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Well-Definedness and Efficient Inference for Probabilistic Logic Programming under the Distribution Semantics
Riguzzi, Fabrizio, Swift, Terrance
The distribution semantics is one of the most prominent approaches for the combination of logic programming and probability theory. Many languages follow this semantics, such as Independent Choice Logic, PRISM, pD, Logic Programs with Annotated Disjunctions (LPADs) and ProbLog. When a program contains functions symbols, the distribution semantics is well-defined only if the set of explanations for a query is finite and so is each explanation. Well-definedness is usually either explicitly imposed or is achieved by severely limiting the class of allowed programs. In this paper we identify a larger class of programs for which the semantics is well-defined together with an efficient procedure for computing the probability of queries. Since LPADs offer the most general syntax, we present our results for them, but our results are applicable to all languages under the distribution semantics. We present the algorithm "Probabilistic Inference with Tabling and Answer subsumption" (PITA) that computes the probability of queries by transforming a probabilistic program into a normal program and then applying SLG resolution with answer subsumption. PITA has been implemented in XSB and tested on six domains: two with function symbols and four without. The execution times are compared with those of ProbLog, cplint and CVE, PITA was almost always able to solve larger problems in a shorter time, on domains with and without function symbols.
Two Projection Pursuit Algorithms for Machine Learning under Non-Stationarity
This thesis derives, tests and applies two linear projection algorithms for machine learning under non-stationarity. The first finds a direction in a linear space upon which a data set is maximally non-stationary. The second aims to robustify two-way classification against non-stationarity. The algorithm is tested on a key application scenario, namely Brain Computer Interfacing.
Anytime Point-Based Approximations for Large POMDPs
Pineau, J., Gordon, G., Thrun, S.
The Partially Observable Markov Decision Process has long been recognized as a rich framework for real-world planning and control problems, especially in robotics. However exact solutions in this framework are typically computationally intractable for all but the smallest problems. A well-known technique for speeding up POMDP solving involves performing value backups at specific belief points, rather than over the entire belief simplex. The efficiency of this approach, however, depends greatly on the selection of points. This paper presents a set of novel techniques for selecting informative belief points which work well in practice. The point selection procedure is combined with point-based value backups to form an effective anytime POMDP algorithm called Point-Based Value Iteration (PBVI). The first aim of this paper is to introduce this algorithm and present a theoretical analysis justifying the choice of belief selection technique. The second aim of this paper is to provide a thorough empirical comparison between PBVI and other state-of-the-art POMDP methods, in particular the Perseus algorithm, in an effort to highlight their similarities and differences. Evaluation is performed using both standard POMDP domains and realistic robotic tasks.
Finding Approximate POMDP solutions Through Belief Compression
Roy, N., Gordon, G., Thrun, S.
Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a consequence of computing an exact, optimal policy over the entire belief space. However, in real-world POMDP problems, computing the optimal policy for the full belief space is often unnecessary for good control even for problems with complicated policy classes. The beliefs experienced by the controller often lie near a structured, low-dimensional subspace embedded in the high-dimensional belief space. Finding a good approximation to the optimal value function for only this subspace can be much easier than computing the full value function. We introduce a new method for solving large-scale POMDPs by reducing the dimensionality of the belief space. We use Exponential family Principal Components Analysis (Collins, Dasgupta and Schapire, 2002) to represent sparse, high-dimensional belief spaces using small sets of learned features of the belief state. We then plan only in terms of the low-dimensional belief features. By planning in this low-dimensional space, we can find policies for POMDP models that are orders of magnitude larger than models that can be handled by conventional techniques. We demonstrate the use of this algorithm on a synthetic problem and on mobile robot navigation tasks.
Group Lasso with Overlaps: the Latent Group Lasso approach
Obozinski, Guillaume, Jacob, Laurent, Vert, Jean-Philippe
We study a norm for structured sparsity which leads to sparse linear predictors whose supports are unions of prede ned overlapping groups of variables. We call the obtained formulation latent group Lasso, since it is based on applying the usual group Lasso penalty on a set of latent variables. A detailed analysis of the norm and its properties is presented and we characterize conditions under which the set of groups associated with latent variables are correctly identi ed. We motivate and discuss the delicate choice of weights associated to each group, and illustrate this approach on simulated data and on the problem of breast cancer prognosis from gene expression data.
Strange Beta: An Assistance System for Indoor Rock Climbing Route Setting Using Chaotic Variations and Machine Learning
Phillips, Caleb, Becker, Lee, Bradley, Elizabeth
This paper applies machine learning and the mathematics of chaos to the task of designing indoor rock-climbing routes. Chaotic variation has been used to great advantage on music and dance, but the challenges here are quite different, beginning with the representation. We present a formalized system for transcribing rock climbing problems, then describe a variation generator that is designed to support human route-setters in designing new and interesting climbing problems. This variation generator, termed Strange Beta, combines chaos and machine learning, using the former to introduce novelty and the latter to smooth transitions in a manner that is consistent with the style of the climbs This entails parsing the domain-specific natural language that rock climbers use to describe routes and movement and then learning the patterns in the results. We validated this approach with a pilot study in a small university rock climbing gym, followed by a large blinded study in a commercial climbing gym, in cooperation with experienced climbers and expert route setters. The results show that {\sc Strange Beta} can help a human setter produce routes that are at least as good as, and in some cases better than, those produced in the traditional manner.
