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Matrix Completion for Multi-label Image Classification
Cabral, Ricardo S., Torre, Fernando, Costeira, Joao P., Bernardino, Alexandre
Recently, image categorization has been an active research topic due to the urgent need to retrieve and browse digital images via semantic keywords. This paper formulates image categorization as a multi-label classification problem using recent advances in matrix completion. Under this setting, classification of testing data is posed as a problem of completing unknown label entries on a data matrix that concatenates training and testing features with training labels. We propose two convex algorithms for matrix completion based on a Rank Minimization criterion specifically tailored to visual data, and prove its convergence properties.
Evaluating the inverse decision-making approach to preference learning
Jern, Alan, Lucas, Christopher G., Kemp, Charles
Psychologists have recently begun to develop computational accounts of how people infer others' preferences from their behavior. The inverse decision-making approach proposes that people infer preferences by inverting a generative model of decision-making. Existing data sets, however, do not provide sufficient resolution to thoroughly evaluate this approach. We introduce a new preference learning task that provides a benchmark for evaluating computational accounts and use it to compare the inverse decision-making approach to a feature-based approach, which relies on a discriminative combination of decision features. Our data support the inverse decision-making approach to preference learning.
Fast and Accurate k-means For Large Datasets
Shindler, Michael, Wong, Alex, Meyerson, Adam W.
Clustering is a popular problem with many applications. We consider the k-means problem in the situation where the data is too large to be stored in main memory and must be accessed sequentially, such as from a disk, and where we must use as little memory as possible. Our algorithm is based on recent theoretical results, with significant improvements to make it practical. Our approach greatly simplifies a recently developed algorithm, both in design and in analysis, and eliminates large constant factors in the approximation guarantee, the memory requirements, and the running time. We then incorporate approximate nearest neighbor search to compute k-means in o( nk) (where n is the number of data points; note that computing the cost, given a solution, takes 8(nk) time). We show that our algorithm compares favorably to existing algorithms - both theoretically and experimentally, thus providing state-of-the-art performance in both theory and practice.
Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals
Wang, Zuoguan, Schalk, Gerwin, Ji, Qiang
Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG) recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithms that derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.
Hierarchical Matching Pursuit for Image Classification: Architecture and Fast Algorithms
Bo, Liefeng, Ren, Xiaofeng, Fox, Dieter
Extracting good representations from images is essential for many computer vision tasks. In this paper, we propose hierarchical matching pursuit (HMP), which builds a feature hierarchy layer-by-layer using an efficient matching pursuit encoder. It includes three modules: batch (tree) orthogonal matching pursuit, spatial pyramid max pooling, and contrast normalization. We investigate the architecture of HMP, and show that all three components are critical for good performance. To speed up the orthogonal matching pursuit, we propose a batch tree orthogonal matching pursuit that is particularly suitable to encode a large number of observations that share the same large dictionary. HMP is scalable and can efficiently handle full-size images. In addition, HMP enables linear support vector machines (SVM) to match the performance of nonlinear SVM while being scalable to large datasets. We compare HMP with many state-of-the-art algorithms including convolutional deep belief networks, SIFT based single layer sparse coding, and kernel based feature learning. HMP consistently yields superior accuracy on three types of image classification problems: object recognition (Caltech-101), scene recognition (MIT-Scene), and static event recognition (UIUC-Sports).
Efficient coding of natural images with a population of noisy Linear-Nonlinear neurons
Karklin, Yan, Simoncelli, Eero P.
Efficient coding provides a powerful principle for explaining early sensory coding. Most attempts to test this principle have been limited to linear, noiseless models, and when applied to natural images, have yielded oriented filters consistent with responses in primary visual cortex. Here we show that an efficient coding model that incorporates biologically realistic ingredients - input and output noise, nonlinear response functions, and a metabolic cost on the firing rate - predicts receptive fields and response nonlinearities similar to those observed in the retina. Specifically, we develop numerical methods for simultaneously learning the linear filters and response nonlinearities of a population of model neurons, so as to maximize information transmission subject to metabolic costs. When applied to an ensemble of natural images, the method yields filters that are center-surround and nonlinearities that are rectifying. The filters are organized into two populations, with On-and Off-centers, which independently tile the visual space. As observed in the primate retina, the Off-center neurons are more numerous and have filters with smaller spatial extent. In the absence of noise, our method reduces to a generalized version of independent components analysis, with an adapted nonlinear "contrast" function; in this case, the optimal filters are localized and oriented.
