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Global Solution of Fully-Observed Variational Bayesian Matrix Factorization is Column-Wise Independent
Nakajima, Shinichi, Sugiyama, Masashi, Babacan, S. D.
Variational Bayesian matrix factorization (VBMF) efficiently approximates the posterior distribution of factorized matrices by assuming matrix-wise independence of the two factors. A recent study on fully-observed VBMF showed that, under a stronger assumption that the two factorized matrices are column-wise independent, the global optimal solution can be analytically computed. However, it was not clear how restrictive the column-wise independence assumption is. In this paper, we prove that the global solution under matrix-wise independence is actually column-wise independent, implying that the column-wise independence assumption is harmless. A practical consequence of our theoretical finding is that the global solution under matrix-wise independence (which is a standard setup) can be obtained analytically in a computationally very efficient way without any iterative algorithms. We experimentally illustrate advantages of using our analytic solution in probabilistic principal component analysis.
Generalized Lasso based Approximation of Sparse Coding for Visual Recognition
Morioka, Nobuyuki, Satoh, Shin', ichi
Sparse coding, a method of explaining sensory data with as few dictionary bases as possible, has attracted much attention in computer vision. For visual object category recognition, L1 regularized sparse coding is combined with spatial pyramid representation to obtain state-of-the-art performance. However, because of its iterative optimization, applying sparse coding onto every local feature descriptor extracted from an image database can become a major bottleneck. To overcome this computational challenge, this paper presents "Generalized Lasso based Approximation of Sparse coding" (GLAS). By representing the distribution of sparse coefficients with slice transform, we fit a piece-wise linear mapping function with generalized lasso. We also propose an efficient post-refinement procedure to perform mutual inhibition between bases which is essential for an overcomplete setting. The experiments show that GLAS obtains comparable performance to L1 regularized sparse coding, yet achieves significant speed up demonstrating its effectiveness for large-scale visual recognition problems.
Action-Gap Phenomenon in Reinforcement Learning
Many practitioners of reinforcement learning problems have observed that oftentimes the performance of the agent reaches very close to the optimal performance even though the estimated (action-)value function is still far from the optimal one. The goal of this paper is to explain and formalize this phenomenon by introducing the concept of the action-gap regularity. As a typical result, we prove that for an agent following the greedy policy \(\hat{\pi}\) with respect to an action-value function \(\hat{Q}\), the performance loss \(E[V^*(X) - V^{\hat{X}} (X)]\) is upper bounded by \(O(|| \hat{Q} - Q^*||_\infty^{1+\zeta}\)), in which \(\zeta >= 0\) is the parameter quantifying the action-gap regularity. For \(\zeta > 0\), our results indicate smaller performance loss compared to what previous analyses had suggested. Finally, we show how this regularity affects the performance of the family of approximate value iteration algorithms.
A Global Structural EM Algorithm for a Model of Cancer Progression
Tofigh, Ali, Sjฬฆlund, Erik, Hฬฆglund, Mattias, Lagergren, Jens
Cancer has complex patterns of progression that include converging as well as diverging progressional pathways. Vogelstein's path model of colon cancer was a pioneering contribution to cancer research. Since then, several attempts have been made at obtaining mathematical models of cancer progression, devising learning algorithms, and applying these to cross-sectional data. Beerenwinkel {\em et al.} provided, what they coined, EM-like algorithms for Oncogenetic Trees (OTs) and mixtures of such. Given the small size of current and future data sets, it is important to minimize the number of parameters of a model. For this reason, we too focus on tree-based models and introduce Hidden-variable Oncogenetic Trees (HOTs). In contrast to OTs, HOTs allow for errors in the data and thereby provide more realistic modeling. We also design global structural EM algorithms for learning HOTs and mixtures of HOTs (HOT-mixtures). The algorithms are global in the sense that, during the M-step, they find a structure that yields a global maximum of the expected complete log-likelihood rather than merely one that improves it. The algorithm for single HOTs performs very well on reasonable-sized data sets, while that for HOT-mixtures requires data sets of sizes obtainable only with tomorrow's more cost-efficient technologies.