A Nonparametric Frequency Domain EM Algorithm for Time Series Classification with Applications to Spike Sorting and Macro-Economics
I propose a frequency domain adaptation of the Expectation Maximization (EM) algorithm to group a family of time series in classes of similar dynamic structure. It does this by viewing the magnitude of the discrete Fourier transform (DFT) of each signal (or power spectrum) as a probability density/mass function (pdf/pmf) on the unit circle: signals with similar dynamics have similar pdfs; distinct patterns have distinct pdfs. An advantage of this approach is that it does not rely on any parametric form of the dynamic structure, but can be used for non-parametric, robust and model-free classification. This new method works for non-stationary signals of similar shape as well as stationary signals with similar auto-correlation structure. Applications to neural spike sorting (non-stationary) and pattern-recognition in socio-economic time series (stationary) demonstrate the usefulness and wide applicability of the proposed method.
MAPP: a Scalable Multi-Agent Path Planning Algorithm with Tractability and Completeness Guarantees
Multi-agent path planning is a challenging problem with numerous real-life applications. Running a centralized search such as A* in the combined state space of all units is complete and cost-optimal, but scales poorly, as the state space size is exponential in the number of mobile units. Traditional decentralized approaches, such as FAR and WHCA*, are faster and more scalable, being based on problem decomposition. However, such methods are incomplete and provide no guarantees with respect to the running time or the solution quality. They are not necessarily able to tell in a reasonable time whether they would succeed in finding a solution to a given instance. We introduce MAPP, a tractable algorithm for multi-agent path planning on undirected graphs. We present a basic version and several extensions. They have low-polynomial worst-case upper bounds for the running time, the memory requirements, and the length of solutions. Even though all algorithmic versions are incomplete in the general case, each provides formal guarantees on problems it can solve. For each version, we discuss the algorithm's completeness with respect to clearly defined subclasses of instances. Experiments were run on realistic game grid maps. MAPP solved 99.86% of all mobile units, which is 18--22% better than the percentage of FAR and WHCA*. MAPP marked 98.82% of all units as provably solvable during the first stage of plan computation. Parts of MAPP's computation can be re-used across instances on the same map. Speed-wise, MAPP is competitive or significantly faster than WHCA*, depending on whether MAPP performs all computations from scratch. When data that MAPP can re-use are preprocessed offline and readily available, MAPP is slower than the very fast FAR algorithm by a factor of 2.18 on average. MAPP's solutions are on average 20% longer than FAR's solutions and 7--31% longer than WHCA*'s solutions.
On the Link between Partial Meet, Kernel, and Infra Contraction and its Application to Horn Logic
Booth, R., Meyer, T., Varzinczak, I., Wassermann, R.
Standard belief change assumes an underlying logic containing full classical propositional logic. However, there are good reasons for considering belief change in less expressive logics as well. In this paper we build on recent investigations by Delgrande on contraction for Horn logic. We show that the standard basic form of contraction, partial meet, is too strong in the Horn case. This result stands in contrast to Delgrandes conjecture that orderly maxichoice is the appropriate form of contraction for Horn logic. We then define a more appropriate notion of basic contraction for the Horn case, influenced by the convexity property holding for full propositional logic and which we refer to as infra contraction. The main contribution of this work is a result which shows that the construction method for Horn contraction for belief sets based on our infra remainder sets corresponds exactly to Hanssons classical kernel contraction for belief sets, when restricted to Horn logic. This result is obtained via a detour through contraction for belief bases. We prove that kernel contraction for belief bases produces precisely the same results as the belief base version of infra contraction. The use of belief bases to obtain this result provides evidence for the conjecture that Horn belief change is best viewed as a 'hybrid' version of belief set change and belief base change. One of the consequences of the link with base contraction is the provision of a representation result for Horn contraction for belief sets in which a version of the Core-retainment postulate features.
Comparing Probabilistic Models for Melodic Sequences
Spiliopoulou, Athina, Storkey, Amos
Modelling the real world complexity of music is a challenge for machine learning. We address the task of modeling melodic sequences from the same music genre. We perform a comparative analysis of two probabilistic models; a Dirichlet Variable Length Markov Model (Dirichlet-VMM) and a Time Convolutional Restricted Boltzmann Machine (TC-RBM). We show that the TC-RBM learns descriptive music features, such as underlying chords and typical melody transitions and dynamics. We assess the models for future prediction and compare their performance to a VMM, which is the current state of the art in melody generation. We show that both models perform significantly better than the VMM, with the Dirichlet-VMM marginally outperforming the TC-RBM. Finally, we evaluate the short order statistics of the models, using the Kullback-Leibler divergence between test sequences and model samples, and show that our proposed methods match the statistics of the music genre significantly better than the VMM.