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When majority voting fails: Comparing quality assurance methods for noisy human computation environment
Sun, Yu-An, Dance, Christopher
Quality assurance remains a key topic in human computation research. Prior work indicates that majority voting is effective for low difficulty tasks, but has limitations for harder tasks. This paper explores two methods of addressing this problem: tournament selection and elimination selection, which exploit 2-, 3- and 4-way comparisons between different answers to human computation tasks. Our experimental results and statistical analyses show that both methods produce the correct answer in noisy human computation environment more often than majority voting. Furthermore, we find that the use of 4-way comparisons can significantly reduce the cost of quality assurance relative to the use of 2-way comparisons.
Kernels for Vector-Valued Functions: a Review
Alvarez, Mauricio A., Rosasco, Lorenzo, Lawrence, Neil D.
Kernel methods are among the most popular techniques in machine learning. From a frequentist/discriminative perspective they play a central role in regularization theory as they provide a natural choice for the hypotheses space and the regularization functional through the notion of reproducing kernel Hilbert spaces. From a Bayesian/generative perspective they are the key in the context of Gaussian processes, where the kernel function is also known as the covariance function. Traditionally, kernel methods have been used in supervised learning problem with scalar outputs and indeed there has been a considerable amount of work devoted to designing and learning kernels. More recently there has been an increasing interest in methods that deal with multiple outputs, motivated partly by frameworks like multitask learning. In this paper, we review different methods to design or learn valid kernel functions for multiple outputs, paying particular attention to the connection between probabilistic and functional methods.
Explaining Adaptation in Genetic Algorithms With Uniform Crossover: The Hyperclimbing Hypothesis
The hyperclimbing hypothesis is a hypothetical explanation for adaptation in genetic algorithms with uniform crossover (UGAs). Hyperclimbing is an intuitive, general-purpose, non-local search heuristic applicable to discrete product spaces with rugged or stochastic cost functions. The strength of this heuristic lie in its insusceptibility to local optima when the cost function is deterministic, and its tolerance for noise when the cost function is stochastic. Hyperclimbing works by decimating a search space, i.e. by iteratively fixing the values of small numbers of variables. The hyperclimbing hypothesis holds that UGAs work by implementing efficient hyperclimbing. Proof of concept for this hypothesis comes from the use of a novel analytic technique involving the exploitation of algorithmic symmetry. We have also obtained experimental results that show that a simple tweak inspired by the hyperclimbing hypothesis dramatically improves the performance of a UGA on large, random instances of MAX-3SAT and the Sherrington Kirkpatrick Spin Glasses problem.
Symmetry Breaking Constraints: Recent Results
Symmetry is an important problem in many combinatorial problems. One way of dealing with symmetry is to add constraints that eliminate symmetric solutions. We survey recent results in this area, focusing especially on two common and useful cases: symmetry breaking constraints for row and column symmetry, and symmetry breaking constraints for eliminating value symmetry
Patterns of Social Influence in a Network of Situated Cognitive Agents
Thomas, Russell C., Gero, John S.
This paper presents the results of computational experiments on the effects of social influence on individual and systemic behavior of situated cognitive agents in a product-consumer environment. Paired experiments were performed with identical initial conditions to compare social agents with non- social agents. Experiment results show that social agents are more productive in consuming available products, both in terms of aggregate unit consumption and aggregate utility. But this comes at a cost of individual average utility per unit consumed. In effect, social interaction achieved higher productivity by 'lowering the standards' of individual consumers. While still at an early stage of development, such an agent-based model laboratory is shown to be an effective research tool to investigate rich collective behavior in the context of demanding cognitive tasks.