Manifold Precis: An Annealing Technique for Diverse Sampling of Manifolds
Shroff, Nitesh, Turaga, Pavan, Chellappa, Rama
In this paper, we consider the 'Precis' problem of sampling K representative yet diverse data points from a large dataset. This problem arises frequently in applications such as video and document summarization, exploratory data analysis, and pre-filtering. We formulate a general theory which encompasses not just traditional techniques devised for vector spaces, but also non-Euclidean manifolds, thereby enabling these techniques to shapes, human activities, textures and many other image and video based datasets. We propose intrinsic manifold measures for measuring the quality of a selection of points with respect to their representative power, and their diversity. We then propose efficient algorithms to optimize the cost function using a novel annealing-based iterative alternation algorithm. The proposed formulation is applicable to manifolds of known geometry as well as to manifolds whose geometry needs to be estimated from samples. Experimental results show the strength and generality of the proposed approach.
Multiple Instance Learning on Structured Data
Zhang, Dan, Liu, Yan, Si, Luo, Zhang, Jian, Lawrence, Richard D.
Most existing Multiple-Instance Learning (MIL) algorithms assume data instances and/or data bags are independently and identically distributed. But there often exists rich additional dependency/structure information between instances/bags within many applications of MIL. Ignoring this structure information limits the performance of existing MIL algorithms. This paper explores the research problem as multiple instance learning on structured data (MILSD) and formulates a novel framework that considers additional structure information. In particular, an effective and efficient optimization algorithm has been proposed to solve the original non-convex optimization problem by using a combination of Concave-Convex Constraint Programming (CCCP) method and an adapted Cutting Plane method, which deals with two sets of constraints caused by learning on instances within individual bags and learning on structured data. Our method has the nice convergence property, with specified precision on each set of constraints. Experimental results on three different applications, i.e., webpage classification, market targeting, and protein fold identification, clearly demonstrate the advantages of the proposed method over state-of-the-art methods.
Transfer Learning by Borrowing Examples for Multiclass Object Detection
Lim, Joseph J., Salakhutdinov, Ruslan R., Torralba, Antonio
Despite the recent trend of increasingly large datasets for object detection, there still exist many classes with few training examples. To overcome this lack of training datafor certain classes, we propose a novel way of augmenting the training data for each class by borrowing and transforming examples from other classes. Our model learns which training instances from other classes to borrow and how to transform the borrowed examples so that they become more similar to instances from the target class. Our experimental results demonstrate that our new object detector, with borrowed and transformed examples, improves upon the current state-of-the-art detector on the challenging SUN09 object detection dataset.
Environmental statistics and the trade-off between model-based and TD learning in humans
Simon, Dylan A., Daw, Nathaniel D.
There is much evidence that humans and other animals utilize a combination of model-based and model-free RL methods. Although it has been proposed that these systems may dominate according to their relative statistical efficiency in different circumstances, there is little specific evidence -- especially in humans -- as to the details of this trade-off. Accordingly, we examine the relative performance of different RL approaches under situations in which the statistics of reward are differentially noisy and volatile. Using theory and simulation, we show that model-free TD learning is relatively most disadvantaged in cases of high volatility and low noise. We present data from a decision-making experiment manipulating these parameters, showing that humans shift learning strategies in accord with these predictions. The statistical circumstances favoring model-based RL are also those that promote a high learning rate, which helps explain why, in psychology, the distinction between these strategies is traditionally conceived in terms of rule-based vs. incremental learning.
On Strategy Stitching in Large Extensive Form Multiplayer Games
Gibson, Richard G., Szafron, Duane
Computing a good strategy in a large extensive form game often demands an extraordinary amount of computer memory, necessitating the use of abstraction to reduce the game size. Typically, strategies from abstract games perform better in the real game as the granularity of abstraction is increased. This paper investigates two techniques for stitching a base strategy in a coarse abstraction of the full game tree, to expert strategies in fine abstractions of smaller subtrees. We provide a general framework for creating static experts, an approach that generalizes some previous strategy stitching efforts. In addition, we show that static experts can create strong agents for both 2-player and 3-player Leduc and Limit Texas Hold'em poker, and that a specific class of static experts can be preferred among a number of alternatives. Furthermore, we describe a poker agent that used static experts and won the 3-player events of the 2010 Annual Computer Poker Competition.