstrate a method for optimizing SPML based on stochastic gradient descent which removes the running-time dependency on the size of the network and allows the method to easily scale to networks of thousands of nodes and millions of edges.
Query-Aware MCMC
Wick, Michael L., McCallum, Andrew
Traditional approaches to probabilistic inference such as loopy belief propagation and Gibbs sampling typically compute marginals for it all the unobserved variables in a graphical model. However, in many real-world applications the user's interests are focused on a subset of the variables, specified by a query. In this case it would be wasteful to uniformly sample, say, one million variables when the query concerns only ten. In this paper we propose a query-specific approach to MCMC that accounts for the query variables and their generalized mutual information with neighboring variables in order to achieve higher computational efficiency. Surprisingly there has been almost no previous work on query-aware MCMC. We demonstrate the success of our approach with positive experimental results on a wide range of graphical models.
Algorithms for Hyper-Parameter Optimization
Bergstra, James S., Bardenet, Rรฉmi, Bengio, Yoshua, Kรฉgl, Balรกzs
Several recent advances to the state of the art in image classification benchmarks have come from better configurations of existing techniques rather than novel approaches to feature learning. Traditionally, hyper-parameter optimization has been the job of humans because they can be very efficient in regimes where only a few trials are possible. Presently, computer clusters and GPU processors make it possible to run more trials and we show that algorithmic approaches can find better results. We present hyper-parameter optimization results on tasks of training neural networks and deep belief networks (DBNs). We optimize hyper-parameters using random search and two new greedy sequential methods based on the expected improvement criterion. Random search has been shown to be sufficiently efficient for learning neural networks for several datasets, but we show it is unreliable for training DBNs. The sequential algorithms are applied to the most difficult DBN learning problems from [Larochelle et al., 2007] and find significantly better results than the best previously reported. This work contributes novel techniques for making response surface models P (y|x) in which many elements of hyper-parameter assignment (x) are known to be irrelevant given particular values of other elements.
On Strategy Stitching in Large Extensive Form Multiplayer Games
Gibson, Richard G., Szafron, Duane
Computing a good strategy in a large extensive form game often demands an extraordinary amount of computer memory, necessitating the use of abstraction to reduce the game size. Typically, strategies from abstract games perform better in the real game as the granularity of abstraction is increased. This paper investigates two techniques for stitching a base strategy in a coarse abstraction of the full game tree, to expert strategies in fine abstractions of smaller subtrees. We provide a general framework for creating static experts, an approach that generalizes some previous strategy stitching efforts. In addition, we show that static experts can create strong agents for both 2-player and 3-player Leduc and Limit Texas Hold'em poker, and that a specific class of static experts can be preferred among a number of alternatives. Furthermore, we describe a poker agent that used static experts and won the 3-player events of the 2010 Annual Computer Poker Competition.
Variational Learning for Recurrent Spiking Networks
Rezende, Danilo J., Wierstra, Daan, Gerstner, Wulfram
We derive a plausible learning rule updating the synaptic efficacies for feedforward, feedback and lateral connections between observed and latent neurons. Operating in the context of a generative model for distributions of spike sequences, the learning mechanism is derived from variational inference principles. The synaptic plasticity rules found are interesting in that they are strongly reminiscent of experimentally found results on Spike Time Dependent Plasticity, and in that they differ for excitatory and inhibitory neurons. A simulation confirms the method's applicability to learning both stationary and temporal spike patterns.
Action-Gap Phenomenon in Reinforcement Learning
Many practitioners of reinforcement learning problems have observed that oftentimes the performance of the agent reaches very close to the optimal performance even though the estimated (action-)value function is still far from the optimal one. The goal of this paper is to explain and formalize this phenomenon by introducing the concept of the action-gap regularity. As a typical result, we prove that for an agent following the greedy policy \(\hat{\pi}\) with respect to an action-value function \(\hat{Q}\), the performance loss \(E[V^*(X) - V^{\hat{X}} (X)]\) is upper bounded by \(O(|| \hat{Q} - Q^*||_\infty^{1+\zeta}\)), in which \(\zeta >= 0\) is the parameter quantifying the action-gap regularity. For \(\zeta > 0\), our results indicate smaller performance loss compared to what previous analyses had suggested. Finally, we show how this regularity affects the performance of the family of approximate value iteration algorithms.
Generalized Beta Mixtures of Gaussians
Armagan, Artin, Clyde, Merlise, Dunson, David B.
In recent years, a rich variety of shrinkage priors have been proposed that have great promise in addressing massive regression problems. In general, these new priors can be expressed as scale mixtures of normals, but have more complex forms and better properties than traditional Cauchy and double exponential priors. We first propose a new class of normal scale mixtures through a novel generalized beta distribution that encompasses many interesting priors as special cases. This encompassing framework should prove useful in comparing competing priors, considering properties and revealing close connections. We then develop a class of variational Bayes approximations through the new hierarchy presented that will scale more efficiently to the types of truly massive data sets that are now encountered routinely.
Energetically Optimal Action Potentials
Stemmler, Martin B., Sengupta, Biswa, Laughlin, Simon, Niven, Jeremy
Most action potentials in the nervous system take on the form of strong, rapid, and brief voltage deflections known as spikes, in stark contrast to other action potentials, such as in the heart, that are characterized by broad voltage plateaus. We derive the shape of the neuronal action potential from first principles, by postulating that action potential generation is strongly constrained by the brain's need to minimize energy expenditure. For a given height of an action potential, the least energy is consumed when the underlying currents obey the bang-bang principle: the currents giving rise to the spike should be intense, yet short-lived, yielding spikes with sharp onsets and offsets. Energy optimality predicts features in the biophysics that are not per se required for producing the characteristic neuronal action potential: sodium currents should be extraordinarily powerful and inactivate with voltage; both potassium and sodium currents should have kinetics that have a bell-shaped voltage-dependence; and the cooperative action of multiple `gates' should start the flow of current.