Neuroevolution Results in Emergence of Short-Term Memory for Goal-Directed Behavior
Lakhman, Konstantin, Burtsev, Mikhail
Animals behave adaptively in the environment with multiply competing goals. Understanding of the mechanisms underlying such goal-directed behavior remains a challenge for neuroscience as well for adaptive system research. To address this problem we developed an evolutionary model of adaptive behavior in the multigoal stochastic environment. Proposed neuroevolutionary algorithm is based on neuron's duplication as a basic mechanism of agent's recurrent neural network development. Results of simulation demonstrate that in the course of evolution agents acquire the ability to store the short-term memory and, therefore, use it in behavioral strategies with alternative actions. We found that evolution discovered two mechanisms for short-term memory. The first mechanism is integration of sensory signals and ongoing internal neural activity, resulting in emergence of cell groups specialized on alternative actions. And the second mechanism is slow neurodynamical processes that makes possible to code the previous behavioral choice.
Collaboration and Coordination in Secondary Networks for Opportunistic Spectrum Access
Jouini, Wassim, Di Felice, Marco, Bononi, Luciano, Moy, Christophe
In this paper, we address the general case of a coordinated secondary network willing to exploit communication opportunities left vacant by a licensed primary network. Since secondary users (SU) usually have no prior knowledge on the environment, they need to learn the availability of each channel through sensing techniques, which however can be prone to detection errors. We argue that cooperation among secondary users can enable efficient learning and coordination mechanisms in order to maximize the spectrum exploitation by SUs, while minimizing the impact on the primary network. To this goal, we provide three novel contributions in this paper. First, we formulate the spectrum selection in secondary networks as an instance of the Multi-Armed Bandit (MAB) problem, and we extend the analysis to the collaboration learning case, in which each SU learns the spectrum occupation, and shares this information with other SUs. We show that collaboration among SUs can mitigate the impact of sensing errors on system performance, and improve the convergence of the learning process to the optimal solution. Second, we integrate the learning algorithms with two collaboration techniques based on modified versions of the Hungarian algorithm and of the Round Robin algorithm that allows reducing the interference among SUs. Third, we derive fundamental limits to the performance of cooperative learning algorithms based on Upper Confidence Bound (UCB) policies in a symmetric scenario where all SU have the same perception of the quality of the resources. Extensive simulation results confirm the effectiveness of our joint learning-collaboration algorithm in protecting the operations of Primary Users (PUs), while maximizing the performance of SUs.
Clustering using Max-norm Constrained Optimization
We suggest using the max-norm as a convex surrogate constraint for clustering. We show how this yields a better exact cluster recovery guarantee than previously suggested nuclear-norm relaxation, and study the effectiveness of our method, and other related convex relaxations, compared to other clustering approaches.
Selection of tuning parameters in bridge regression models via Bayesian information criterion
We consider the bridge linear regression modeling, which can produce a sparse or non-sparse model. A crucial point in the model building process is the selection of adjusted parameters including a regularization parameter and a tuning parameter in bridge regression models. The choice of the adjusted parameters can be viewed as a model selection and evaluation problem. We propose a model selection criterion for evaluating bridge regression models in terms of Bayesian approach. This selection criterion enables us to select the adjusted parameters objectively. We investigate the effectiveness of our proposed modeling strategy through some numerical examples.
Leveraging Usage Data for Linked Data Movie Entity Summarization
Thalhammer, Andreas, Toma, Ioan, Roa-Valverde, Antonio, Fensel, Dieter
Novel research in the field of Linked Data focuses on the problem of entity summarization. This field addresses the problem of ranking features according to their importance for the task of identifying a particular entity. Next to a more human friendly presentation, these summarizations can play a central role for semantic search engines and semantic recommender systems. In current approaches, it has been tried to apply entity summarization based on patterns that are inherent to the regarded data. The proposed approach of this paper focuses on the movie domain. It utilizes usage data in order to support measuring the similarity between movie entities. Using this similarity it is possible to determine the k-nearest neighbors of an entity. This leads to the idea that features that entities share with their nearest neighbors can be considered as significant or important for these entities. Additionally, we introduce a downgrading factor (similar to TF-IDF) in order to overcome the high number of commonly occurring features. We exemplify the approach based on a movie-ratings dataset that has been linked to Freebase entities.