The Manifold Tangent Classifier
Rifai, Salah, Dauphin, Yann N., Vincent, Pascal, Bengio, Yoshua, Muller, Xavier
We combine three important ideas present in previous work for building classifiers: the semi-supervised hypothesis (the input distribution contains information about the classifier), the unsupervised manifold hypothesis (data density concentrates near low-dimensional manifolds), and the manifold hypothesis for classification (different classes correspond to disjoint manifolds separated by low density). We exploit a novel algorithm for capturing manifold structure (high-order contractive auto-encoders) and we show how it builds a topological atlas of charts, each chart being characterized by the principal singular vectors of the Jacobian of a representation mapping. This representation learning algorithm can be stacked to yield a deep architecture, and we combine it with a domain knowledge-free version of the TangentProp algorithm to encourage the classifier to be insensitive to local directions changes along the manifold. Record-breaking classification results are obtained.
Understanding the Intrinsic Memorability of Images
Isola, Phillip, Parikh, Devi, Torralba, Antonio, Oliva, Aude
Artists, advertisers, and photographers are routinely presented with the task of creating an image that a viewer will remember. While it may seem like image memorability is purely subjective, recent work shows that it is not an inexplicable phenomenon: variation in memorability of images is consistent across subjects, suggesting that some images are intrinsically more memorable than others, independent of a subjects' contexts and biases. In this paper, we used the publicly available memorability dataset of Isola et al. [13], and augmented the object and scene annotations with interpretable spatial, content, and aesthetic image properties. We used a feature-selection scheme with desirable explaining-away properties to determine a compact set of attributes that characterizes the memorability of any individual image. We find that images of enclosed spaces containing people with visible faces are memorable, while images of vistas and peaceful scenes are not. Contrary to popular belief, unusual or aesthetically pleasing scenes do not tend to be highly memorable. This work represents one of the first attempts at understanding intrinsic image memorability, and opens a new domain of investigation at the interface between human cognition and computer vision.
Image Parsing with Stochastic Scene Grammar
This paper proposes a parsing algorithm for scene understanding which includes four aspects: computing 3D scene layout, detecting 3D objects (e.g. furniture), detecting 2D faces (windows, doors etc.), and segmenting background. In contrast to previous scene labeling work that applied discriminative classifiers to pixels (or super-pixels), we use a generative Stochastic Scene Grammar (SSG). This grammar represents the compositional structures of visual entities from scene categories, 3D foreground/background, 2D faces, to 1D lines. The grammar includes three types of production rules and two types of contextual relations. Production rules: (i) AND rules represent the decomposition of an entity into sub-parts; (ii) OR rules represent the switching among sub-types of an entity; (iii) SET rules rep- resent an ensemble of visual entities. Contextual relations: (i) Cooperative “+” relations represent positive links between binding entities, such as hinged faces of a object or aligned boxes; (ii) Competitive “-” relations represents negative links between competing entities, such as mutually exclusive boxes. We design an efficient MCMC inference algorithm, namely Hierarchical cluster sampling, to search in the large solution space of scene configurations. The algorithm has two stages: (i) Clustering: It forms all possible higher-level structures (clusters) from lower-level entities by production rules and contextual relations. (ii) Sampling: It jumps between alternative structures (clusters) in each layer of the hierarchy to find the most probable configuration (represented by a parse tree). In our experiment, we demonstrate the superiority of our algorithm over existing methods on public dataset. In addition, our approach achieves richer structures in the parse tree.
$\theta$-MRF: Capturing Spatial and Semantic Structure in the Parameters for Scene Understanding
Li, Congcong, Saxena, Ashutosh, Chen, Tsuhan
For most scene understanding tasks (such as object detection or depth estimation), the classifiers need to consider contextual information in addition to the local features. We can capture such contextual information by taking as input the features/attributes from all the regions in the image. However, this contextual dependence also varies with the spatial location of the region of interest, and we therefore need a different set of parameters for each spatial location. This results in a very large number of parameters. In this work, we model the independence properties between the parameters for each location and for each task, by defining a Markov Random Field (MRF) over the parameters. In particular, two sets of parameters are encouraged to have similar values if they are spatially close or semantically close. Our method is, in principle, complementary to other ways of capturing context such as the ones that use a graphical model over the labels instead. In extensive evaluation over two different settings, of multi-class object detection and of multiple scene understanding tasks (scene categorization, depth estimation, geometric labeling), our method beats the state-of-the-art methods in all the four tasks.